Double puzzle dungeon by Decentsauce
Note: The WebGL version on this page is now a post-compo version with some small improvements.
Sadly only had about 10 hours to make something but here is my entry! :) It's a small dungeon with 2 puzzles and a hidden room. You win the game when you reach the "The End" text on a wall.
Controls:
Arrows keys = Moving
Mouse = Interact with objects by clicking on them
Escape = Menu
Things I did for the first time during LD36:
-Lighting
-Made a menu including volume button and exit button
-Made use of co-routines
-First LD with a (crappy) web build
-First time ever making a 3D game
-Instantiate objects during run time
Sadly only had about 10 hours to make something but here is my entry! :) It's a small dungeon with 2 puzzles and a hidden room. You win the game when you reach the "The End" text on a wall.
Controls:
Arrows keys = Moving
Mouse = Interact with objects by clicking on them
Escape = Menu
Things I did for the first time during LD36:
-Lighting
-Made a menu including volume button and exit button
-Made use of co-routines
-First LD with a (crappy) web build
-First time ever making a 3D game
-Instantiate objects during run time
If I found the cat, did I win?
the control very responsive, and i like the "old dungeon crawler" style of movement
From what I could play, I really liked it! I like that you kept the 3D nice and simple - the lighting model matches the low-fi textures and layout really well. These details, along with the low resolution shadows, give a really cohesive look. I also appreciate that you kept the simple movement of old school dungeon crawlers and added a nice tweened transition. It feels really crisp!
Good start for the level design!
Too bad you did not get more time :(
Great job!