Molyneux God by Capitals
THE TUTORIAL IS NOW IN THE POST-COMPO VERSION, I SUGGEST THAT YOU PLAY THE POST-COMPO TUTORIAL FIRST TO LEARN HOW TO PLAY AND THEN TRY OUT THE COMPO VERSION.
For my 3rd Ludum Dare I wanted to create a simple and small game, since my last game was too complex. Unfortunately though I did not get everything in that I wanted to as was planned. You can see the list down at the bottom if you are interested.
I am going to do a post-compo dlc which includes a main-menu and instructions.
THE VARIABLES:
Population -- Global Population
Resources -- Global Resources
World Health/Goldilocks-- How far out to the edge of the Goldilocks zone your planet is.
Land Mass -- How much land is on the planet.
AVG Global Temperature -- Self Explanatory!
THE ABILITIES (*Means that it is not included ATM):
Meteor -- Pushes down Goldilocks meter by quite a bit, kills people and adds new terrain;
Volcano -- Constantly spews lava;
*Earthquake -- Destroys cities and degrades land!
*Rain -- Fertilize land, creates forest
*SUnshine -- Fertilizes lands creates forest spawns
*Radiation -- Creates IRRADIATED Land which kills settlers and cities around it, Slowly decays over years
*Aliens -- Sets up aliens cities which seek out and kills other cities
*Encourage War -- Starts a war between two races. By making a rival city, or starting war
*Encourage Peace -- Stops war
*Minerals -- Makes an oil tile, increase GDP
*Grow -- Encourages a Field to become successful
Encourage Procreation -- Increases City production rate
*Migration -- Moves a city from on place to another, moves a city into an Uninhabited Zone
*Discovery -- Science is not implemented so...
Virus -- Destroys a city
*XCom -- Destroys an alien city
*Sabotage -- Science is not implemented so...
*Locus Plague -- Fields...
Freeze -- Makes an Ice Patch
Erosion -- Erodes away at the land (creates water)
**For those who don't get satire, it will be free dlc!
WHAT I AM CURRENTLY WORKING ON FOR POST COMPO!
-- A Clearer Objective System.
-- Floating change effect to variables
-- Show the objective amount!
-- If you have any ideas I'll be happy to hear them!
For my 3rd Ludum Dare I wanted to create a simple and small game, since my last game was too complex. Unfortunately though I did not get everything in that I wanted to as was planned. You can see the list down at the bottom if you are interested.
I am going to do a post-compo dlc which includes a main-menu and instructions.
THE VARIABLES:
Population -- Global Population
Resources -- Global Resources
World Health/Goldilocks-- How far out to the edge of the Goldilocks zone your planet is.
Land Mass -- How much land is on the planet.
AVG Global Temperature -- Self Explanatory!
THE ABILITIES (*Means that it is not included ATM):
Meteor -- Pushes down Goldilocks meter by quite a bit, kills people and adds new terrain;
Volcano -- Constantly spews lava;
*Earthquake -- Destroys cities and degrades land!
*Rain -- Fertilize land, creates forest
*SUnshine -- Fertilizes lands creates forest spawns
*Radiation -- Creates IRRADIATED Land which kills settlers and cities around it, Slowly decays over years
*Aliens -- Sets up aliens cities which seek out and kills other cities
*Encourage War -- Starts a war between two races. By making a rival city, or starting war
*Encourage Peace -- Stops war
*Minerals -- Makes an oil tile, increase GDP
*Grow -- Encourages a Field to become successful
Encourage Procreation -- Increases City production rate
*Migration -- Moves a city from on place to another, moves a city into an Uninhabited Zone
*Discovery -- Science is not implemented so...
Virus -- Destroys a city
*XCom -- Destroys an alien city
*Sabotage -- Science is not implemented so...
*Locus Plague -- Fields...
Freeze -- Makes an Ice Patch
Erosion -- Erodes away at the land (creates water)
**For those who don't get satire, it will be free dlc!
WHAT I AM CURRENTLY WORKING ON FOR POST COMPO!
-- A Clearer Objective System.
-- Floating change effect to variables
-- Show the objective amount!
-- If you have any ideas I'll be happy to hear them!
| Multiplatform (JAR : Compo) | http://www.nolevelcap.net/dl/MolyneuxGod%23PC001.jar |
| Multiplatform (JAR : POSTCOMPO) | http://nolevelcap.net/dl/MolyneuxGod%23PC002.jar |
| Source (Messy) | https://github.com/NoLevelCap/Ludum-Dare-30-Molyneux-God-PreComo |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28209 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.07 | 697 |
| Fun | 2.80 | 778 |
| Graphics | 3.10 | 562 |
| Humor | 2.39 | 514 |
| Innovation | 3.56 | 250 |
| Mood | 2.61 | 875 |
| Theme | 3.39 | 455 |
And thanks for sharing the difficulties you've encountered :)
Always interesting.
In reply to pighead10; When I decided on the gameplay I wanted to have two world with objectives to complete on both worlds and that sometimes you may have to destroy the city on one planet but you may not want to take land away from the other.
I really like the looks of the map though.
Good luck with Post Compo development because the "god game" idea is always promising!
I liked the powers, shame they weren't all implemented though I'd love to see how the population actually acts on the map to give it more a live feeling rather than land/weather effects only (but I understand the time limitations).
It is fun but it is lacking the objectives you've mentioned. Perhaps if iterated on it would be more interesting :D.
Well done!
Just some meteorites and volcanoes and BAM! They died!!
Can't say I spent hours with this but would love to see a fleshed out version.