Translation Points by quadtree

[raw]
made by quadtree for LD30 (COMPO)
Translation Points is a game where you must defeat your enemies, collect gems (and other things) with only the ability to move and create "Translation Points" that connect your world to one of the two neighboring ones. Controls are listed in-game, and can be seen at any time by pressing the "H" key.

A recent version of Firefox or Chrome is recommended for the HTML5 version. It seems to run best on Chrome. The JAR has been tested with a Java 8 JRE.

Ratings

Coolness 55% 3
Overall 3.10 666
Audio 2.65 594
Fun 2.72 830
Graphics 2.81 747
Humor 2.00 776
Innovation 3.31 436
Mood 3.13 440
Theme 3.40 444

Feedback

Tanner
25. Aug 2014 · 06:08 UTC
Really nice game! Catchy!
taocayo
26. Aug 2014 · 06:35 UTC
I really liked this one! I am surprised about the few comments! Liked the minimal style, the concept was really clever, too. Took me a while to get used to the controls but totally worth it. Great job!
Otrora
26. Aug 2014 · 19:03 UTC
There's something strange with the controls, but overall I enjoy it. Good work!
BadgerPriest
27. Aug 2014 · 18:49 UTC
Is there a win screen? I've been playing for awhile now - took me a long time to realize returning to the mothership would recharge your health. I've gotten the engine back several times now where it looks like it's been plugged back in, but then after 10sec or so a bad guy comes and steals it again and the game just seems to go on and on.
Saphyre
04. Sep 2014 · 07:26 UTC
Nice graphics and controls. You added a story, and that's definitely cool. The game isn't clear enough, though. Nice work !
hoyt hoy
05. Sep 2014 · 02:40 UTC
It's to difficult!
Nice idea, good use of Asteroids!
Really nice...
But the objective is difficult and confused.
Dietrich Epp
05. Sep 2014 · 05:24 UTC
I finally got rid of the guys that were stealing the engine. The game was really cool except for that frustrating bit where enemies steal the engine over and over.
plash
12. Sep 2014 · 23:48 UTC
This game is hard to follow.

A few issues in particular:

- Apart from counting translations relative to the mothership world (which is easy to lose track of), there's no way to tell where you are. It also seems like the thief ship can make a translation point to any world, thereby increasing the difficulty of tracking it down.

- The text is poorly positioned. It is very difficult to read, and some of the timing is too quick in the beginning.

- The control scheme is unusual. I should not have to use both the mouse and the keyboard to control the ship. Direction becomes useless; the only thing you can realistically do is move forward.

- The player can get stuck in a translation point -- moving between the two worlds repeatedly until the translation point decays -- rather easily.
Crosstales
13. Sep 2014 · 22:12 UTC
Nice, difficult game!
The objective was a bit unclear but well done!
Lythom
13. Sep 2014 · 22:55 UTC
Hi ! I agree with hoyt hoy and plash feedbacks. I'd add that to improve the game the most important thing to do, imo, is help the player get a proper orientation in the game universe. Which worlds are accessible from where the ship currently is and where in the world the ship is are unclear information. In the mothership world it's ok thanks to the purple triangle and distance, a similar indicator would help in other worlds.

Thanks for the game !
SketchyGalore
13. Sep 2014 · 23:28 UTC
The mechanics of the game were a bit hard to follow at first, but after a bit of tinkering there were some lovely discoveries and surprises in there!
kaitokidi
15. Sep 2014 · 07:30 UTC
interesting quite hard to understand but nice idea, Great Job