Cosmic Conga by Almax27
COSMIC CONGA
A game of dexterity and cunning, incredulously manipulated into existence in a mere 72 hours by 3 poor souls in Sunny Scotland.
Controls
Drag between your planets to reinforce
Drag to enemy planets to attack
Left click a planet to toggle connection rate
Right click a planet to cancel a connection
Be careful, connections cost...
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Edit: we've now added a more 'balanced' build
A game of dexterity and cunning, incredulously manipulated into existence in a mere 72 hours by 3 poor souls in Sunny Scotland.
Controls
Drag between your planets to reinforce
Drag to enemy planets to attack
Left click a planet to toggle connection rate
Right click a planet to cancel a connection
Be careful, connections cost...
-----
Edit: we've now added a more 'balanced' build
| Play [Web] | https://dl.dropboxusercontent.com/u/13196243/LD30/WebBuild.html |
| Play Balanced [Web] | https://dl.dropboxusercontent.com/u/13196243/LD30/WebBuild%28Balanced%29.html |
| Source [github] | https://github.com/Almax27/LD30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21581 |
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.31 | 320 |
| Audio(Jam) | 3.47 | 184 |
| Fun(Jam) | 3.10 | 344 |
| Graphics(Jam) | 3.66 | 263 |
| Humor(Jam) | 2.21 | 465 |
| Innovation(Jam) | 2.94 | 441 |
| Mood(Jam) | 2.93 | 473 |
| Theme(Jam) | 3.72 | 119 |
Great!!
Never made a game like this before and having played it to death it's hard to be a judge of what's actually 'difficult' anymore :D
Magic numbers all the way!
Would be a nice mobile game you should think about porting it to Android or iOS.
Also, right click opens the context menu in addition to cancelling a connection, I think that can be disabled somewhere in Unity.
Thanks everyone! Keep the feedback coming! :D
The idea of selecting between colonization or self regeneration is interesting. But the IA is really fast on that one.
Great choice of music.
Now I'will enjoy the balanced version.
As mentioned, the AI is insanely fast. Perhaps I'm missing something, but even in the balanced version I can't stay alive for more than a few seconds.
Very fun design, regardless. Great work!
Playing against the original AI felt really frustrating.
The balanced version was a bit too easy for me so I gave the original a shot. Oh boy what a challenge. It took a good few dozen tries but when I finally cracked it the elation was tangible. The trick is play just like the AI except a bit faster!
What it lacks is difficulty options, preferably multiple tweakable values, for instance;
- AI decision delay (to mimic humans)
- AI decision type (random, tactical, strategic [Define those as you want])
- Game speed (how fast the resources are replenished)
Other possible avenues of development include, but are not limited to, multiple map types, scenarios or even procedural level generation (the buzzword of the day).
Good job overall. Hopefully you'll take this one a bit further. I will personally back your Kickstarter.