Lost Orion by Sri Harsha Chilakapati
One century ago...
Humans tried to form a colony on Mars
They launched Orion.
Unfortunately...
They lost the signals with Orion
and we were unable to find even its
destroyed parts.
Now...
After a century, we got signals from
the great Orion again.. and you are
sent to collect the BLACK BOXES from
Orion's twelve sectors to investigate
Credits:
Graphics & Programming: Sri Harsha Chilakapati
Sounds, Music & Level design: Tyler Hancock
Humans tried to form a colony on Mars
They launched Orion.
Unfortunately...
They lost the signals with Orion
and we were unable to find even its
destroyed parts.
Now...
After a century, we got signals from
the great Orion again.. and you are
sent to collect the BLACK BOXES from
Orion's twelve sectors to investigate
Credits:
Graphics & Programming: Sri Harsha Chilakapati
Sounds, Music & Level design: Tyler Hancock
Something that threw me off - you're talking about 12 boxes, but after 5, the game ends. I suppose you ran out of time with more levels, that's fine. Just adjust your story accordingly ;)
Plus, I got a bit disheartened with the maze-like level 5, where I got stuck in a position with the dust coming right for me. After that, I restarted on level 1 - and given that I assumed there'd be 12 levels, I was like "Oh... really?". You might try to restart on the same level, imo. Makes it less frustrating on the player :)
Yeah, you were right we got off the time. I should have worked on the game instead of writing for many platforms. We even had multiple enemy types in plans, but that didn't get into the game.
Thanks for your feedback, we will keep this in mind for our next LD.
You maybe could have design a pathfinding algorith for the dust to follow you properly.
The hitbox of the ship seems a bit buggy in thin corridors.
Maybe you should consider zooming out a bit, unless the small field of view is done on purpose.
I've reached the 5th box, pretty happy about that, I had fun trying to escape from the dust coming at you
@gdcvdqpl
P.S.: Didn't run in Safari on my Mac, but I got it to work in Chrome.
Last level's corridor is too tight and vessel keeps hitting the walls. I won and I'm happy anyway!