Hello Worlds by dustyroom
Two distant worlds need to be connected smoothly.
Controls: Click where you want to place/change a tile.
Post-compo controls: Click and drag where you want to place/change a tile.
Everything was created from scratch for the jam.
Art: Volodymyr Dzitsiuk
Code: Max Dzitsiuk
Comments are welcome, man.
Please follow us on Twitter: @dustyroomgames
Soundtrack: https://soundcloud.com/dstrm/hello-worlds
Controls: Click where you want to place/change a tile.
Post-compo controls: Click and drag where you want to place/change a tile.
Everything was created from scratch for the jam.
Art: Volodymyr Dzitsiuk
Code: Max Dzitsiuk
Comments are welcome, man.
Please follow us on Twitter: @dustyroomgames
Soundtrack: https://soundcloud.com/dstrm/hello-worlds
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.06 | 25 |
| Audio(Jam) | 4.33 | 9 |
| Fun(Jam) | 3.82 | 41 |
| Graphics(Jam) | 4.55 | 19 |
| Humor(Jam) | 2.53 | 324 |
| Innovation(Jam) | 4.20 | 19 |
| Mood(Jam) | 3.86 | 64 |
| Theme(Jam) | 3.66 | 148 |
BUT TOOOOOOO HARD!!!
Controls are awful. Dumn click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-clicking to cmpelte the level and place needed block.
Visuals and audio are awesome, yeah!
have to point out the clicking part. i don't know what type of block will come first sometimes the left diagonal sometimes the right and sometimes the straight.
also it's pretty fast (or maybe that's just me)
but pretty great game you have here! would want to see this game soon if there will be updates! good job!
I really liked the graphics and music.
The blocks placed by clicking seem to be determined arbitrarily, which makes it pretty frustrating to play at times.
The scrolling is probably too fast, and it doesn't help that the tile order doesn't seem to be consistent.. the first tile you place should be reset for each new column. At least one of these two things need to be tweaked to make the game more playable.
Also, the first time I got to world 2, the level was entirely flat and there was nothing to place, and it seemed to go on like that forever. Level loading bug?
The music's nice, starting the game and getting to the actual playing part is very fast, with a simple 1 screen tutorial, so that's good. The graphics are just too beautiful.
But as many has pointed out, you don't know which block will come out first, nor which one is next. There should be a consistent order when you click. Something like - empty - full - diagonal right - diagonal left - empty - full - etc... If you could fix this, this game would be extra :)
Will upload OST to soundcloud, just need to make an account :)
So i don't really have anything to complain about. If you extend the game further after the jam you try to add a mechanic that helps you a little when you are about to fail.
I wasn't able to play through but it is nice to see challenges here. :)
(Btw. I responded to your comment on how to play my game)
The music is great and so are the graphics, all together really polished entry. :)
Select type of block with QWER, place with Left Mouse Button!
The selected block seems to stay the same as long as you don't move the mouse. I can see how that helps, but on the downside it can be frustrating that the block being changed is not always the one you expected.
Your approach of the theme is really cool and innovant ! With such an amazing music, it's a real pleasure to play it !
Good job
I didn't think it was too hard, I only died once of twice. If anything, I think the later levels should be harder for a better sense of progression. It was probably a lot harder before you fixed the block ordering bug (but I'm glad you did, it would have been awful).
As it is, all the levels feel too similar. If you continue developing the game (which you should!), you should add more mechanics at the game progresses.
However, despite the very simple mechanic, the game is very much polished and enjoyable!
Nonetheless, I like it.
As the others said, maybe the changing action has to be modified to make it easier to change, the tile form, also maybe some erase possibility (right now a miss click is unforgivable).
Could be fun on mobile.
I also got the bug where if you clicked a block, then changed one before it it didn't update again until you clicked it (as if you're not looking ahead for connections, only behind)
Music was great, graphics were awesome.
-Flatgub <3
The first time i played it, i got, as many others, frustrated with the clicking. Some levels i had to restart 6 or 7 times to actually beat, and my hand hurt afterwards. I liked the gameplay, but the control scheme just was not good.
Then i played your post-compo version, and wow, those controls are absolutely perfect. Spot on. Feels intuitive, fast, and convenient. Actually played all levels through again because it was so much fun. If you wouldve submitted that post-compo version in the first place, i wouldve called this a perfect entry.
Without those new controls, it is still a very cool and innovative game, but just doesnt have that playability of the post-compo version.
Great job on actually fixing that one flaw so well though.
The controls are a little buggy, but otherwise great. Love the sound track.
Maybe use LMB, MMB, RMB rather than repetitive LMB?
Overall, lovely entry with very only a few tweaks that need making.