Planestroller by ShaunJS
Dev Timelapse: https://www.youtube.com/watch?v=HYal2-fzVZs <3
A short game about a Wizard who's power to change reality went haywire and flung him into some extradimensional... place.
All you need is love. (and the arrow keys)
Loads and loads I wanted to add to this, originally wanted each 'universe' to be more aesthetically themed (different floors and tiles) but time is time. So you get variants of Render Clouds in photoshop.
Super short and sweet. Just run the exe.
The source is obviously included but jeez don't look at it or you'll go mad cthulu style.
A short game about a Wizard who's power to change reality went haywire and flung him into some extradimensional... place.
All you need is love. (and the arrow keys)
Loads and loads I wanted to add to this, originally wanted each 'universe' to be more aesthetically themed (different floors and tiles) but time is time. So you get variants of Render Clouds in photoshop.
Super short and sweet. Just run the exe.
The source is obviously included but jeez don't look at it or you'll go mad cthulu style.
| Windows | http://shaunspalding.co.uk/Planestroller.zip |
| Source | http://shaunspalding.co.uk/Planestroller.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40711 |
Ratings
| Coolness | 45% | 1426 |
| Overall | 3.85 | 65 |
| Audio | 3.52 | 135 |
| Fun | 3.96 | 29 |
| Graphics | 3.44 | 350 |
| Innovation | 3.67 | 189 |
| Mood | 3.73 | 79 |
| Theme | 3.92 | 95 |
The music can be a little repetitive, but this is a short game, and written in a short time space, so well done!
Well spotted! I actually became aware of this in the last 6 hours or so of development. I decided to leave it in because 1. the effort to track it down and 'fix' it wasn't something I could afford and 2. I actually just thought it was really cool! haha. I think my softspot for speedrunning slips in to the things I make sometimes =D
You really did a good job, and there's a great level design with growing difficulty. Do an app, and I buy it :)
I think it could have done with a 1 key buffer though, there were a couple of places I died because I double tapped the key and the second hit didn't register.
This might be because I've been playing a lot of crypt of the necrodancer recently, but I also felt as though the switch should in some way be timed to the beat of the music, the music felt a little disconnected from the game to me because the game has a tick/tock beat, but the music didn't follow it.
I also hit that bug of being able to cross between tiles during the switch when I should have fallen to my doom, it did have an element of 'saving myself in the nick of time', but overall it felt a bit exploity :)
Foreshadowing the game in the menu design was a clever touch too.
Thanks!
I actually did play with the idea of the music syncing with the switching as that would have been AMAZING to get working. But unfortunately for gameplay reasons the timing of the switches had to occur differently on each level. (and also the timing resets when you die, etc)
Not that it wouldn't have been possible to find a way to do this, but there simply wasn't time. Would have loved to do it though and I agree it would make things better!
Thanks for playing =)
Not to discredit the puzzles in any way, but I really think the title screen is my favorite thing about this game. Too many games just throw away the title screen like it's a necessary evil. Yours was basically the first tutorial level, and served as a great introduction to the gameplay.