The Puzzling Pyramid by AlexLamarche
A puzzle game about matching tiles.
Didn't finish the ending, so just enjoy the puzzles :)
Warning: THIS IS A HARDCORE PUZZLE GAME; the puzzles get difficult really quickly...id be surprised if someone beats all 8 levels.
I was going to make a web version, but there were some issues reading the game files on itch.io so yea.
By the way, The last level is almost impossible. It took me so long creating it and then trying to solve it; Never would have though making a puzzle game required so much work. Enjoy.
Didn't finish the ending, so just enjoy the puzzles :)
Warning: THIS IS A HARDCORE PUZZLE GAME; the puzzles get difficult really quickly...id be surprised if someone beats all 8 levels.
I was going to make a web version, but there were some issues reading the game files on itch.io so yea.
By the way, The last level is almost impossible. It took me so long creating it and then trying to solve it; Never would have though making a puzzle game required so much work. Enjoy.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
There are a few potential additions to the game that I believe would do a lot to improve the rough areas of the gameplay. The first is an indication that a tile was fulfilled. I spend half of the time looking for the tile that was unfilled. It would make the gameplay much more fluid, and satisfying, as it would create a clear indication of how far into the puzzle you were. Another is a little bit more fanfare on completion of a puzzle. The main thrill of a puzzle game is figuring it all out, and anything that could be done to increase that satisfaction would greatly improve the game.
Other than that the music, while very good and fitting, got a little bit repetitive over time.
Again, though, the core gameplay and the graphics were excellent. A post-compo version would be great.
Excellent work.
Having no conclusion is a bit of a letdown. I would have also preferred a drag and drop interface where any two tiles could be swapped, not just adjacent ones. The current interface is not bad by any means but it does take more time to move tiles from one end to the other.
Well done.
(in the meantime I've thought of an algorithm to randomly generate arbitrarily large levels, because why not)
Generally, the game played really nice. From things I'd like changed - an indication which tiles are in conflict and which aren't (it could be e.g. implemented by having some little orbs between tiles, and the orb would light up if the tiles matched). Also, I'd prefer if I could swap any two tiles, not just the neighbouring ones; the latter method provides no challenge, anyway, just need to do more clicking.
That aside, pretty good job, the puzzle mechanic was interesting, and the audiovisuals worked well (I like how there was a different music for level selection and level itself, too).
Congrats!
- Add a button to reset the level
- More levels (because it is funnier) :D
- A score for the resolution (the less moves you use, the better it is)
- An end message (this way I would have been have to show that I did finish the game :p )
Nice work !
I guess everything about this game is already said before, like an indicator whether neighouring tiles matches (I just randomly pressing the button, and every time I happen to got it right.) A better swapping mechanic, cos dragging is a lot of work, and of course, an ending after finishing 8.
You did well, though! It must be a lot of work doing all these things in 2 days!
As they mention above, it would be nice to have a feedback pointing which tiles are causing the not-completion of the puzzle (I don't think this would give up the game as you may have to re arrange many tiles). I hope we see an augmented version of the game sometime:)
However I think you made a great job in only a weekend! Congrats :)
Very solid rules for a pretty interesting puzzle game. I like the idea and the execution.