Civil War by breadstix
The basis for my game is two lands connected by their similarities at war with each other.
The concept is to launch missiles to destroy the other lands base. Missile strength and missile defense can be upgraded. Missiles have to be purchased to launch at the enemy. I know it's bad, so be easy.
-HOW TO PLAY
This is a basic point and click game. Clicking on a building or the missile launcher will bring up options for the player to choose. The AI might be a little tough and could probably use some adjusting.
-Things I Learned
*I wasn't able to get sound in the game as I had some trouble with a few concepts that I had not tried yet and it through my schedule off. I might go back and add some simple sounds at some point.
*I need to start adding UI sooner as it always causes me trouble
*If I'm going to get faster I MUST start using more tools and stop trying to do so many things manually
*Tons of minor things
While probably one of the most amateur-ish games in the compo, I'm still proud that I got one in and of how much I learned.
The concept is to launch missiles to destroy the other lands base. Missile strength and missile defense can be upgraded. Missiles have to be purchased to launch at the enemy. I know it's bad, so be easy.
-HOW TO PLAY
This is a basic point and click game. Clicking on a building or the missile launcher will bring up options for the player to choose. The AI might be a little tough and could probably use some adjusting.
-Things I Learned
*I wasn't able to get sound in the game as I had some trouble with a few concepts that I had not tried yet and it through my schedule off. I might go back and add some simple sounds at some point.
*I need to start adding UI sooner as it always causes me trouble
*If I'm going to get faster I MUST start using more tools and stop trying to do so many things manually
*Tons of minor things
While probably one of the most amateur-ish games in the compo, I'm still proud that I got one in and of how much I learned.
Ratings
| Coolness | 48% | 1265 |
| Overall | 2.59 | 1066 |
| Fun | 2.38 | 1057 |
| Graphics | 2.20 | 1076 |
| Humor | 1.81 | 871 |
| Innovation | 2.68 | 903 |
| Mood | 2.29 | 1030 |
| Theme | 2.71 | 891 |
I enjoyed figuring out the correct number of missile upgrades to get before firing them as fast as I could.
Sometimes when I bought defense upgrades, my defense number reset to 0.
Would be nice to have a display of how many health points the buildings have left.
And regarding your intro text: Yes, finishing a game is definitely an accomplishment :)
I only wish there was some way of knowing how much health each side had.