Raiders of the cursed Temple by McMutton
Well... started with a rather small project for my first 48h Compo Entry.
It's based on the old technology of my youth which everybody hoped he could forget: The shitty LCD handheld games. :)
(Ok... might not reaaally fit the theme, but since there are no ratings anyways: just have fun with it ^^)
It's a small dungeon crawler, your objective is to find the crown of the king (which is always in the last chest of the maze... which doesn't seem to have too many forks now... but don't mind that)
On your way you'll find a lot of skeletons which will try to stop you.
Controls are mentioned on the main screen of the game.
You can find Potions and Attack-Upgrades in the other chests.
Tools used:
Sfxr - for the few sounds actually in the game
Photoshop CS2 - not that my shitty attempts at pixel art would have required it
Unity3D 5.4 Personal Edition
Visual Studio 2015 Community Edition
I had fun creating this game, since the few mechanics it uses, seem quite easy scalable for bigger projects.
Edit: Removed OSX Version, since it doesn't seem to work. :(
It's based on the old technology of my youth which everybody hoped he could forget: The shitty LCD handheld games. :)
(Ok... might not reaaally fit the theme, but since there are no ratings anyways: just have fun with it ^^)
It's a small dungeon crawler, your objective is to find the crown of the king (which is always in the last chest of the maze... which doesn't seem to have too many forks now... but don't mind that)
On your way you'll find a lot of skeletons which will try to stop you.
Controls are mentioned on the main screen of the game.
You can find Potions and Attack-Upgrades in the other chests.
Tools used:
Sfxr - for the few sounds actually in the game
Photoshop CS2 - not that my shitty attempts at pixel art would have required it
Unity3D 5.4 Personal Edition
Visual Studio 2015 Community Edition
I had fun creating this game, since the few mechanics it uses, seem quite easy scalable for bigger projects.
Edit: Removed OSX Version, since it doesn't seem to work. :(
I really like the graphic style and idea, very unique!
The shield blocks only while it's displayed, so it's a timing thing.
But most importantly: Thanks for playing. :)
"The application “Raiders” can’t be opened."
Built it with Unity, don't have an OSX device to actually test it. :S
very awesome entry :D
Game seems a tad bit too difficult at the start, or maybe I'm just stupid.
Like, you achieved *exactly* what you wanted, and I have to give a lot of respect that. Unfortunately, it's being faithful to games that just aren't, well, very fun.
actually art is not that great.
also game like this need a score system for a sense of accomplishment. otherwise it's just a random pictures on the screen
i have no critique the game is what it is from start to finish nice job.
I really like your concept!
I do remember that era, and you did well capturing it here.
I agree about several notes here for possible additions like map, warn animations, and easier start.
But the game is fine as it is.
I do wonder how you made it work behind the scenes though, how do you keep track of the player location and possible turns?
considering how old it looks, hard to believe it's a unity game XD
It's the same way as you would do it with any grid-based game: Have a data model for each segment and save everything you need to know into it. And the Player just needs coordinates + Look direction.
But that's the beauty of the compo: You can look into my source code :p