Linker by Stals
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Note: We are currently making this into a full game, you can follow @StalsKnight on twitter for updates. We changed the name and it is now called Lintrix.
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Living in different worlds,
we should build connections between them to protect our mutual hearts from destruction.
This is the part of our existence.
Made by:
Stas Korotaev
Svetozar the Strong
Alexander Nemov
Alexander Grishanin
Lind Erebros
If you are interested in the design process of the full version of this game -
please subscribe to this blog: "http://letsmakeagame.net/why-playtesting-is-imprortant/"
Note: We are currently making this into a full game, you can follow @StalsKnight on twitter for updates. We changed the name and it is now called Lintrix.
----------------------------------------------------
Living in different worlds,
we should build connections between them to protect our mutual hearts from destruction.
This is the part of our existence.
Made by:
Stas Korotaev
Svetozar the Strong
Alexander Nemov
Alexander Grishanin
Lind Erebros
If you are interested in the design process of the full version of this game -
please subscribe to this blog: "http://letsmakeagame.net/why-playtesting-is-imprortant/"
| Web (Unity) | http://gamejolt.com/games/puzzle/linker/33599/ |
| Timelapse | http://www.youtube.com/watch?v=-X8FmDca21A |
| Postmortem | http://www.ludumdare.com/compo/2014/09/10/linker-postmortem/ |
| Design Process | http://letsmakeagame.net/why-playtesting-is-imprortant/ |
| Full Version | http://lintrixgame.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25969 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 4.00 | 35 |
| Audio(Jam) | 4.05 | 30 |
| Fun(Jam) | 3.76 | 53 |
| Graphics(Jam) | 4.43 | 42 |
| Humor(Jam) | 2.54 | 319 |
| Innovation(Jam) | 3.85 | 53 |
| Mood(Jam) | 3.84 | 69 |
| Theme(Jam) | 3.66 | 148 |
Starts simple, quickly ramps up into instant death difficulty :)
Very good polished finished game :)
Game looks lovey to boot and great to play. Well done!
Графика правда порадовала %)
However: I found myself really drawn into this strange universe. It was partly because of the few sentences in the description. I loved the phrase "our mutual hearts." It set a tone for the whole game that really helped create a fantastic mood. It was subtle but I imagined populations inside the centerpieces. Millions of hearts sitting there hoping to survive, that nothing goes wrong in the Linking process.
The gameplay was simple but fun and challenging and the music was good. I especially liked the SFX when connecting two nodes.
My feedback or points where I think you could improve:
1) I think it's of utmost importance that you bring some of the setting/sentences in the description in there. I think you could really create a great experience overall if you were able to fuse a subtle story with your gameplay.
Maybe you could draw some inspiration from 'These Robotic Hearts of Mine (http://www.newgrounds.com/portal/view/585599)
2) Difficulty/Length: Considering that the difficulty ramps up quite quickly I think you could make each of the levels longer, which could also give more of a feeling of accomplishment.
That's all I can think of at the moment. Very well done!
Great entry. I got here through a little article on Spiegel Online (one of germanys biggest news magazines), they featured a bunch of games there, including yours.
Loved the Hexel-aesthetics, very rare style to encounter. Gameplay was perfectly excecuted, fits the theme, and was fun. Really really good.
Lovely clean graphics and sound with a really smart concept. Addictive and enjoyable to play. Good work!
People who want my detailed comments can go over to DonationCoder.com! : )