Tesseract by UoLCompSoc

[raw]
made by UoLCompSoc for LD30 (JAM)
You are the mighty Valiant HeroTM, tasked with doing some poorly explained tasks to vanquish evil monsters! Why you? Who cares!

Your cube planet has several different worlds to visit to beat bosses, become more powerful and save the kingdom. Can you obtain the ultimate weapon? Can you find the secrets of this place? How many slimes will you destroy?

Find out now!



Instructions
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Movement : WASD
Interact with NPC/Boss : Space
World hop : Enter

Combat: Click on menu items to select an action and click on enemies to target them with attacks.

Including your home world, there are 5 other unique worlds to visit; in each world lies a powerful boss who you feel compelled to slay.
You feel that once you have slain all 5 bosses you may unlock the mystery of the strange door which lies in the centre of your home world!

With each boss slain you will not only notice that the other worlds increase in difficulty, but you will feel and appear more heroic!

To be strong enough to slay the resident boss of each world, it would be a good idea to train yourself using the slimes in the conveniently placed pens.

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KNOWN ISSUES
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1. The original version would crash on some machines when compiling shaders. A bugfix version has been uploaded which solves this problem by disabling shaders if compilation fails; this means that battles are preceded by a short second delay rather than a swirl effect.

2. The game as released for Ludum Dare crashes when you try to enter the final world through the door; I won't fix this for LD as I view this less as a bugfix but more as me running out of time and fixing this would be against the spirit of the rules. You get a good feel for the game in the 6 regular worlds.

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Made with LibGDX. All graphics and code made originally during the jam, audio was found online (creative commons)

Ratings

Coolness 35% 1694
Overall(Jam) 3.10 469
Audio(Jam) 3.65 120
Fun(Jam) 2.81 511
Graphics(Jam) 2.90 575
Humor(Jam) 3.17 143
Innovation(Jam) 2.76 540
Mood(Jam) 2.95 456
Theme(Jam) 3.55 204

Feedback

sekaru
26. Aug 2014 路 21:19 UTC
The gameplay was overall a bit... confusing? Sometimes bosses would one shot me and other times they wouldn't - seems a bit random. What I did like however is the fact that you had different music for different worlds. Reminded me of the really early Runescape music which is always a plus.
馃帳 UoLCompSoc
27. Aug 2014 路 15:00 UTC
Yeah that was definitely something that we struggled with; since there was so much content to make, balancing the fights kinda lagged behind getting everything in there. Thanks for playing :)
Headmade
27. Aug 2014 路 15:28 UTC
The combat didn't work for me. I tried to attack but couldn't choose a target. I liked the light hearted writing.
nerd burglars
27. Aug 2014 路 15:31 UTC
The randomness of the bosses made the game interesting. Great job on a fun game :)
MechanicMoon
27. Aug 2014 路 21:15 UTC
It is a bit strange, I have not understood
Piscythe
29. Aug 2014 路 04:17 UTC
Unable to run game: game window opens and then immediately closes. I'm on Windows 7 with Java build 1.7.0_67-b01.
馃帳 UoLCompSoc
29. Aug 2014 路 11:15 UTC
@Piscythe: Very sorry to hear that; if there's any chance you could run the game from a command prompt using "java -jar <filename>.jar" and send me the error you're getting I'd very much appreciate it.

I've not heard of that particular crash so I'm afraid I don't know what's going wrong. Thanks for your feedback :)
sftrabbit
30. Aug 2014 路 12:35 UTC
The error I get on Linux is this: com.badlogic.gdx.utils.GdxRuntimeException: Shader compilation failed, TesseractMain.loadShader(TesseractMain.java:714)
prophile
30. Aug 2014 路 12:45 UTC
I get the same error as sftrabbit, Mac OS 10.9.
馃帳 UoLCompSoc
30. Aug 2014 路 22:59 UTC
@Pyscythe, @sftrabbit, @prophile: Thanks for your feedback! I've uploaded a bugfix version which should disable the shader on your machines so it's playable. Hopefully that did it!
Chaoseiro
31. Aug 2014 路 03:40 UTC
Aww, too bad you couldn't fix the crash when going to the last world, I really wanted to see it :P
Nice game overall, I really liked the npcs dialogues :)
George
07. Sep 2014 路 18:10 UTC
Quite confusing but a nice little game! Like the retro art style :)
apiotrw
13. Sep 2014 路 14:08 UTC
A bit confusing
Nooner Bear
14. Sep 2014 路 16:33 UTC
Glad to see you delved into creating your own art!
Creative Sectors
14. Sep 2014 路 17:31 UTC
ETC (from Creative Sectors):
It's like the old Final Fantasy Mystic Quest and Dragon Warrior games and like that strange similarity between this and our games (Conexus Terra). We built on the narrative context instead a fighting role playing style. Anyway it was a great experience to crash into the final door, it was a great surprise.