Molyneux God by Capitals

[raw]
made by Capitals for LD30 (COMPO)
THE TUTORIAL IS NOW IN THE POST-COMPO VERSION, I SUGGEST THAT YOU PLAY THE POST-COMPO TUTORIAL FIRST TO LEARN HOW TO PLAY AND THEN TRY OUT THE COMPO VERSION.

For my 3rd Ludum Dare I wanted to create a simple and small game, since my last game was too complex. Unfortunately though I did not get everything in that I wanted to as was planned. You can see the list down at the bottom if you are interested.

I am going to do a post-compo dlc which includes a main-menu and instructions.

THE VARIABLES:
Population -- Global Population
Resources -- Global Resources
World Health/Goldilocks-- How far out to the edge of the Goldilocks zone your planet is.
Land Mass -- How much land is on the planet.
AVG Global Temperature -- Self Explanatory!


THE ABILITIES (*Means that it is not included ATM):

Meteor -- Pushes down Goldilocks meter by quite a bit, kills people and adds new terrain;
Volcano -- Constantly spews lava;
*Earthquake -- Destroys cities and degrades land!
*Rain -- Fertilize land, creates forest
*SUnshine -- Fertilizes lands creates forest spawns
*Radiation -- Creates IRRADIATED Land which kills settlers and cities around it, Slowly decays over years
*Aliens -- Sets up aliens cities which seek out and kills other cities
*Encourage War -- Starts a war between two races. By making a rival city, or starting war
*Encourage Peace -- Stops war
*Minerals -- Makes an oil tile, increase GDP
*Grow -- Encourages a Field to become successful
Encourage Procreation -- Increases City production rate
*Migration -- Moves a city from on place to another, moves a city into an Uninhabited Zone
*Discovery -- Science is not implemented so...
Virus -- Destroys a city
*XCom -- Destroys an alien city
*Sabotage -- Science is not implemented so...
*Locus Plague -- Fields...
Freeze -- Makes an Ice Patch
Erosion -- Erodes away at the land (creates water)

**For those who don't get satire, it will be free dlc!

WHAT I AM CURRENTLY WORKING ON FOR POST COMPO!
-- A Clearer Objective System.
-- Floating change effect to variables
-- Show the objective amount!
-- If you have any ideas I'll be happy to hear them!

Ratings

Coolness 77% 2
Overall 3.07 697
Fun 2.80 778
Graphics 3.10 562
Humor 2.39 514
Innovation 3.56 250
Mood 2.61 875
Theme 3.39 455

Feedback

Techblogogy
25. Aug 2014 · 17:09 UTC
This is quite interesting god game.
Robinerd
25. Aug 2014 · 17:11 UTC
Interesting mechanics packed with pretty nice pixel art! Generally not so fond of god games though, but that's just me!
Ekilibr
25. Aug 2014 · 17:13 UTC
Make a god game in 48h is quite a challenge. Nice try, though !
And thanks for sharing the difficulties you've encountered :)
Always interesting.
c023-dev
25. Aug 2014 · 17:24 UTC
Nice idea and the visual representation is pretty decent. Congratulations on finishing!
MRvanderPants
25. Aug 2014 · 17:24 UTC
It took me a while to figure out how the game works, but it's seriously impressive how far you came in only 48 hours
Drew Van Camp
25. Aug 2014 · 17:24 UTC
Pretty nifty experiment! Obvious theme tie in, of course. Could use audio! BTW, I did find it unclear what resources allow me to apply natural disasters and other events. I'm not sure what re-enables those abilities. But it was fun wreaking havoc on two worlds at once! (:
Conk
25. Aug 2014 · 17:26 UTC
I spammed volcanoes and everything died ): not sure how to bring that back :P it is an interesting concept! Well done.
Ohems
25. Aug 2014 · 17:27 UTC
An impressive game considering the limitations this competition gives. But please link your source files as it's required in the rules!
pighead10
25. Aug 2014 · 17:29 UTC
Interesting god game. Felt like the theme was a bit tacked on. Nice art.
ElectricSeagull
25. Aug 2014 · 17:39 UTC
It's a really good take on the theme. I kept forgetting they're connected and did some terrible things to the second world. Lots of fun.
🎤 Capitals
25. Aug 2014 · 17:40 UTC
Thanks for the replies guys.

In reply to pighead10; When I decided on the gameplay I wanted to have two world with objectives to complete on both worlds and that sometimes you may have to destroy the city on one planet but you may not want to take land away from the other.
Headmade
25. Aug 2014 · 17:52 UTC
Very interesting game and I would really like to understand it. But the tooltips over the icons are unreadable which makes it impossible to tell what will happen. The icons are useless too.
I really like the looks of the map though.
Lokiman
25. Aug 2014 · 20:26 UTC
At first I thought that there is no OSX/web version (Windows label was confusing) but it is a java app so it is OK :D

Good luck with Post Compo development because the "god game" idea is always promising!
uvwar
25. Aug 2014 · 22:10 UTC
I love SimEarth. I love this. More, more!
KigurumiDevs
26. Aug 2014 · 10:48 UTC
Overwhelming at the start but really fun later :)
CoolIron
26. Aug 2014 · 12:38 UTC
Great simulator! I've tried to fight ice with volcanos and it was very surprising that the whole worlds became deserts :D Looking forward for your dlc :)
Vallar
26. Aug 2014 · 22:01 UTC
Well I tried the game out. It is definitely interesting and I liked the idea of having two worlds to do whatever I wanted in :D.

I liked the powers, shame they weren't all implemented though I'd love to see how the population actually acts on the map to give it more a live feeling rather than land/weather effects only (but I understand the time limitations).

It is fun but it is lacking the objectives you've mentioned. Perhaps if iterated on it would be more interesting :D.

Well done!
Xanjos
26. Aug 2014 · 22:02 UTC
Slightly confused by what I'm actually supposed to do in this game but to make something of this complexity within 48 hours is pretty amazing and the game itself does fit the theme somewhat.
Moosefly
27. Aug 2014 · 14:48 UTC
Pretty confusing, especially since I'm not really well versed in the whole God-game genre :P. Didn't really get it even after understanding the UI. I did like playing with ice and volcanoes though. Your last Ludum Dare project must have been really complex if this is "simple and small" for you!
Eli
28. Aug 2014 · 13:19 UTC
Interesting concept:)
Just some meteorites and volcanoes and BAM! They died!!
Dohan
29. Aug 2014 · 13:47 UTC
Nice idea, but trying to get three or four goals seems as an inevitable doom to one of the worlds (if not both) and I haven't found a way to "heal" the planet.
Lord bobyness
06. Sep 2014 · 00:10 UTC
Pretty interesting. The game mainly just felt lacking in content(and a tutorial. To be fair, I'm rating the compo version)

Can't say I spent hours with this but would love to see a fleshed out version.