Tin Can Internet by fserb
Pass cables through all planets before the time is up.
Leave the quadrant when you are done.
arrows : Move around
space: Skip intro
The games is done in Haxe/OpenFL and is submitted in both HTML5 and a Flash fallback.
Leave the quadrant when you are done.
arrows : Move around
space: Skip intro
The games is done in Haxe/OpenFL and is submitted in both HTML5 and a Flash fallback.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.89 | 52 |
| Audio | 2.56 | 636 |
| Fun | 3.81 | 72 |
| Graphics | 3.52 | 293 |
| Humor | 3.38 | 92 |
| Innovation | 3.93 | 87 |
| Mood | 3.38 | 242 |
| Theme | 4.24 | 19 |
There is a small bug with the end game screen if you press space at the wrong time but nothing game breaking.
And so smoothly excecuted.
Plays absolutely fantastic. Great job!
Lots of fun, challenging but fair, looks great and funny.
Really good job =)
(works on chrome but doesn't work on Firefox/win for me, here's the console log:
"Lib.hx:114: Warning: Graphics.drawRoundRect is not implemented" LD30.js:3600
TypeError: this.__sourceImageData is undefined LD30.js:5093" )
I really enjoyed the way the game mechanics work: penalizing speed based on cable length encourages the player to make more interesting paths, and I like how you get bounced but not killed when you hit a planet.
Top score so far: 141.
1,486 points. Take that fserb! :D
If you planned to continue working on the game, a mode with a limited length cable could be fun.