Raiders of the cursed Temple by McMutton

[raw]
made by McMutton for LD36 (COMPO)
Well... started with a rather small project for my first 48h Compo Entry.

It's based on the old technology of my youth which everybody hoped he could forget: The shitty LCD handheld games. :)
(Ok... might not reaaally fit the theme, but since there are no ratings anyways: just have fun with it ^^)

It's a small dungeon crawler, your objective is to find the crown of the king (which is always in the last chest of the maze... which doesn't seem to have too many forks now... but don't mind that)
On your way you'll find a lot of skeletons which will try to stop you.

Controls are mentioned on the main screen of the game.
You can find Potions and Attack-Upgrades in the other chests.

Tools used:
Sfxr - for the few sounds actually in the game
Photoshop CS2 - not that my shitty attempts at pixel art would have required it
Unity3D 5.4 Personal Edition
Visual Studio 2015 Community Edition


I had fun creating this game, since the few mechanics it uses, seem quite easy scalable for bigger projects.

Edit: Removed OSX Version, since it doesn't seem to work. :(

Feedback

kadexus
28. Aug 2016 · 17:46 UTC
I seemed to not be able to get past the first skeletons, shield or attacking didn't really do anything. Not sure if it's me or the game that's broken :)

I really like the graphic style and idea, very unique!
🎤 McMutton
28. Aug 2016 · 18:48 UTC
Ehm yes... the skeletons need 5 hits to die (without upgrades). If you get 2 skeletons right in the beginning it's for the most times game over. (currently it's randomly generated, would need some balancing)

The shield blocks only while it's displayed, so it's a timing thing.

But most importantly: Thanks for playing. :)
SetTheBet
28. Aug 2016 · 19:38 UTC
?? Couldnt open the OSX version for some reason. Is given this error:
"The application “Raiders” can’t be opened."
Mieeh
28. Aug 2016 · 19:47 UTC
Great take on theme. The gameplay seems cool but it took me a while to get it to work. The movement felt a little weird, it felt like sometimes the moving forward wouldn't work. Other than that cool idea!
🎤 McMutton
28. Aug 2016 · 19:50 UTC
I'm sorry @SetTheBet
Built it with Unity, don't have an OSX device to actually test it. :S
Ghen
28. Aug 2016 · 19:57 UTC
LOVE the aesthetic, remind me of good ol' tiger when i was in elementary school lol, everything self explanatory, exactly like what on tiger lol
very awesome entry :D
MirrorPolygons
28. Aug 2016 · 20:52 UTC
Really nice done graphics, I like the retro style and it reminds me of my childhood, The gameplay is fluid and I would say accurate to what I remember the actual things being. Had a blast!
SmallPhil
28. Aug 2016 · 21:05 UTC
The art stye is awesome!
nander
28. Aug 2016 · 21:24 UTC
Best art style so far (first game tested, but still, awesome art style!)

Game seems a tad bit too difficult at the start, or maybe I'm just stupid.
abhimonk
28. Aug 2016 · 22:35 UTC
The art style is SO COOL. I've literally never seen anything like this. Also super hard. I like that the blocks are very timing based. Sounds are nice too.
fabbyrob
29. Aug 2016 · 00:37 UTC
Great concept, the lack of feedback on moving forward is a little jarring (it took me like 4 minutes to figure out I was actually moving). It does a really great job of capturing the feel of those old handhelds though.
MaTeX-7seven
29. Aug 2016 · 00:51 UTC
This art style is really original haha have never seen one like it in a pc game.
Baknik
29. Aug 2016 · 01:49 UTC
Managed to kill a single skeleton, but couldn't get past the art style. I couldn't find my way through the level very well.
Multitudes22
29. Aug 2016 · 02:06 UTC
It seemed like a really good idea, but I was born after this generation of games and I really didn't have a good understanding of what was going on. I managed to play for quite a while, but it did seem a tad futile.
justinooncx
29. Aug 2016 · 05:16 UTC
Maaaan, that art-style is DOPE. That's as retro as you can get! Gameplay wise, it was a bit confusing to navigate, and difficult to fight, but I enjoyed it quite a bit. Well done!
tGiant
29. Aug 2016 · 06:38 UTC
Interesting game. Well done on completing the game.
KevKevOnFire
29. Aug 2016 · 06:44 UTC
You did an absolutely amazing job of replicating those old pieces of junk. On the other hand, this game shows exactly why those games were terrible. No feedback, hard to understand interface, etc., etc.

Like, you achieved *exactly* what you wanted, and I have to give a lot of respect that. Unfortunately, it's being faithful to games that just aren't, well, very fun.
Capt Nemo
29. Aug 2016 · 06:48 UTC
Art is pretty cool, and smart. the game is pretty hard i would say... i think the best way to make it easier would be a warning animation on the attacking skellies so the player can react to them rather than having to learn the timing range.
nanimono
29. Aug 2016 · 08:11 UTC
cool concept, but poor realization.
actually art is not that great.
also game like this need a score system for a sense of accomplishment. otherwise it's just a random pictures on the screen
mr.Lolcat
29. Aug 2016 · 08:16 UTC
Yo-moyo! It's could be an great game on old consoles. Made realistic.
yoel1234
29. Aug 2016 · 11:15 UTC
i liked the old school feel to it and the fake 3d.
i have no critique the game is what it is from start to finish nice job.
tomdeal
29. Aug 2016 · 13:01 UTC
I really like this very old school style. It's very easy to lost though, maybe include a map (outside of the actual game) to make it a bit more accesible. Otherwise good job!
onyon
29. Aug 2016 · 17:23 UTC
Neat art style, love the contra-like fake 3d vibe. Pretty good as for a 2day dungeon crawler. Thumbs up!
Pusty
29. Aug 2016 · 18:24 UTC
This console was really ancient. I don't even know what I was doing but it was fun haha
I really like your concept!
Jupiter_Hadley
30. Aug 2016 · 15:18 UTC
Very neat console! I like the game. I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/ZS5h_OweR3s
CyberStarLight
30. Aug 2016 · 15:44 UTC
Good job on actually hitting the finishing line and posting something complete! especially on your first 48h jam.
I do remember that era, and you did well capturing it here.
I agree about several notes here for possible additions like map, warn animations, and easier start.
But the game is fine as it is.

I do wonder how you made it work behind the scenes though, how do you keep track of the player location and possible turns?

considering how old it looks, hard to believe it's a unity game XD
🎤 McMutton
30. Aug 2016 · 16:21 UTC
@CyberStarLight
It's the same way as you would do it with any grid-based game: Have a data model for each segment and save everything you need to know into it. And the Player just needs coordinates + Look direction.
But that's the beauty of the compo: You can look into my source code :p
CyberStarLight
30. Aug 2016 · 16:30 UTC
Oh right, I need to remember that :)
euske
01. Sep 2016 · 11:19 UTC
This was very frustrating to me. It took a while for me to realize the maze isn't random. Nice job.
Yumeito
13. Sep 2016 · 12:14 UTC
Nice game :)