The Artifacts of Color by Jaucheman

[raw]
made by Jaucheman for LD30 (COMPO)
You have to prevent the black hole from swallowing all color and existence, it appeared suddenly and out of nowhere. All the flying worlds are in Danger so hurry up before it sucks all color and existence out of everything!

To destroy it you need the three artifacts of color. you will find the artifacts in the different connected worlds.
The worlds are connected with ancient bridges so there are no safety arangements. watch your step and dont fall it could be your death and the end of everything. You have one minute and 15 seconds to destroy the black hole otherwise everything is lost, color is sucked out of everything every second so you should hurry.

to take artifacts just walk over them!

if an obstacle is blocking your way to a artifact and it seems impossible to reach it you can either reload or walk infront of the obstacle and just walk trough it backwards(no collision detection this way).

The game is made with webgl.
ENJOY the Game!

Controls:
WASD to walk
space to jump(for no reason)/restart when you failed

Ratings

Coolness 78% 2
Overall 2.58 1075
Fun 2.41 1044
Graphics 2.58 878
Humor 2.12 713
Innovation 2.34 1071
Mood 2.50 944
Theme 2.49 998

Feedback

koalamo
25. Aug 2014 · 01:35 UTC
Controls were a bit funky for me (sticking when changed directions, etc.) Jumping over the rocks would be a useful thing - I like the visuals though.
Lyszie
25. Aug 2014 · 06:51 UTC
I love the challenge of walking around, it seemed like it was gonna be easy but it was hard just to the right amount, I had a fun time trying to walk the different paths. One thing I felt didn't always work was to catch the items, sometimes I walked over them more than once and wasn't able to collect them :c gratz :) nice idea!!!
Linus Lindberg
25. Aug 2014 · 10:19 UTC
Haha. love the graphics :P
komjaur
25. Aug 2014 · 10:19 UTC
bit confusing but very cool and i think i reached the end
Nuclear Napalm
25. Aug 2014 · 10:22 UTC
Controls and collision detection are so frustrating :(
Techblogogy
25. Aug 2014 · 13:34 UTC
Controls are a bit bad, but game concept is pretty great.
Hamsternator
25. Aug 2014 · 14:17 UTC
Very literal interpretation of the theme ^^
Those controls need some extra TLC to work properly and for some reason I didn't drop the artifacts when I fell off the edge, but I did play to the end so there's something to be had here =)
🎤 Jaucheman
25. Aug 2014 · 14:20 UTC
@koalamo thanks for the feedback, at first I wanted to implement jumping over rocks but i thought it would be too easy to reach the end in time when you can jump over them. So I didnt implement it :D.
🎤 Jaucheman
25. Aug 2014 · 14:24 UTC
@Hamsternator I fixed a few restart issues, like the artifact drop just a few seconds ago and uploaded it right before your comment came in, should be better now :)
kidanger
25. Aug 2014 · 16:17 UTC
I like how the jump is useless! :D
Otherwise, controls are quite annoying, but the rest is fine.
PaperBlurt
25. Aug 2014 · 18:57 UTC
Interesting use of the theme I'd say!
Mekuri
26. Aug 2014 · 10:27 UTC
Controls were confusing, and a bit annoying. I did however love the art style, and I really liked the "fading color" effect, it added a nice feel to the game :-)
capsizedmoose
26. Aug 2014 · 11:33 UTC
the controlls are a little wierd. and so is collission.
LexGear
26. Aug 2014 · 14:59 UTC
Controls and collision detection was frustrating. Jumping made no sense? Still the concept was good and a more polished version would most likely be a lot of fun. Good job.
leondryaso
27. Aug 2014 · 12:26 UTC
I liked the graphics, but the controls seemed a little bit broken. Nice idea tho.
bobrocks
27. Aug 2014 · 12:29 UTC
My score was 340 ;) Not a bad game, I would like to see where you can take it. I'm guessing the controls were frustrating on purpose (similar to QWOP, though not exactly). I was able to play to completion, though. Nice work.
Literal Games
27. Aug 2014 · 12:36 UTC
Iffy controls but a cool little concept. Could be clearer what to do!
coffeemuggames
27. Aug 2014 · 21:00 UTC
The art concept is interesting, but the guy just stopped walking now and then and the movement did not feel quite real and in my hands.
blurryroots
28. Aug 2014 · 04:02 UTC
The visuals are hilarious. I like the fading of existence, very poetic ;) Fun game. The controls and collision detections are clunky though.
AtomicVikings
28. Aug 2014 · 12:59 UTC
Great work! Short game, but quite fun. I wish the character was a bit smaller though. Even though he is transparant, he is blocking the view quite a bit. Other than that, good job! :)
mrexcessive
28. Aug 2014 · 20:35 UTC
Hi there. Interesting, and very tricky, camera viewpoint. I saved the world... hurrah! Shame no sound. Good job!
pjimmy
01. Sep 2014 · 11:49 UTC
great concept, sometimes controls can be a bit stiff, looking forward for updates
Endurion
02. Sep 2014 · 09:11 UTC
The link doesn't work.
grayhaze
02. Sep 2014 · 10:34 UTC
The odd lack of camera controls and the strange collision detection make this quite difficult to control. I often found myself blocked by invisible barriers or falling off the edge after inching closer to an artifact. Seems like it could be interesting with a bit more work though.
jukimv1986
06. Sep 2014 · 03:52 UTC
Indeed Link 1 did not work. Though then with the second one I won and saved the worlds! Controls need to vastly improve, but then if you don't bother with that the game is actually fun. Good job!
Jupiter_Hadley
07. Sep 2014 · 20:35 UTC
The controls are a bit wonky, but cool game. I included it in part 20 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3H1YVzN-nuA