Cluster Struck by RaysAndLazors
In Cluster Struck your goal is connect planets together to form a cluster that will be consumed by the mighty Worldeater.
You control your spaceship with arrow keys. You have 60 seconds to collect as many planets as you can. Avoid stars and black holes, as they will destroy your spaceship or parts of your cluster.
The game was made in 36 hours (halfway through the jam we realized that our previous project was a little too ambitious for our knowledge of the Phaser framework).
Made in Flash, using Flixel framework, coded in FlashDevelop.
Music by the legendary autotracker.py.
This is our first large project.
You control your spaceship with arrow keys. You have 60 seconds to collect as many planets as you can. Avoid stars and black holes, as they will destroy your spaceship or parts of your cluster.
The game was made in 36 hours (halfway through the jam we realized that our previous project was a little too ambitious for our knowledge of the Phaser framework).
Made in Flash, using Flixel framework, coded in FlashDevelop.
Music by the legendary autotracker.py.
This is our first large project.
| Web (Newgrounds) | http://www.newgrounds.com/portal/view/644969 |
| Web (Dropbox) | https://dl.dropboxusercontent.com/u/13881215/connectedworlds/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35779 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.14 | 441 |
| Audio(Jam) | 2.69 | 505 |
| Fun(Jam) | 3.09 | 354 |
| Graphics(Jam) | 2.96 | 540 |
| Humor(Jam) | 3.00 | 171 |
| Innovation(Jam) | 2.98 | 417 |
| Mood(Jam) | 2.76 | 561 |
| Theme(Jam) | 3.54 | 210 |
As for the game itself nice simplistic graphics. Self adjusting difficulty(the longer you play the more planets are connected - its easier to get into blackhole and lose) - very desirable thing. Use of momentum - very nice. Overall very good 8/10.
The bad: Not bad, but i think that it would benefit with a more physics-feel. =)