Dave's RGB Adventure by swabbur

[raw]
made by swabbur for LD30 (JAM)
You are stranded in a black and white castle... follow the knights tips and find your way home!

Movement: WASD
Sprint: SHIFT
Interact: Space
Exit: Escape

The game is made in Eclipse, using both LWJGL & Slick2D, all sprites are made in Paint (the standard windows version) and Photoshop CS6. We had a lot of fun creating the game and we finished just in time! ^^

There are a few known bugs, but I don't know if it's against the rules to fix them so I won't.
- Blue chest can be opened while sliding nearby.
- Movement is to slow...
- Sliding can crash when randomly pressing buttons XD
- The sword and shield are useless atm (was meant to fight the demon with)

Ratings

Coolness 55% 3
Overall(Jam) 2.85 617
Audio(Jam) 2.75 492
Fun(Jam) 2.50 651
Graphics(Jam) 3.12 484
Humor(Jam) 2.35 413
Innovation(Jam) 2.36 673
Mood(Jam) 2.71 582
Theme(Jam) 3.04 441

Feedback

yodamaster
26. Aug 2014 · 10:24 UTC
"Web" is for browser-playable games only.
kacperski1
26. Aug 2014 · 10:51 UTC
The game was OK but nothing really outstanding. 3/5 :)
homeworld
26. Aug 2014 · 10:58 UTC
I just wanted to let you know that Chrome deletes the archive automatically on download, on account of malicious code! Unfortunately i wasn't able to play your game, since you don't have a web release;
InfectionTeam
26. Aug 2014 · 11:07 UTC
Hmm, your web build just downloads an exe file. I'm on a mac, so let me know if you have some way for me to play it.
Norfinel
26. Aug 2014 · 12:34 UTC
Nothing happened when i'm running the game !
upgrader
26. Aug 2014 · 14:38 UTC
great game, nice story and the blue level is well made 4/5 :)
🎤 swabbur
26. Aug 2014 · 14:38 UTC
Fixed the "Web" link, I can't make a web version right now. (Don't know how, but I will look into it). Chrome does not delete archives. It gives you a warning. Look at the more options button to the right of the download to accept it anyway :)

What do you mean, nothing happened? Would like to help you! What OS are you on? and what is your Java version?
🎤 swabbur
26. Aug 2014 · 15:31 UTC
Added natives for Windows, Mac, Linux and Solaris. + re-exported the project. No .exe anymore! :)
swinestudios
27. Aug 2014 · 04:14 UTC
The art is nice, and it feels like the story could be expanded on for more content if you plan to continue developing. 39MB is pretty big for a zip file imo, and I noticed that you used .wav files for the songs, which tend to be too large. I know our group's experienced that too, so we usually go with the smaller .ogg files for songs. Just something you can keep in mind for any future games.
DaGamesta
27. Aug 2014 · 04:29 UTC
While this game wasn't outstanding, I still think it's 10x better than the games out there that tried to do something too complex within the time they were given, and gave a half-baked game that was more often than not broken. The levels were a bit disproportionate in length, but be proud that you finished a game without bugs.
Chikun Dev Team
27. Aug 2014 · 09:47 UTC
The single music track and slow running speed annoyed me, but the game was cool in general. Good job!
~funkeh
SlothyStuff
27. Aug 2014 · 10:01 UTC
Awesome game! I even had troubles with the green world, but I had a problem with one of the levers in there that i couldn't swithc. I'd love to see more of this game.
jjhaggar
27. Aug 2014 · 10:20 UTC
I liked the game and the way you fitted the theme, good work! :)
mess110
27. Aug 2014 · 12:19 UTC
java.lang.RuntimeException: Resource not found: res/images/icons/heart_full.png

looks so nice, please fix it. I wanna play it
Razoric
27. Aug 2014 · 12:26 UTC
Great way to interpret the theme and nice art!
🎤 swabbur
27. Aug 2014 · 12:42 UTC
@mess110 Hmmm weird? Try redownloading the game. If the image really missed from the download everyone would have had that error.
LemmingSurvivor
27. Aug 2014 · 13:32 UTC
Movement overall is too slow. Sprinting barely makes it faster. Makes red room more balanced, but the other two are just painful.

Also, you can cheese the ice room by just grabbing the chest while you're sliding next to it.

Assets are pretty good. Seizure when you've got two dyes placed was... special. Game is pretty well crafted overall.
coffeemuggames
27. Aug 2014 · 13:45 UTC
The game did not work, since Linux is case sensitive. I changed the names of heart images.
The graphics were nice and the music went along. But personally I'm not so in to this kind of graphic and game style.
🎤 swabbur
27. Aug 2014 · 14:17 UTC
Hey guys!

ALemmingSurivor Thanks for the feedback, I will fix the movement, the red level wasn't planned like this, it should've been longer but we had no time... ;)

The chest in the ice room will be fixed a.s.p.

@coffeemuggames I hadn't noticed the cases, sorry :s Will fix that too.
The Lag Pack
27. Aug 2014 · 15:20 UTC
Nice game, but I didn't see the point of the sword and shield.
AlucardX60
28. Aug 2014 · 00:16 UTC
When I talked to the knight the text scrolled through way to fast even though I just tapped the space bar. The red level was too easy and the green level felt like artificial difficulty, but the blue level was pretty good. I figured out that if you hold space you can move diagonally from the snowballs.
MunkeeBacon
07. Sep 2014 · 16:16 UTC
It won't launch on my mac :P