The Art of the Rope by Aun
You are a student and your teacher ask you to solve some rope linking problems for his future flying machine. As you advance in your studies, the problems become harder and new kind of ropes appear.
This is a puzzle game in which you have to understand what are the rules assigned to each rope. A second goal is to use as little ropes as possible. The score is printed for each level at the top right hand corner and at the end of the game, you have the total number of ropes used. Share it in the comments :)
Good Luck :)
If you enjoy the game, you can also create your own puzzles (only with the exe version). To do so, you have to create a text file. A puzzle is represented on a single line (you can have multiple line in a single file). You have 10 numbers for the ropes followed by 10 numbers for the pulleys (0 there is no pulley, 1 there is a pulley). For the ropes, here is the encoding :
0 = no rope
1 = black rope
2 = blue rope
3 = green rope
4 = orange rope
5 = red rope
Example :
0 1 2 1 4 1 5 0 0 0 0 1 0 0 0 0 0 0 0 0
Then, once you have your puzzle file, from the main menu, press P to go to the customized puzzle mode. Choose your text file and enjoy ;)
You can share your challenges in the comments for more fun :D
Tools used:
Game Maker
Photoshop
Audacity
Brain
Change Log 07/09/2016
- correct double click on web version.
- level selection
- undo button
- print the number of move for every level
- autosave functionality
(This update is mainly for the double click bug, other updates are bonus)
This is a puzzle game in which you have to understand what are the rules assigned to each rope. A second goal is to use as little ropes as possible. The score is printed for each level at the top right hand corner and at the end of the game, you have the total number of ropes used. Share it in the comments :)
Good Luck :)
If you enjoy the game, you can also create your own puzzles (only with the exe version). To do so, you have to create a text file. A puzzle is represented on a single line (you can have multiple line in a single file). You have 10 numbers for the ropes followed by 10 numbers for the pulleys (0 there is no pulley, 1 there is a pulley). For the ropes, here is the encoding :
0 = no rope
1 = black rope
2 = blue rope
3 = green rope
4 = orange rope
5 = red rope
Example :
0 1 2 1 4 1 5 0 0 0 0 1 0 0 0 0 0 0 0 0
Then, once you have your puzzle file, from the main menu, press P to go to the customized puzzle mode. Choose your text file and enjoy ;)
You can share your challenges in the comments for more fun :D
Tools used:
Game Maker
Photoshop
Audacity
Brain
Change Log 07/09/2016
- correct double click on web version.
- level selection
- undo button
- print the number of move for every level
- autosave functionality
(This update is mainly for the double click bug, other updates are bonus)
I like the art. :D
But I guess dummy-support is a game design choice haha
Also I got to a level that was blue orange green and I could not work it out at all. I basically tried every combination of clicks, I sill end up with three orange ropes.
@samu I need to improve the way the ropes are explained. Having longer sequences may help. All the puzzles have a solution. For the blue, orange, green, I think the solution is o b b g g (you take the ropes from the middle outside).
So no one saw the end of the game? :D
The graphics don't support the user in understanding the mechanics.
The one in http://julien-romero.fr/game/theartoftherope/ will work, however.
But by the time I finished the puzzles I ended up finding them boring and tedious instead. This game is probably better if you have a save function, or have half the amount of levels as it is now. (The latter half of the red rope puzzles are just sleep-inducing.)
I like the idea, like the graphics, like the music, but the level design broke all of that...
For the level design, I quickly did a lot of levels before the end trying to use all the ropes. It was mostly random for some of them. So, I agree it is a bit boring once you understand the rules. I would have work on it.
I am happy someone actually finished the game and thank you for your feedback :)
Because I thought that version is finishable and I've tried that specific puzzle for some time before proving that that level is indeed unfinishable.
In fact, the rules specifically says the following:
"Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."
I'd say, the least you could do is to tell players that this current version is not finishable. And not let players in the dark by not mentioning it. You can, of course, fix it instead, and put up a changelog for those game-breaking bugs.