Duality by LemmingSurvivor

[raw]
made by LemmingSurvivor for LD30 (COMPO)
Two worlds. Two stories. One grand adventure!

Welcome to Duality! This is a text-based, interactive fiction game where you type in actions for your character to perform.

Right now, only the first chapter is featured. Strangely, not due to lack of time, but rather due to lack of energy; burnt myself out on writing the script. Just happened to be the wrong weekend for this. Still, what's there is feature complete, and meets my standards.

Anyway, stay tuned for more!

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CONTROLS

Write commands (typically a verb followed by an object) and press the Enter key or the Execute button. Rinse and repeat.

For a more detailed explanation, type 'help' in-game after having entered your name.

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LEGAL

All sources and assets within this project are property of their author (NIGIC - me) and may not be used without written and signed permission.

Basically: This is freeware, but NOT free software.

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UPDATES

26-08-2014 -- Updated page description. No change to game files.

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SCREENSHOTS

Ratings

Coolness 51% 3
Overall 3.61 192
Fun 3.15 456
Graphics 1.94 1165
Humor 2.82 286
Innovation 4.23 19
Mood 3.42 217
Theme 4.41 6

Feedback

chartinboy
25. Aug 2014 · 08:28 UTC
What an excellent idea! Great use of the theme, and the story is looking interesting.
mess110
26. Aug 2014 · 15:20 UTC
haha! SOOO GOOD! gj on respecting the theme
Satyre
26. Aug 2014 · 15:42 UTC
Well done, really surprising theme usage.
AFlatMinerStudios
26. Aug 2014 · 15:49 UTC
Great interpretation of the theme. text based format is really fun, actually!
Stepwise
26. Aug 2014 · 16:56 UTC
Game was a little hard to get running, but I've never played many graphical adventures. Found myself scrolling up and down constantly to see what was available and what were my actions - maybe a semi-graphical UI would have been useful? Was interesting and mysterious as a setting, though.
AlucardX60
26. Aug 2014 · 20:30 UTC
Pretty short but I liked what was there. Love the use of the theme. I think in the future though it could use more spots where you need to rely on the narrative of one world than the other. Also as a suggestion, it would be cool if there were situations where taking an action in one world would positively effect one world but negatively effect the other. Like you have to choose which world you favor almost.
🎤 LemmingSurvivor
27. Aug 2014 · 01:40 UTC
Thanks for the feedback! Was honestly expecting somewhat more negative considering how niche the genre is (or seems to be).

@Stepwise: Of course it would! That's pretty much why text adventure games are irrelevant nowadays; it evolved over time into basically what we call WRPGs now.

@AlucardX60: We think alike, friend. We think alike. Also, nice idea on the tradeoffs thing; would be a pain in the butt to keep everythin sync-ed, but it would be so worth it.
Actually, there's a little easter egg that's somewhat related to the idea if you put the "sofa" to the torch. Completely pointless, but it could lead to bigger things!
Drew Van Camp
27. Aug 2014 · 03:41 UTC
Been forever since I played a text adventure. Takes me way back! Cool concept trying to play two text adventures at once. Feels like it'll get tricky. I'm already stuck trying to find my keys and a weapon to defend myself. Oh well. I'll have to come back to it!

Nice work!
43iscoding
27. Aug 2014 · 13:55 UTC
Very great usage of theme! And I love text-quests <3
nerd burglars
27. Aug 2014 · 13:56 UTC
Text games are fun because they put the power in the player's hands! Interesting take on the theme. Nice work!
JackDegree
27. Aug 2014 · 14:05 UTC
Very nice and impressive, managing to write two parallel stories!
Tanser
28. Aug 2014 · 19:58 UTC
Very cool game! :)
KingBolonzo
31. Aug 2014 · 02:20 UTC
haha love the word game
Chaoseiro
31. Aug 2014 · 02:25 UTC
Really nice! I'm not very good at text games, since when I started gaming it was already niche thus I've never played many of those :/
But your interpretation, and the work you've done, is excellent!
bobombe
31. Aug 2014 · 16:10 UTC
I couldn't find the keys but just the wallet, maybe I will try again. Good idea anyway !
Benjamin
31. Aug 2014 · 17:19 UTC
I could not get very far in the story probably ecause of my poor english level I could only get the wallet/torch and coudl not use it anywhere. Anyway this is a very nice idea. Must have beens a lots of troubles to make those two stories work together.
SK16Games
31. Aug 2014 · 19:20 UTC
Very nicely done text-based game :) And nice use of the theme!