Tower Towards Heaven by sockfolder

[raw]
made by sockfolder for LD30 (COMPO)
< PLEASE PLAY ON CHROME >

There is a legendary golden item known as the Sun of God. It is said, were the Sun ever to be obtained by mortals, they and all those who assisted in its production would be showered with unending wealth. So it is that many architects joined forces, constructing the endless tower towards heaven necessary to complete the legendary item.

This is a multiplayer (in a sense) game. You control a single floor in one of many towers, receiving goods and buffs from allies below you (unless you ended up on the bottom). You build farms, factories, and helpful robots to gradually ascend the tech chain, or help those above you win. Save your current state to the server so that other people can build above you. You can create a new tower floor if you like as well.

HOW TO PLAY:

This is a complicated game about making stuff. Read the instructions. It is not possible (maybe?) to complete the game in a single floor. Your goal should be to take the items you are given and improve and output them for later players to use. Then save your floor, and do it again with another floor, making better items and production facilities. You should mess around with the various production units and try to figure out how they work. The learning is part of the fun. Keep in mind there is sometimes randomness. Post your discoveries in the comments, and especially post if you make a winning floor.

HOW TO START: (or watch the tutorial at http://www.twitch.tv/sockfolder/c/4990894)

The major tabs are on the left: General, Gardening, Chemistry, Mechanical, Workers. Select the worker tab, and select the first button at the bottom(robot). Click at the upper left and drag (making a red line) to the right side of the screen. Your worker should take the grapes and turn them in to the right for money.

Now, click the Gardening tab and select the first button on the bottom (farming). Select the spot in the second row, one column from the output on the right, and drag down. Select the second button on the bottom (grapes) and drag over the plots you created. You will see a grape + bag icon with a square around it. This means the farm needs to be seeded. The worker you created will seed the upper farm eventually.

Now, go back to the Worker tab and create another worker, one that moves up and down on the left side of the farm. He will seed the rest of the farm. Create another worker on the right side of the farm, also running vertically. He will turn in your grapes for money. Now you have an income. If you made a mistake, you can click the first tab (General) and select the second button (Coin), then click on things to sell them.

Your initial farm should look like the final screen shot.

You can now pick the other tabs and create some devices. Select a tab, then click a button on the bottom to select that device (if it is red, you don't have the resources to make it). Click in the game area to make that device. These take inputs (put them in the circle slots) and produce outputs (in the square slot). Only certain combinations are useful. The recipes are complex however. Some devices require a prerequisite item that must be delivered before the device will function. The buttons at the bottom show money cost (green), energy cost (yellow) and prereq (small icon on bottom right). You get energy by building power plants (Mechanical tab).

Some recipes create buffs (there are three possible buffs). These provide a boost locally, and then travel upwards to help those above you.

Your total score, energy, and money are shown in the bottom left. The level is how high in the tower you are. (Level 0 is the ground floor). You can exit to the main menu and restart to get a new floor, which will be at a new random level. Save floors after adding production, so later floors that either you and others create have a better start. You cannot re-enter a floor you have created after leaving it (sadly).

TAB DESCRIPTION:

General >
1) Change the input values for the item-extractors on the left. (Select them after hitting the button).
2) Sell something.
3) Save your floor to the server in its current state.
4) Return to the Main Menu.

Gardening >
1) Make a plot. You can only farm on plots.
2) Make a "grope" farm.
2) Make a "blue-boulder" farm.
3) Make an "appeal" farm.
4) Make a "weightermelon" farm.
5) Make a "star berry" farm.

Chemistry >
1) Make juicer.
2) Make oiler.
3) Make heater.
4) Make mixer.

Mechanical >
1) Make power supply.
2) Make temporary storage.
3) Make combinator.
4) Make ULTRA-combinator.

Note: The ULTRA-combinator is required to win.

Workers >
1) Add a worker, the drag for his route.
2) Select a worker, and then click and drag for his route. (FYI: This often causes a graphical glitch!)

Good luck!

Ratings

Coolness 61% 3
Overall 3.17 596
Audio 2.94 412
Fun 2.88 699
Graphics 2.63 850
Humor 2.26 595
Innovation 3.80 133
Mood 2.78 738
Theme 3.29 534

Feedback

ianh
25. Aug 2014 · 04:10 UTC
This is really impressive! It's pretty hard to tell what everything does. Tooltips would be super helpful.
Wizard of Tristram
25. Aug 2014 · 06:16 UTC
Based game swag god. Heater crash hype. I rate 8/NaN M8.
andrewkennedy
25. Aug 2014 · 16:12 UTC
Well you were right, it's definitely complicated! The multiplayer take on the "connected worlds" was a pretty nice idea.

I'm still a little confused as to how it all works.
mrexcessive
25. Aug 2014 · 20:46 UTC
Hi there. Your game looks very complex, unfortunately I couldn't work out how to operate it - though things did happen from time to time. I think a starter level with tiny number of operations is needed.
Hobroski
25. Aug 2014 · 22:52 UTC
Very complicated haha, fun though.
Here are some combinations I've found so far
http://pastebin.com/QwP5bacw
donaldducky
28. Aug 2014 · 01:37 UTC
Too much reading for the instructions.
Mapboy
28. Aug 2014 · 02:43 UTC
It was a neat game once understanding it - a more comprehensive / straight-forward design would be nice though.
LesInk
28. Aug 2014 · 02:50 UTC
This definitely a well thought out game. Unfortunately, it is a bit overly complex for most people. Just having some key text to help guide the player would be useful. I could see coming back to this one for a deeper look, but for now, I'll stop here.
KigurumiDevs
28. Aug 2014 · 07:39 UTC
Well done! Great concept and game!
ajayajayaj
28. Aug 2014 · 15:16 UTC
Amazing Game! Took a long time to understand but then it's really fun. Can't imagine how you made such a complicated game in 48 hours.
Ted Brown
30. Aug 2014 · 05:42 UTC
Standing applause. I've never spent more than 20 minutes on a Ludum Dare game. Well done.
BMacIntosh
30. Aug 2014 · 16:15 UTC
This is the only game so far that I have searched out and come back to play more of.
KingBolonzo
31. Aug 2014 · 02:27 UTC
people are lazy nice work i guess they want you to hold your hand while they play a little reading and i got it fine wasnt that complicated really nice game. Looks overwhelming at first but you slide in nicely.
jukimv1986
31. Aug 2014 · 04:21 UTC
This games is so complex! How did you find the time to create that many mechanics? And multiplayer! Amazing work!
RodRoy1
31. Aug 2014 · 06:37 UTC
Needs a little more instruction but other then that it seemed awesome. Whoever is getting the floor with all 5 fruits available will be happy.
pjimmy
01. Sep 2014 · 09:58 UTC
impressive feat for 48 hours, well done, love the strategy concept, very smart, lot of substance, it takes some time to learn how to play, definitely not for the casual types.
mechabit
02. Sep 2014 · 09:36 UTC
really interesting concept, what if a new player totally messes up a floor and wastes all the high level goods? really complex game for 48 hours and with multiplayer too! (well you say it's multiplayer but who really knows if the input items are random or not lol)