Double puzzle dungeon by Decentsauce

[raw]
made by Decentsauce for LD36 (COMPO)
Note: The WebGL version on this page is now a post-compo version with some small improvements.

Sadly only had about 10 hours to make something but here is my entry! :) It's a small dungeon with 2 puzzles and a hidden room. You win the game when you reach the "The End" text on a wall.

Controls:

Arrows keys = Moving
Mouse = Interact with objects by clicking on them
Escape = Menu

Things I did for the first time during LD36:

-Lighting
-Made a menu including volume button and exit button
-Made use of co-routines
-First LD with a (crappy) web build
-First time ever making a 3D game
-Instantiate objects during run time

Feedback

kazoo
29. Aug 2016 · 02:41 UTC
After being struck by an arrow, the game didn't allow me to move at all. I like the atmosphere!
masamunedragon
29. Aug 2016 · 02:44 UTC
Using arrowkeys+mouse is a little awkward. The creepy cave background sound is great!
Seizar
29. Aug 2016 · 16:48 UTC
It looks creepy enough to make me think you could turn this into an horror game :) I arrived to the end after solving the puzzles, and I liked that you die from the arrow/bullet whichever direction you approach it from. I enjoyed the background music!
AWOL
29. Aug 2016 · 19:54 UTC
Cool game. Nice graphics.
ObscenelyTrue
29. Aug 2016 · 21:00 UTC
Sorry. I don't arrive to interact with objects...left button or right button?
BossHunters
29. Aug 2016 · 21:10 UTC
According to 10 hrs of work I'm impressed by your first 3D game. I like the graphics.
SimonHutchinson
29. Aug 2016 · 21:29 UTC
Cool graphics and controls (I love the old keyboard navigation over the newfangled mouse+wasd).

If I found the cat, did I win?
Ghen
29. Aug 2016 · 21:36 UTC
the graphics reamind me of "Spooky's Jump Scare Mansion", i love the vibe, atmospher and sfx all around
the control very responsive, and i like the "old dungeon crawler" style of movement
Ilseroth
29. Aug 2016 · 21:42 UTC
Short but I had fun with it. if you had a full 48 that may have been some serious stuff.
jscottmiller
30. Aug 2016 · 17:07 UTC
I might be an idiot, but I'm not able to get through the first gate. I tried clicking on the lever, but nothing happened. :) I'm running Chrome on Mac OS.

From what I could play, I really liked it! I like that you kept the 3D nice and simple - the lighting model matches the low-fi textures and layout really well. These details, along with the low resolution shadows, give a really cohesive look. I also appreciate that you kept the simple movement of old school dungeon crawlers and added a nice tweened transition. It feels really crisp!
CMangas
30. Aug 2016 · 17:11 UTC
Really cool game, I like the grafics, remind me of old pc dungeon crawlers. Puzzles are nice, but it is too short! Keep the good work.
Piotrek
30. Aug 2016 · 19:30 UTC
After seeing thumbnail I was sure it'll be using raycast engine. But gameplay was nice anyway.
jscottmiller
30. Aug 2016 · 20:47 UTC
Ha, disregard my comment above about being stuck. I'm just bad at games!
🎤 Decentsauce
30. Aug 2016 · 21:33 UTC
@jscottmiller Well, can't fault you for that cause it does look like a lever. :p Sadly couldn't make a fire model in time. Would have probably helped if the game showed you if an object had an interaction or not. Thank you for the comment!
🎤 Decentsauce
30. Aug 2016 · 22:30 UTC
@SimonHutchinson Yeah, cat ending is best ending. :p
hawkinslance
31. Aug 2016 · 00:16 UTC
Was interesting took me awhile to solve. The graphics are great and the music really sets the atmosphere. Simple and effective gameplay.
kingpirux
31. Aug 2016 · 00:56 UTC
oh well xD this could be a great game if you had more time! so good job!
stigmawall
31. Aug 2016 · 02:02 UTC
I enjoy the color palette. Also find the cat.
Sean
31. Aug 2016 · 02:53 UTC
From a game design perspective, the first sconce is really misleading: if you miss the ground plate, you walk around the corner and see a closed gate and a conspicuous white block on the wall next to it. Most people in that situation are going to assume it's a switch to open the gate. The actual puzzle isn't hard to solve, but the way in which it's presented easily leads the player to the wrong solution without giving them any idea as to what they're supposed to do. If it was placed on the other side of the gate, it would probably fix the problem.
LoneSpelunker
31. Aug 2016 · 05:27 UTC
Nice. Worked really well for me, and I was able to get through to the end with little trouble. You have a solid first-person dungeon crawler engine here you could use to flesh out a larger game.
catchthefloaty
31. Aug 2016 · 05:41 UTC
really neat. more puzzles wouldve been nice for such a large game though
pikkpoiss
31. Aug 2016 · 05:54 UTC
I got a great Eye of the Beholder / Stonekeep vibe out of it! Obviously would've liked a little more depth, but the movement / atmosphere felt like a good start.
MirrorPolygons
31. Aug 2016 · 05:59 UTC
Good short game with nice puzzles, the second one took me a while to find and the secret room is a nice addition. I licked especially the lighting effects and the simple wall texture, maybe some more textures on the table would have been nice.
Robin 'sod off' Field
31. Aug 2016 · 09:24 UTC
Really good fun puzzle game, both creeps me out with the music and gives me nostalgia with the control scheme. I just wish it had lasted longer. It finished just as my intrigue got going.
Junber
31. Aug 2016 · 11:48 UTC
That was pretty cool for such a short game. I as probably some people above confused the first torch for a switch but I saw that this problem was already solved with the post-compo version. Also I'm not sure what an exit button is supposed to do in a game with just a web build. Still great work especially for the your timeframe and it being your first 3d game.
ThreeLivesGames
31. Aug 2016 · 12:43 UTC
I really liked the atmosphere of the game, however after getting through the gate I was stuck for at least 10 minutes. It was hard to see if I was interacting with my clicks and some audio feedback would've been nice. The controls were also a little strange, but as a whole still very impressive for only 10 hours.
Lonely Vertex
31. Aug 2016 · 18:44 UTC
Wow. Amazing game. It brings me back to the childhood when I used to play Dungeon Master. Anyway I first played the game without the sound so i didnt realised i stepped over the button in the first corridor so i got confused how to open the first gate, i tried the torch next to the door like million times :). Keep working on it and create more levels!
justinooncx
01. Sep 2016 · 07:21 UTC
Well. Actually found the end after a brief search. This game has promise, but it's incredibly short and bare-bones at the moment. To be done in 10 hours, though, that's a pretty good effort!
wilsk
01. Sep 2016 · 09:21 UTC
A short game but showed lots of potential. Reminded me of some old school dungeon games like maybe the very early Might and Magic ones or something. Thanks.
bentglasstube
01. Sep 2016 · 09:23 UTC
I like the concept for the game. It would definitely be good if it were expanded some.
AlexLamarche
02. Sep 2016 · 15:37 UTC
Really cool. I got to the end super quickly though. I wish there were more puzzles, but I understand the time restriction. The main thing that I liked the most was the style of gameplay.
JK5000
03. Sep 2016 · 07:41 UTC
Oh this was a very a short game. But the puzzles there is here is simple and great.
Togimaro
04. Sep 2016 · 12:41 UTC
Really cool for a first 3D game!
Good start for the level design!
Too bad you did not get more time :(
Great job!