Astro Tycoon by goffmog
Astro Tycoon!
Yeah!
Some brief notes for now:
Moved this bug to the top because people keep mentioning it in comments:
If the planet list doesn't open when you're setting a route, you can just click the bottom left GUI icon (the one that looks like a circle with a question mark in it) and the list will open. You do not need to restart the route planning process.
How to play
-----------
Move the camera around with WASD and zoom with the mousewheel, zoom further out for scrolling long distances.
The icons in the bottom left are the most useful, buy ships, then set up passenger routes then watch the credits roll in!
If the planet list disappears when you're supposed to set targets for a ship, just click the button with the ? in the circle and they'll pop back.
No win or lose states, just play!
Missing things that are annoying or buggy:
-----------------------------------------
Ships don't avoid other planets/stars - looks a bit rubbish when they fly straight through them. Ran out of time to put in avoidance steering.
You can't choose a planet for a route by clicking on the planet, only by selecting it from the list under the (?) menu. This was meant to be in, don't know what happened, blame Unity's seemingly helpful but actually unhelpful rotation functions.
Missing things that would be nice to have:
-----------------------------------------
I really thought I would get sound in this time, but a rotation bug kept me occupied for at least 2 hours instead :(
Obviously a LOT that could be done to improve this, the original design had multiple star systems, rival companies and multiple types of starship and cargo - plus more resources than just passengers and a whole developing ecosystem a la Transport Tycoon that thrives as you help move stuff about for people... Plus probably alien invasion at some point!
Yeah!
Some brief notes for now:
Moved this bug to the top because people keep mentioning it in comments:
If the planet list doesn't open when you're setting a route, you can just click the bottom left GUI icon (the one that looks like a circle with a question mark in it) and the list will open. You do not need to restart the route planning process.
How to play
-----------
Move the camera around with WASD and zoom with the mousewheel, zoom further out for scrolling long distances.
The icons in the bottom left are the most useful, buy ships, then set up passenger routes then watch the credits roll in!
If the planet list disappears when you're supposed to set targets for a ship, just click the button with the ? in the circle and they'll pop back.
No win or lose states, just play!
Missing things that are annoying or buggy:
-----------------------------------------
Ships don't avoid other planets/stars - looks a bit rubbish when they fly straight through them. Ran out of time to put in avoidance steering.
You can't choose a planet for a route by clicking on the planet, only by selecting it from the list under the (?) menu. This was meant to be in, don't know what happened, blame Unity's seemingly helpful but actually unhelpful rotation functions.
Missing things that would be nice to have:
-----------------------------------------
I really thought I would get sound in this time, but a rotation bug kept me occupied for at least 2 hours instead :(
Obviously a LOT that could be done to improve this, the original design had multiple star systems, rival companies and multiple types of starship and cargo - plus more resources than just passengers and a whole developing ecosystem a la Transport Tycoon that thrives as you help move stuff about for people... Plus probably alien invasion at some point!
| Windows | https://s3.amazonaws.com/goffmogld30/AstroTycoonGoffmogLD30.zip |
| Web (Unity) | http://goffmog.com/ld30/web.html |
| Source (Github) | https://github.com/JamesPersaud/goffmogLD30 |
| OSX (untested) | https://s3.amazonaws.com/goffmogld30/AstroTycoonGoffmogLD30OSX.zip |
| Linux (untested) | https://s3.amazonaws.com/goffmogld30/AstroTycoonGoffmogLD30Linux.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2011 |
Ratings
| Coolness | 79% | 2 |
| Overall | 3.22 | 543 |
| Audio | 1.71 | 943 |
| Fun | 2.95 | 642 |
| Graphics | 3.40 | 369 |
| Humor | 2.16 | 673 |
| Innovation | 3.18 | 538 |
| Mood | 3.08 | 475 |
| Theme | 3.82 | 141 |
Overall a cool engine, would be nice to see as a full game.
Great work, indeed!
I guess I should write up a post-mortem!
@Flyinpig5 Yeah, clearing the notifications is basically the main gameplay element at the moment :)
For 48 hours it's still a good job.
But still oddly fun to play with. Definitely deserves to be expanded on!
I don't normally play games like this one, but seeing the little ships fly around and swinging around the orbits and such is really nice.
Notifications definitely need to be separated by category.
Most of the time I think you'd be much more interested in your monthly "statements" compared to how each and every pick up/drop off went.
And then, you know, obvious things: more ships. Maybe you can be at war with other systems? Trade and/or pirate their stuff! Other resources. Sound (menu bleeps and such) and some ambient music would really set the tone even more.
Keep working on it!
I noticed two bugs for the moment : when opening the ship panel, once you bought more than seven ships the panel is cluttered and it becomes hard to navigate (buttons surimpress one another)
The second one, is that for setting a route for the first time for a ship you have to open the panel two times to get to select the origin and destination planets.
vilix@ViliX:~/Downloads$ ./AstroTycoonGoffmogLD30Linux.x86
./AstroTycoonGoffmogLD30Linux.x86: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directory
@eemmbbeerr - interesting, I get a lot of variety when hitting re-generate... things like numbers of worlds and moons etc are all based on our own solar system so there's only a slim chance that you'll end up with more than 4 inner worlds. Maybe the random function is always returning the same thing in Linux? Outer worlds (gas giants) will usually have moons and may have as many as 8.