Pain in the Cave by esquellington
So what tech is more ancient than "rendering" on cave walls? None, I bet!
The tribe is diminishing, only a Hunter, a Gatherer and a Scout
remain. To survive, they must feed the fire with wood to remain warm and
safe, hunt and gather themselves a healthy dose of prehistoric
proteins and carbohidrates and avoid being eaten by wolves, ran down
by bisons and annoyed by birds that steal their crops...
Controls:
- Click on tribemen to select them, and then click on a target resource to
collect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal
to attack it (Hunter), or anywhere to move (All).
- Actions cannot be interrupted, so use your 21st century brain to
plan ahead your actions in the -100th
Notes:
- Code and Postmortem at: https://github.com/esquellington/PainInTheCave
- Web play using love.js from: https://github.com/TannerRogalsky/love.js
Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_)
- Requires L枚ve2D (>= 0.10.1), run as
love PainInTheCave.love
- Developed in Ubuntu 14.04, but "should" work wherever there's Love.
- Source and art at github, no license, do whatever you want with it.
- Song "Krakatoa" Joseph Gilbert / Kistol (through http://opengameart.org/)
Version 0.1 (31-08-2016)
- Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged)
- Fixed: Gatherer/Scout not appearing after being arrowed)
- Fixed: Starving when Cereal==0 but Meat>0
- Added: Interruptible actions
- Added: Selection changes automatically when current character dies
The tribe is diminishing, only a Hunter, a Gatherer and a Scout
remain. To survive, they must feed the fire with wood to remain warm and
safe, hunt and gather themselves a healthy dose of prehistoric
proteins and carbohidrates and avoid being eaten by wolves, ran down
by bisons and annoyed by birds that steal their crops...
Controls:
- Click on tribemen to select them, and then click on a target resource to
collect it (Hunter->Meat, Gatherer->Cereal, Scout->Wood), on an animal
to attack it (Hunter), or anywhere to move (All).
- Actions cannot be interrupted, so use your 21st century brain to
plan ahead your actions in the -100th
Notes:
- Code and Postmortem at: https://github.com/esquellington/PainInTheCave
- Web play using love.js from: https://github.com/TannerRogalsky/love.js
Prefer FullScreen, as art is 1920x1080 with no resizing (sorry:_)
- Requires L枚ve2D (>= 0.10.1), run as
love PainInTheCave.love
- Developed in Ubuntu 14.04, but "should" work wherever there's Love.
- Source and art at github, no license, do whatever you want with it.
- Song "Krakatoa" Joseph Gilbert / Kistol (through http://opengameart.org/)
Version 0.1 (31-08-2016)
- Fixed: Repackaged as PaintInTheCave.love (was .zip, badly packaged)
- Fixed: Gatherer/Scout not appearing after being arrowed)
- Fixed: Starving when Cereal==0 but Meat>0
- Added: Interruptible actions
- Added: Selection changes automatically when current character dies
I quite liked the cave painting style art.
I like games were you control several characters with different abilities, like Lost Vikings! I think you could develop this into something cool. Perhaps the gameplay would have to be a lot slower, though. One problem is what happens when a character dies. If they are all essential, the game is pretty much over, and that is pretty difficult to prevent.
My best score was 143s
- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen?
- the bison is huge, it takes up a big part of the screen
- collision is a little dodgy sometimes
- it is hard to distinguish between moving and shooting. Why not use a different control for shooting?
- the game would benefit from better death animations
I'm tempted to keep improving the game but I should probably focus in having a life instead... I'll post updates here if I do improve it, anyway :)