Who Plays the Player? by harko12

[raw]
made by harko12 for LD30 (COMPO)
The concept here was that you as a Player were in the 'world'. But in another 'world', another player sees your world as just a board game they can play. And in your world, there are board games of other worlds that YOU can play.

Sadly, I ran out of time to get it all working, but right now you can start a game, and then connect to it with another copy of the .exe and see it as a board game, which is a good step towards the final concept.

In order to try it out, grab the EXE, then run a copy. Choose 'start server' then join server. Then start another copy, and just pick join server. The first copy will be the 'world' view, and the second copy will be the boardgame view of that world. If you move your character around in the 'world', his piece will move on the board.

Ratings

Coolness 42% 1523
Overall 2.70 1010
Audio 1.93 894
Fun 1.90 1181
Graphics 2.90 688
Humor 2.00 776
Innovation 3.77 147
Mood 2.33 1009
Theme 3.36 475

Feedback

MerlijnVH
25. Aug 2014 · 14:28 UTC
It's a shame you ran out of time, but I can see where you were going with it! It's nice that you got the Unity networking stuff figured out during the short time. Something like this, more fleshed out, could be really neat!
idovingx
26. Aug 2014 · 03:12 UTC
Not much as of now, but It'd be cool to see where this ends up!
OnlySlightly
26. Aug 2014 · 03:26 UTC
Really cool idea. I'm sorry you ran out of time, but thanks for sharing what you had so far.
Nooner Bear
26. Aug 2014 · 03:59 UTC
That's a pretty neat concept. Reminds me of team-building activities that require someone to lead another.
Kayelgee
26. Aug 2014 · 12:27 UTC
So what would've been the actual gameplay? What would the board player do?
🎤 harko12
26. Aug 2014 · 13:29 UTC
well the big missing element is the enemies. I had intended there to be many enemies roaming the board. If you see the little brown piles of dirt littered on the ground, those contain treasure and power ups. So, the idea was to get as much treasure and upgrades as you could. You would have to fight the enemies to get it. The Board player would be able to direct the enemies. To try to overwhelm you or outflank you. I had an idea about a fog of war type thing.. so that if the world player knew the board player was there, he could try to get to a square that the board player hadn't unlocked yet, and then the Board player wouldn't have such a huge advantage. I was thinking of a system where the more 'skill' a board player had, the more things they could do to the world player.. the faster they could unlock squares.. that kind of thing
Marcellus
27. Aug 2014 · 02:03 UTC
Great use of the theme even i it's not really a game.

Hope you learned a lot while doing this. Also I really love the graphics.
ZYXer
27. Aug 2014 · 02:05 UTC
Quite interesting concept. Is there currently any other way to interact with the scene then moving camera?
alvivar
27. Aug 2014 · 05:41 UTC
Cool idea. Definitively have potential.
Scipio Xaos
29. Aug 2014 · 03:08 UTC
Looks cool. Definitely would like to play a finished version.. but a Linux port would be nice. :P
DeltaF1
31. Aug 2014 · 18:42 UTC
I REALLY LOVE the idea. You should continue working on this! It really isn't a game at this point, but I like the ideas for direction you have. Keep working on this! I would love to play this when it's done. Maybe you could set up a post-mortem link to a github so we can see your progress? Whether or not you continue, I really like the concept. Keep at it! :)
Tosic
07. Sep 2014 · 09:52 UTC
Not bad, idea is good, but there are several things there:
- You lack of sound
- Pure multiplayer for LD is not reccomended (I mean you can hardly get to play with someone else, so you do not get the full idea of the game!)
- It is kinda weird when the third player joins?
- Mouse look is annoying

In general game is not bad but lacks lots of things, idea is awesome though!
And please do not take this comment the wrong way, it is just some constructive criticism! ;)
hbocao
13. Sep 2014 · 23:32 UTC
The concept seems nice! Unfortunately you couldn't finish it. Would be nice to see the interactions between a first person game and a top-board view game.