Translation Points by quadtree
Translation Points is a game where you must defeat your enemies, collect gems (and other things) with only the ability to move and create "Translation Points" that connect your world to one of the two neighboring ones. Controls are listed in-game, and can be seen at any time by pressing the "H" key.
A recent version of Firefox or Chrome is recommended for the HTML5 version. It seems to run best on Chrome. The JAR has been tested with a Java 8 JRE.
A recent version of Firefox or Chrome is recommended for the HTML5 version. It seems to run best on Chrome. The JAR has been tested with a Java 8 JRE.
Ratings
| Coolness | 55% | 3 |
| Overall | 3.10 | 666 |
| Audio | 2.65 | 594 |
| Fun | 2.72 | 830 |
| Graphics | 2.81 | 747 |
| Humor | 2.00 | 776 |
| Innovation | 3.31 | 436 |
| Mood | 3.13 | 440 |
| Theme | 3.40 | 444 |
Nice idea, good use of Asteroids!
Really nice...
But the objective is difficult and confused.
A few issues in particular:
- Apart from counting translations relative to the mothership world (which is easy to lose track of), there's no way to tell where you are. It also seems like the thief ship can make a translation point to any world, thereby increasing the difficulty of tracking it down.
- The text is poorly positioned. It is very difficult to read, and some of the timing is too quick in the beginning.
- The control scheme is unusual. I should not have to use both the mouse and the keyboard to control the ship. Direction becomes useless; the only thing you can realistically do is move forward.
- The player can get stuck in a translation point -- moving between the two worlds repeatedly until the translation point decays -- rather easily.
The objective was a bit unclear but well done!
Thanks for the game !