Tesseract by UoLCompSoc
You are the mighty Valiant HeroTM, tasked with doing some poorly explained tasks to vanquish evil monsters! Why you? Who cares!
Your cube planet has several different worlds to visit to beat bosses, become more powerful and save the kingdom. Can you obtain the ultimate weapon? Can you find the secrets of this place? How many slimes will you destroy?
Find out now!
Instructions
------------
Movement : WASD
Interact with NPC/Boss : Space
World hop : Enter
Combat: Click on menu items to select an action and click on enemies to target them with attacks.
Including your home world, there are 5 other unique worlds to visit; in each world lies a powerful boss who you feel compelled to slay.
You feel that once you have slain all 5 bosses you may unlock the mystery of the strange door which lies in the centre of your home world!
With each boss slain you will not only notice that the other worlds increase in difficulty, but you will feel and appear more heroic!
To be strong enough to slay the resident boss of each world, it would be a good idea to train yourself using the slimes in the conveniently placed pens.
---
KNOWN ISSUES
------------
1. The original version would crash on some machines when compiling shaders. A bugfix version has been uploaded which solves this problem by disabling shaders if compilation fails; this means that battles are preceded by a short second delay rather than a swirl effect.
2. The game as released for Ludum Dare crashes when you try to enter the final world through the door; I won't fix this for LD as I view this less as a bugfix but more as me running out of time and fixing this would be against the spirit of the rules. You get a good feel for the game in the 6 regular worlds.
---
Made with LibGDX. All graphics and code made originally during the jam, audio was found online (creative commons)
Your cube planet has several different worlds to visit to beat bosses, become more powerful and save the kingdom. Can you obtain the ultimate weapon? Can you find the secrets of this place? How many slimes will you destroy?
Find out now!
Instructions
------------
Movement : WASD
Interact with NPC/Boss : Space
World hop : Enter
Combat: Click on menu items to select an action and click on enemies to target them with attacks.
Including your home world, there are 5 other unique worlds to visit; in each world lies a powerful boss who you feel compelled to slay.
You feel that once you have slain all 5 bosses you may unlock the mystery of the strange door which lies in the centre of your home world!
With each boss slain you will not only notice that the other worlds increase in difficulty, but you will feel and appear more heroic!
To be strong enough to slay the resident boss of each world, it would be a good idea to train yourself using the slimes in the conveniently placed pens.
---
KNOWN ISSUES
------------
1. The original version would crash on some machines when compiling shaders. A bugfix version has been uploaded which solves this problem by disabling shaders if compilation fails; this means that battles are preceded by a short second delay rather than a swirl effect.
2. The game as released for Ludum Dare crashes when you try to enter the final world through the door; I won't fix this for LD as I view this less as a bugfix but more as me running out of time and fixing this would be against the spirit of the rules. You get a good feel for the game in the 6 regular worlds.
---
Made with LibGDX. All graphics and code made originally during the jam, audio was found online (creative commons)
| Win/Linux/OSX: Java 6 | https://github.com/UoLCompSoc/Tesseract/releases/tag/v0.9-LD |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39069 |
Ratings
| Coolness | 35% | 1694 |
| Overall(Jam) | 3.10 | 469 |
| Audio(Jam) | 3.65 | 120 |
| Fun(Jam) | 2.81 | 511 |
| Graphics(Jam) | 2.90 | 575 |
| Humor(Jam) | 3.17 | 143 |
| Innovation(Jam) | 2.76 | 540 |
| Mood(Jam) | 2.95 | 456 |
| Theme(Jam) | 3.55 | 204 |
I've not heard of that particular crash so I'm afraid I don't know what's going wrong. Thanks for your feedback :)
Nice game overall, I really liked the npcs dialogues :)
It's like the old Final Fantasy Mystic Quest and Dragon Warrior games and like that strange similarity between this and our games (Conexus Terra). We built on the narrative context instead a fighting role playing style. Anyway it was a great experience to crash into the final door, it was a great surprise.