Telecaster by vulpineblazeyt

[raw]
made by vulpineblazeyt for LD30 (JAM)
Telecaster is a game where you click Planets to Telecast to them in your Ship. Once abroad, various local effects occur that affect your mission. The goal is to acquire as many resources as possible in your exploration of all castable planets.

Written in ImpactJS using an old template (Hence why this is a Jam)

EDIT: (8-24-14 1:50pm PST) Way more to do, way more planets, better sprites, tons of kind-of-instructive text!
You take your crew on an epic voyage through the telecaster, embarking on strange new worlds and frequently being sought out by the local wildlife. You are are a voyage to get as many Crystals as possible, they are required by your civilization to survive. If your crew dies, your fuel runs out, or your hull gets destroyed: You and your people lose. Winning is simply a trade off between the long sought out Crystals and the precious (but expendable) lives of your crew. Post screenshots of your high score with a brief bio of your Captain for a chance to be included in the next round of new planets!

Ratings

Coolness 75% 2
Overall(Jam) 2.49 745
Audio(Jam) 1.43 661
Fun(Jam) 2.27 708
Graphics(Jam) 2.26 724
Humor(Jam) 2.43 380
Innovation(Jam) 2.76 540
Mood(Jam) 2.36 668
Theme(Jam) 3.38 284

Feedback

BlueSama
23. Aug 2014 · 05:56 UTC
1/10
Wha...?
Graydom
23. Aug 2014 · 06:11 UTC
Not quite sure what it is about.
roktom
23. Aug 2014 · 06:15 UTC
2/10
2 planets , 2 points !
demtool5
23. Aug 2014 · 06:48 UTC
next gen!
BoskoSokolov
23. Aug 2014 · 08:03 UTC
I don`t know what I`m looking at...
bluesky
23. Aug 2014 · 08:50 UTC
ha.... ?
xWarZonex
24. Aug 2014 · 01:11 UTC
I don't get it
c4chaos
24. Aug 2014 · 03:13 UTC
I just don't understand what I am meant to be doing 2/10
DrCicero
24. Aug 2014 · 11:51 UTC
You should give some hints in what amount going to a planet will change your stats, so you can plan ahead of where to go. Currently it is a blind guess...
Rehacked
24. Aug 2014 · 12:40 UTC
what are the win/loose conditions ???
🎤 vulpineblazeyt
24. Aug 2014 · 20:49 UTC
I have updated the description! Please read and re-play, as there have been vast improvement since launch!
Seraphic Media
25. Aug 2014 · 04:01 UTC
Haha apparently I must be doing something right because I kept finding the utopian planet. Pretty fun and humorous game :)
AortaStudios
26. Aug 2014 · 04:49 UTC
Cool use of the theme, some of the narration of the planets was great :D Actually manage to tell a cool story! Nice entry, although somewhat confusing to figure out gameplay from the word go
Oxeren
26. Aug 2014 · 05:11 UTC
Nice idea, interesting planet descriptions, though gameplay seems kinda random, I mean there's not much room for weighted desicion making.
Perjoka
26. Aug 2014 · 05:16 UTC
Reminds me of FTL. Would be better if the player had any real decisions to do, right now it feels too random.
tbamberg
26. Aug 2014 · 05:48 UTC
would be nice to have some inkling of what planet does what, but I enjoyed reading the descriptions nonetheless
plash
26. Aug 2014 · 06:19 UTC
This needs some sound. A soundless world is a dull world.

Nitpicks:

- The text area is initially underneath all the planets. Bit annoying.
jackyjjc
26. Aug 2014 · 06:34 UTC
Interesting game, it feels like FTL but later on I find it feels more like an interactive novel instead. It is like a novel because you pretty much have no control over the outcome (there was little information on how good/bad a planet is), the choices are pretty much random but I like how your choices will become a unique story for you. The text may need to be re-positioned a bit because it was obscured by the planets. It does give you the fun for purely exploring but it would be better if the player is more informed.
GAFBlizzard
26. Aug 2014 · 06:41 UTC
Funny descriptions. :)
mrexcessive
26. Aug 2014 · 08:12 UTC
Hi there... Novel design! The planets on first screen after splash get in way of text. Couldn't see any way to develop a strategy, so more of a digital toy than a game to me at least... did I miss something ?
DrCicero
26. Aug 2014 · 08:58 UTC
After some telecasting i always get 'You just sold your crew into slavery for crystals'. I am such a captain ;)
Scott Baker
26. Aug 2014 · 12:02 UTC
After I played a few times I realized that it was a strategy to go back to the planets you visited before to refuel and get more crew. But I still couldn't figure it out. I kept loosing all my crew, even if I had 200+ before I went to a new planet. Cool concept though, and I like the detailed descriptions of each planet.
Christian Scandariato
26. Aug 2014 · 19:07 UTC
Fun game. The descriptions for each planet were great!
gnx
26. Aug 2014 · 20:58 UTC
Wat :D I'm confused, it is like a text adventure with planets..and something. Definitely original!
KigurumiDevs
26. Aug 2014 · 22:31 UTC
A lot of different events and a really unusual idea^_^
Rage Paint
27. Aug 2014 · 02:06 UTC
I liked this outer space oregon trail. I think it would have been nice to see my current inventory to see how low I was on fuel and how damaged the ship was / needing scrap metal. Interesting take on the theme.
c4chaos
27. Aug 2014 · 03:25 UTC
Nice to see it with the updates alot more fun and now I know what I am doing nice job :)
MerlijnVH
27. Aug 2014 · 22:28 UTC
I like the concept a lot! Like an Oregon Trail set in space. It would be nice to have some more options when visiting a planet, e.g. attack or try to steal resources and escape, to spice it up.
Canyon
28. Aug 2014 · 10:28 UTC
I really liked this. I don't mind that it is completely up to luck. Wouldn't exploring space realistically be like that? It is nice to have your own experience even if your choices weren't informed.
jukimv1986
31. Aug 2014 · 07:26 UTC
Very similar to Faster Than Light though with less options available and a more confusing storyline. It would be great to see all the options in one screen and to get feedback when you arrive at an end condition. For your second Ludum Dare it is quite a good effort. Keep it up!
pjimmy
31. Aug 2014 · 15:25 UTC
very nice, love the idea strategy + space exploration, well done
Shide
01. Sep 2014 · 09:00 UTC
Seriosly, you need sound and more explains for planets. Or, maybe somehow grade your ship to travel longer every next time
porglezomp
15. Sep 2014 · 03:11 UTC
Seems like random fast FTL!