How I Learned to Stop Worrying and DIMENSION JUMP by Blobby101
Jim the Spaceman is testing a prototype dimension jumping technology that allows him to cross between 3 alternate worlds, each slightly different.
Help him cross these worlds to the finish and defeat the hostile aliens.
We only got 2 levels done, thanks to some annoying issues with our map format, but we reckon we have a solid base for a game!
In the normal world, physics behaves normally and there's an average number of enemies. In the Aether (World 2), there are no enemies, and gravity flows upwards. In the Hellworld (World 3), there are far more enemies, and stronger gravity - but you get a much higher score per enemy killed!.
Controls
Arrows Keys or WASD to Move
W or Space to Jump
Q / E Dimension Jump
Shift Throw Shuriken
Art & Code
Rhys Clarke (me) & Marcus Lewis (http://www.ludumdare.com/compo/author/EdgeOwl/)
Help him cross these worlds to the finish and defeat the hostile aliens.
We only got 2 levels done, thanks to some annoying issues with our map format, but we reckon we have a solid base for a game!
In the normal world, physics behaves normally and there's an average number of enemies. In the Aether (World 2), there are no enemies, and gravity flows upwards. In the Hellworld (World 3), there are far more enemies, and stronger gravity - but you get a much higher score per enemy killed!.
Controls
Arrows Keys or WASD to Move
W or Space to Jump
Q / E Dimension Jump
Shift Throw Shuriken
Art & Code
Rhys Clarke (me) & Marcus Lewis (http://www.ludumdare.com/compo/author/EdgeOwl/)
Ratings
| Coolness | 24% | 1907 |
| Overall(Jam) | 2.53 | 735 |
| Fun(Jam) | 2.38 | 689 |
| Graphics(Jam) | 2.81 | 608 |
| Innovation(Jam) | 2.47 | 644 |
| Theme(Jam) | 3.13 | 402 |
Did not get any audio, apologize if I missed it. The platforming was a bit touch and go, and would be a good place to polish but it had a vintage feel that differentiated it.
Also astronaut shurikens, that was a welcome suprise.
But the jump is to bad... the puzzles is so confused...
I was jump and start falling to infinity at second stage...
maybe some parallax on the background would be nice.
I had trouble getting past the beginning part though - I kept shifting but it looked like I couldn't make the 3rd jump or so?