Reminisce by nikki93
--- RUNNING ---
Make sure your drivers are up to date since I use OpenGL 3.2.
OS/X:
Unzip, then double click 'run.command' in the resulting directory.
Windows:
Unzip, then double click 'cgame.exe' in the resulting directory.
You may need to install the Visual Studio 2013 redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=40784).
--- ABOUT ---
My first LD entry, and my first 'complete' game made with cgame, the game engine I've been working on since December (find it here: https://github.com/nikki93/cgame). I had a great time making this!
It's kind of a dungeon crawler with puzzle elements. The elements are simple -- a monster that follows you, crates you can push, and so on. There are multiple worlds you can jump between through portals. The portals have the same relative location in different worlds. When you leave a world, time pauses, then resumes when you come back.
The story is something about you going into your mind and seeing good and bad memories, hence the title.
--- EDITING ---
The game runs on the cgame engine which allows real-time editing. Press Ctrl+E at any time during the game to enter the editor. It doesn't always work right though because of a few quick hacks I did near the deadline. I'll write more documentation on it soon but for now this could give you hints on editor keys: https://github.com/nikki93/cgame/blob/master/data/script/cgame/edit_binds.lua
--- THANKS ---
Big thanks to everyone behind the tech I used: OpenGL, C, Lua, LuaJIT, bump.lua, serpent.lua, LuaJIT FFI reflection library, GLFW, Gorilla Audio, stb libs, GLEW, Pyxel, cfxr, and a bunch more. Thanks to the Ludum Dare community for organizing this, everyone on #ludumdare, especially hdon who I've had a lot of conversations with about cgame. :) And of course, thanks you guys for playing/rating!
Make sure your drivers are up to date since I use OpenGL 3.2.
OS/X:
Unzip, then double click 'run.command' in the resulting directory.
Windows:
Unzip, then double click 'cgame.exe' in the resulting directory.
You may need to install the Visual Studio 2013 redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=40784).
--- ABOUT ---
My first LD entry, and my first 'complete' game made with cgame, the game engine I've been working on since December (find it here: https://github.com/nikki93/cgame). I had a great time making this!
It's kind of a dungeon crawler with puzzle elements. The elements are simple -- a monster that follows you, crates you can push, and so on. There are multiple worlds you can jump between through portals. The portals have the same relative location in different worlds. When you leave a world, time pauses, then resumes when you come back.
The story is something about you going into your mind and seeing good and bad memories, hence the title.
--- EDITING ---
The game runs on the cgame engine which allows real-time editing. Press Ctrl+E at any time during the game to enter the editor. It doesn't always work right though because of a few quick hacks I did near the deadline. I'll write more documentation on it soon but for now this could give you hints on editor keys: https://github.com/nikki93/cgame/blob/master/data/script/cgame/edit_binds.lua
--- THANKS ---
Big thanks to everyone behind the tech I used: OpenGL, C, Lua, LuaJIT, bump.lua, serpent.lua, LuaJIT FFI reflection library, GLFW, Gorilla Audio, stb libs, GLEW, Pyxel, cfxr, and a bunch more. Thanks to the Ludum Dare community for organizing this, everyone on #ludumdare, especially hdon who I've had a lot of conversations with about cgame. :) And of course, thanks you guys for playing/rating!
Ratings
| Coolness | 62% | 3 |
| Overall | 2.97 | 788 |
| Audio | 2.20 | 806 |
| Fun | 3.07 | 534 |
| Graphics | 2.59 | 873 |
| Humor | 2.38 | 519 |
| Innovation | 2.81 | 817 |
| Mood | 2.67 | 829 |
| Theme | 3.00 | 724 |
Awesome job!
I took a quick look at your cgame github repo. It sounds promising. I'm a fan of C + Lua! I'd love to see more docs on that. Right now I don't know what to read to learn about how to use it, or to know what it's capable of. The in-game editor looks cool, although it crashed on me.
Overall, excellent work.
@IsaacL.Balogh: Oh no! What is was the error you got?
After a quick re-run through this game, I see some decent potential for it. Desperately needs music though.
There should be a better checkpoint where I can easily restart. While it's nice to continue where I had last entered a portal, a false move after I entered a portal would be memorized. Thus, having me to restart the entire game. I like to suggest a simple check point where I can safely fall back to when I mess things up.
The game is cleverly done. Nice work!