Civil War by breadstix

[raw]
made by breadstix for LD30 (COMPO)
The basis for my game is two lands connected by their similarities at war with each other.

The concept is to launch missiles to destroy the other lands base. Missile strength and missile defense can be upgraded. Missiles have to be purchased to launch at the enemy. I know it's bad, so be easy.

-HOW TO PLAY

This is a basic point and click game. Clicking on a building or the missile launcher will bring up options for the player to choose. The AI might be a little tough and could probably use some adjusting.

-Things I Learned
*I wasn't able to get sound in the game as I had some trouble with a few concepts that I had not tried yet and it through my schedule off. I might go back and add some simple sounds at some point.
*I need to start adding UI sooner as it always causes me trouble
*If I'm going to get faster I MUST start using more tools and stop trying to do so many things manually
*Tons of minor things

While probably one of the most amateur-ish games in the compo, I'm still proud that I got one in and of how much I learned.

Ratings

Coolness 48% 1265
Overall 2.59 1066
Fun 2.38 1057
Graphics 2.20 1076
Humor 1.81 871
Innovation 2.68 903
Mood 2.29 1030
Theme 2.71 891

Feedback

DJWizardCop
25. Aug 2014 · 14:47 UTC
Neat concept.

I enjoyed figuring out the correct number of missile upgrades to get before firing them as fast as I could.
Sometimes when I bought defense upgrades, my defense number reset to 0.
Would be nice to have a display of how many health points the buildings have left.
Tomker
25. Aug 2014 · 17:54 UTC
Nice idea, graphics could be better but concept is really nice.
blindfox
26. Aug 2014 · 15:31 UTC
Graphics are minimalistic but still appealing to the eye. The lack of audio is a bit of a shame but it doesn't necessarily detract from the gameplay. Overall, I think the biggest problem is that the game does not have a phase without combat (that I could distinguish). I remember a Midway game by the name of Rampart that this kind of reminds me of, but one of the best parts about it was the frantic non-combat timed strategy phases. This game could benefit from that, as it isn't really fun to be bombed while at the same time having to learn the game on the fly while the AI doesn't have the same crutch.
jackyjjc
26. Aug 2014 · 15:36 UTC
It was an interesting idea! I'm not sure how to earn more money though it seems it is irrelevant to the missile strength or defense? but the AI can keep on firing at me faster and faster and I couldn't figure out how to catch up. It will be nice to display the health of the main building and how things are related. Also the close dialog button sometimes doesn't work.
Vennril
26. Aug 2014 · 15:37 UTC
I like this idea behind this!

And regarding your intro text: Yes, finishing a game is definitely an accomplishment :)
okeedokeben
26. Aug 2014 · 16:49 UTC
It's a great start! It's hard to tell how upgrades are affecting the game without some more info. And a little sound would go a long way. Just use SFXR for some fast, great SFX. :)
awesomeusername
26. Aug 2014 · 21:03 UTC
This is a fun premise.

I only wish there was some way of knowing how much health each side had.
ajopart
27. Aug 2014 · 14:57 UTC
Strategy game in is simplest (but not dumbest)form. Lacks of info about the evolution of the war. "Am I winning ?" As for many of us, keep practicing to reach top level. Congrats for finishing your game
Raphy
27. Aug 2014 · 14:57 UTC
Not bad if this is your first time! Nice idea, and it's already great that you learned from this Jam!
DDFranky
27. Aug 2014 · 15:08 UTC
I have to say that the concept is quite good and if this is your first game well: nice job!
Hairein
27. Aug 2014 · 19:10 UTC
The game ran well but I must admit didn't manage to do anything propery ingame.
tiff
06. Sep 2014 · 00:40 UTC
Very cool!