No Man Has Gone Before by KevKevOnFire
No Man Has Gone Before puts the player in the role of an engineer, trying to keep a spaceship holding the last of humanity intact for a very, very long trip.
Balance the power distribution for the ship and try to keep everything in working order in your short shifts out of stasis.
When playing the web version, please set it to full screen, I didn't handle window resizing, well, at all.
No audio, but I suggest listening to the Interstellar soundtrack to get in the mood: https://www.youtube.com/watch?v=iBfk37Fa3H0 while playing.
Tools Used: Unity, Photoshop
Balance the power distribution for the ship and try to keep everything in working order in your short shifts out of stasis.
When playing the web version, please set it to full screen, I didn't handle window resizing, well, at all.
No audio, but I suggest listening to the Interstellar soundtrack to get in the mood: https://www.youtube.com/watch?v=iBfk37Fa3H0 while playing.
Tools Used: Unity, Photoshop
Anyway, the time is now, not the future. And right now I just finished playing your game, and I thought it was very well made. I think I glitched it when I made one power supply go into the negatives, and then no more passengers ever died.
Aside from that, this game felt very complete and it was interesting as well. Unfortunately it didn't have too much to do about "ancient technology," but I enjoyed it anyway.
Just fix a few things and you're good! Nice work by the way, and good luck!
The idea is actually really cool, but the gameplay seems a bit lacking. I noticed that some names were used multiple times in the list of people. :P I also found a bug. If you open up the list of people and click the ? thing, the window opens up behind the list of people.
Everyone dies except for one person, heheh, presumably me?
This is one of the better games I played though. It could work with sound/music and some additional features.
Really nicely done but if there was more gameplay this could be a truly great game.
I really dig the sort of CRT retro-future design. This reminds me of Ridley Scott's Alien.
May be a little tutorial and system components connections visualization will be cool :)
The game also doesn't clean up after failure well, you just get stuck in a loop that has the final day (kinda terrifying when you think about it). Great work though, felt really cool.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I do like games where you have to mess around with systems, and have to fine tune stuff, however the main issue I had with this one is that I had no idea would happen when I do stuff.
I somehow managed to break the game where everything was down to 0% power and 0% condition, yet I could continue on losing nobody. Stopped around year 15k with 178 alive, woot!
I think it would be greatly improved by some variations in the messages (like, for example, I thought it was pretty great when it said "Unfortunately, your spouse was one of the deceased")
The only other improvement is if it had sound.
Also, I don't really know why, but after I reached the planet, gameplay continued? And after it did, I reached another planet, and gameplay kept going...