Disconnect by Colthor

[raw]
made by Colthor for LD30 (COMPO)
Oops! Your spaceship has suffered a mishap.

Fortunately, you have an emergency teleporter for exactly this kind of situation. It'll get you all the way home in a jiffy. And in one piece, to boot.

Unfortunately, it's rather a long way from your command module. And it needs power to function. And the ship's sort of... Fallen apart. A bit.

You'd better use the patented MagneticReAttachOTron to stick it all back together. Once the Teleporter (the green module) and two Power Units (orange modules) are connected to chunks joining the Command Module (the blue module), all you have to do is jet over there, hop in the teleporter, and not suffocate all alone in the dark vastness of space!

Oh, the ship's gravity generator is also stuck on, annoyingly. Nothing your Spaceonaut standard-issue rocketpack can't handle. In short bursts.

--
Enjoy!
The font used is Aero by Nirmal Biswas, which you can find here: http://www.dafont.com/aero2.font
The game's built in Unity, and I used the base code linked in an earlier blog post (also on GitHub) to make the tile maps and handle the camera.

Ratings

Coolness 53% 3
Overall 3.50 269
Audio 2.28 761
Fun 3.37 295
Graphics 3.20 478
Humor 2.67 354
Innovation 4.21 23
Mood 2.83 690
Theme 3.45 397

Feedback

HoboMechanistic
25. Aug 2014 · 14:49 UTC
Very nice concept:D I like games where you have to connect things to form a path. There are many of those games though so it's nice to see somebody try a new take on them. My little astronaut flying around in the room, getting smashed on walls as I move is hillarious btw :D
alangamebot
25. Aug 2014 · 16:24 UTC
Reminded me a lot of Cargo Commander but more puzzley. Very cool!
matthias_zarzecki
25. Aug 2014 · 16:28 UTC
This is a neat idea, I haven't seen something like that before!
kyyrma
25. Aug 2014 · 18:49 UTC
Really cool! There are quite a lot of keys to remember, so there should maybe be a way of viewing them while in-game. I'd really like to see a further polished game with this gameplay mechanic.
taviandir
25. Aug 2014 · 18:53 UTC
I like this game idea a lot! :) I found myself cheering when it went well, and complaining about my stupid mistakes in the game!
Ditto
25. Aug 2014 · 19:09 UTC
COOL! Very hard, or maybe it just takes a LOT of patience, but I only managed to complete it on easy :C fucking awesome feeling making your own maze! Keeping track of that little spaceman was a challenge also, he really seems to want to suffocate.. ^^ Good game!
DoktorAce
26. Aug 2014 · 12:51 UTC
This game is AWESOME! High Five!
mtrc
26. Aug 2014 · 14:59 UTC
Really great, and I love the fact that you bounce around like a pinball as the ship ineptly crashes into stuff. Great idea.
kei
26. Aug 2014 · 22:20 UTC
Very original idea. Congrats.
smizmeal
04. Sep 2014 · 22:55 UTC
Really, really great game. I had as much fun failing as I did arranging the ship. Love the spaceonaut dude -- he valiantly gave his life many times.
🎤 Colthor
04. Sep 2014 · 23:19 UTC
I'm glad so many people have enjoyed this. Thank you, all :)
Blobby101
04. Sep 2014 · 23:36 UTC
Very nice! I enjoyed the idea, it'll be good to see it fleshed out a bit - maybe with some other obstacles to add some challenge :)
Riley Adams
04. Sep 2014 · 23:40 UTC
Great work, lots of fun! Really awesome concept! :D

I found it was a bit too easy to just ram through everything and assemble just the teleporter and power nodes to win quickly.