Simple Realms by mramaizng
This is our game: Simple Realms. It was built by a team of 3. Somethings are a bit funky... We like to think the game just has character. In any case. We can't wait to hear your feedback.
Sounds By: http://www.bfxr.net/
Songs provided by Spiff Tune: https://soundcloud.com/spifftune/
Custom font provided at: http://www.fontspace.com/codeman38/press-start-2p
Images were done with photoshop and Pixelmator mostly
source: https://github.com/beersbr/ludum_dare_30
Sounds By: http://www.bfxr.net/
Songs provided by Spiff Tune: https://soundcloud.com/spifftune/
Custom font provided at: http://www.fontspace.com/codeman38/press-start-2p
Images were done with photoshop and Pixelmator mostly
source: https://github.com/beersbr/ludum_dare_30
| Web | http://gs-gamedev.com/ludum_dare_30 |
| Source | https://github.com/beersbr/ludum_dare_30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=8329 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.13 | 444 |
| Audio(Jam) | 2.97 | 419 |
| Fun(Jam) | 3.32 | 220 |
| Graphics(Jam) | 2.73 | 634 |
| Humor(Jam) | 2.77 | 240 |
| Innovation(Jam) | 2.24 | 705 |
| Mood(Jam) | 2.59 | 626 |
| Theme(Jam) | 2.19 | 687 |
Also, is level loading based on internet speed? (my internet is going slow) Going to the next level took forever to load
@Miziziziz - The levels are each their own file, but it's not that much data. I'm sorry it is taking a while for you. I'll look into making it a bit quicker. Thank you for the heads up!
That aside I really enjoyed the game. The art had a fun style to it and the overall gameplay was pretty smooth. Music and atmosphere had a new feel to it also. Great job! I'd love to see this built up and and expanded on some more!
The keys getting stuck has happened to a few people. I'm still trying to work out WHY it does that.
Well there different worlds and originally it wasn't going to be linear but there would be two doors and all the worlds would be connected and similar with different stuff on them. We didn't make it that far. Between content creation, coding, and our lack of experience we did what we could by the deadline.
Again, thank you for the great input!
The gameplay is also really fun, though I was briefly frustrated by the snakes. The unfortunate combination was:
(1) the snakes are agile in all directions, and
(2) it's only possible to shoot in 4 directions; hence,
(3) it takes practice to learn to fight them effectively, but
(4) upon dying, the entire game must be restarted.
Also, it's questionable whether the randomness (enemies and powerups) was good for your game.
I suppose the theme is technically fulfilled, since each level is thematically distinct, and connected to the next via a doorway.
Anyway, I enjoyed it!
-- Tommy
The difficulty progression of the game could be tweaked a quite a bit. We are working on a cleaner version but we don't want to confuse that version with the ludum version. In any case we would love to get your feedback on the new version. Thank you for the great feedback!!
I arrived once at the Bear boss, but frustrated because I couldn't control properly my character I rage quitted.
I haven't seen it, but I guess from the other comments, that once a boss is beaten, you're taken to another "world" with a similar layout but possibly stronger mobs.
Music's volume was a bit low as well, it changes from entries where a "bad" music will roar at your ears.
Congratulations on making a game during the jam.
At least the game wasn't too hard so I didn't have to endure for too long.
The audio was nice. The graphics did their job, although I think they could deserve some love :D