Impact by fallingBear
Fast paced galactic shooter with a twist.
Controls:
Press I to toggle input method
WSAD or Arrow keys / Mouse = Movement
LMB RMB = Shooting
Tools:
Unity3D
Blender
sfxr
The game is not finished, I would like to spend a little more time on it. If you want so stay updated, follow me on twitter @FallingBear3
Controls:
Press I to toggle input method
WSAD or Arrow keys / Mouse = Movement
LMB RMB = Shooting
Tools:
Unity3D
Blender
sfxr
The game is not finished, I would like to spend a little more time on it. If you want so stay updated, follow me on twitter @FallingBear3
| Web | http://fallingbear.itch.io/impact |
| Source | https://github.com/xkings/LD30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34943 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.37 | 391 |
| Audio | 2.48 | 674 |
| Fun | 3.20 | 422 |
| Graphics | 3.92 | 131 |
| Humor | 2.00 | 776 |
| Innovation | 3.38 | 387 |
| Mood | 3.05 | 508 |
| Theme | 1.87 | 1162 |
Took me a while to realize that the LMB and RMB shoot different kinds of bullets, but things got easier once I did :)
+different
-no music
It's bit difficult, but that's the challange... ;-)
A great piece of work!
Challenging game, very great ! ;)
A real to bring shoot them up to 3D.
It lack of many feature of shooters, but the base is AWESOME!
The choice of colors, rendering, and model, is almost perfect. It still lack of a better game feel, because it's a little bit too "heavy" and "slow", but i truly think it's only a tweak.
I think that you could also consider to make other geometry for the track like a cubic one, and also a sphere.
If you bring some Antichamber spirit (because of the look), it could really be a revolutionnary shooter.
It looked nice and played well. Thumbs up!
If you're developing this game further, having powerups would be nice, especially for health and better lasers.
Also, the game is really pleasant to play.
* The aesthetics are impressive for 48 hours but obviously they could still use some work. I suggest you add explosions and some techno music at the least.
* I can totally imagine your game with some visually pleasing 3D backgrounds like the BIT.Trip games have: http://gameitall.com/wp-content/uploads/2013/04/btr21.jpg
* I think you could squeeze a lot more mechanical variation out of the central cylinder. For example: protruding walls/spires for the player to crash into. These could also form tunnels and all kinds of other obstacle patterns. I'm thinking along the lines of Super Hexagon. You could also put enemy spawners in spots on the cylinder, or geisers that periodically spray lava upwards.
* When the level is rotating, the protrusions of the cylinder render with line shading that sometimes looks ugly. You might want to try and polish that:
http://imgur.com/FecJ2Rk
* Other traditional shmup features could also improve your game, like health pickups, gun powerups, flight powerups, more variation in enemy types, etc.
When I was playing, after I survived for a while the enemies just stopped coming. I assume you know about this a bug and it exists because the game is unfinished?