Peeka Boo by KamikaziUk

[raw]
made by KamikaziUk for LD30 (JAM)
Scare the phony hunters. They are trying to pretend there is a ghost to get money out of people!

Use objects to scare the hunters enough to make them leave. Don't get seen as they will find out there is a real ghost and use there ghost detectors.

WASD & Mouse to Move. Tap e to toogle. Hold e to overload scoring a bigger scare.

The theme is based on you being connected to the spirit world.

Ratings

Coolness 48% 1265
Overall(Jam) 3.04 500
Audio(Jam) 2.92 436
Fun(Jam) 3.27 249
Graphics(Jam) 3.28 424
Humor(Jam) 2.63 291
Innovation(Jam) 3.50 151
Mood(Jam) 3.08 387
Theme(Jam) 3.00 460

Feedback

TeamOnBack
25. Aug 2014 · 15:44 UTC
Nice to see all sorts of games coming from this theme for sure. I like the tie into the theme with the whole ghosts and stuff. Suggestion: Pop UI on intractable things to make them scared
JetL33t
25. Aug 2014 · 15:44 UTC
Pretty nice implementation of the theme :P
I like it.
teoacosta
25. Aug 2014 · 15:45 UTC
This was a cool take on the Connected World. I wish there was some animations on the ghost hunters so you'd know they were scarring them.

Really enjoyed it!
Garrett Hoofman
25. Aug 2014 · 15:47 UTC
This was really cool, I like the idea.
I think the character movement could use some work though, like slow it down, make him float a little bit, kind of ghosty :)
McFood
25. Aug 2014 · 15:50 UTC
I really liked the classical music. Scaring them with the piano was quite fun.
You get seen quite slowly, so I found I could just stand in the light and toggle them to death.
But the gameplay concept was great, I liked sneaking around and trying to startle them. Good atmosphere
rantt
25. Aug 2014 · 15:57 UTC
I enjoyed it. I like how you interpreted the theme. Nicely done :)
Berail
25. Aug 2014 · 16:04 UTC
Interesting idea something like first person Ghost Master :D keep it up i would like to play this when finished :D
Midnight Creators
26. Aug 2014 · 04:20 UTC
Interesting and funny idea. Its easy to scare hunters frantically clicking on the same item before they are approaching you ... I feel that it interferes with the gameplay, and could be circumvented, decrease the percentage of fear added to each click for each object. With this the player would walk around the house.
Druid
28. Aug 2014 · 20:44 UTC
This is really most cool idea here! Neat game! (and i really liked sound theme!)
Nooner Bear
31. Aug 2014 · 07:08 UTC
Great mood and implementation!