Egypt Saves The World by RafaCP

[raw]
made by RafaCP for LD36 (COMPO)
Some say the pyramids were built by Aliens.
They couldn't be more wrong.

Play as Bastet, Egypt's "Cat Lady", and fend off an Alien invasion intended on destroying their incredible (ancient) technology.

Play with directionals, ctrl and alt (or mouse buttons).

Feedback

SimonHutchinson
29. Aug 2016 · 00:53 UTC
Cool idea!

I wish this had been what the movie "Stargate" was about...
pokenoufl
29. Aug 2016 · 01:26 UTC
Nice game, simple music but it really works. Congrats
kuro
29. Aug 2016 · 02:06 UTC
pure genius :D
onyon
29. Aug 2016 · 12:03 UTC
Nice game, fitting soundtrack. I don't like the mixed artstyles though (comic mixed with pixels). Feels like cat god galaga on earth.
DiegoCTorguet
29. Aug 2016 · 12:09 UTC
Simple but complete.
The music is the best part for me.
QwaKlak
29. Aug 2016 · 12:52 UTC
Cool game. 1 question is why cats ?
facelesstheone
29. Aug 2016 · 13:07 UTC
Oh my, we used the same font =))) I didn't get the mechanics yet (if it's not just about clicking as fast as possible), but it's a nice twist on alien invaders topic!
CMLSC
29. Aug 2016 · 14:41 UTC
Nice game. I've always wanted to throw cats at aliens. :3
It got a bit boring after a little while though. ._.
wheerd
29. Aug 2016 · 15:43 UTC
I love the cat projectiles :D And the cat lady too :D
It gets boring quickly though, as all Space Invaders clones I guess :/ The music is nice as well.
Evilperson77
29. Aug 2016 · 15:44 UTC
Nice challenging game, it took me 5 tries to beat the last level, but the mixed art styles are pretty strange.
neural
29. Aug 2016 · 15:57 UTC
nice and well balanced!
kndx123
29. Aug 2016 · 16:27 UTC
Interesting take on space invaders with added mechanics, but some of the sound effects were a bit heavy on the ears.
lightsoda
29. Aug 2016 · 16:38 UTC
It kind of lacks the aim/skill element of other similar games, right now you're just kinda flinging cats as fast as you can, I guess that's also the reason you made the aliens take 3-4 hits.
Vaiaphraim
29. Aug 2016 · 16:40 UTC
Nice quick and fun game, the difficulty scales quite well, too.
I wish it was possible to keep holding the fire key, rather than clicking again and again.

And for the sfx... please filter out the higher frequencies in your risers.


I absolutely loved the shadow coming closer in the background scenery, by the way :)
🎤 RafaCP
29. Aug 2016 · 17:15 UTC
@SimonHutchinson @pokenoufl @kuro @neural @DiegoCTorguet - Thanks for the feedback!
@QwaKlak @facelesstheone @CMLSC @wheerd @lightsoda - I was planning on doing more Egyptian gods but you know how Jams go... So all we got was Bastet, cat lady god, and her cat children!
@kndx123 @Vaiaphraim - I had aquired some other FXs online but by the submission time I saw I had to make them myself, so I had to ditch those and ended up making new ones out of the SFX generator offered in the tools page with less than enough time to give it the attention it deserved. :(
@onyon @Evilperson77 - I'm not an artist, it's my first time trying to draw for a game, if you guys can give me any specific tips it would be most appreciated!
Thank you all for the feedback, that's why Ludum Dare is the #1 Jam in the world!
c2v4
29. Aug 2016 · 17:44 UTC
<3 SPACE INVADER
Brings me back to childhood.
One idea thou, it would be nice it I could just hold ctrl instaed of mashing it! :D
Evilperson77
29. Aug 2016 · 18:21 UTC
@RafaCP - I think the art should just be more consistent. For example the bubble-spaceship enemies look really out of place next to the space-invader-like enemies.

Also I noticed you made Xbox controller support, which I honestly doubt was worth it, seeing as you were struggling for time with the sounds. Unless it's easy to implement support for that, I don't know, I never really tried.

Hope to see you in the next jam :D
Misspeld Games
29. Aug 2016 · 19:14 UTC
I agree with the others that it would be nice with a more consistent artstyle. The game got kind of repetitive, but it was still a cool twist at the space invaders.
Ghen
29. Aug 2016 · 21:20 UTC
very nice spin off of "space invader" , the control smooth enough, i like the aesthetic overall, but the music, while its catchy, i didnt feel like its match with the theme

and its quite weird that the at level 2, the blocks much faster destroyed by aliens than in level 1
wrexialmt
29. Aug 2016 · 21:23 UTC
Cool, space invaders with the bad guy from sonic and cats, with an Egyptian theme.
BossHunters
29. Aug 2016 · 21:34 UTC
Great game. I like the font.^^
Ilseroth
29. Aug 2016 · 21:47 UTC
You know it's been a long time since I played space invaders, thanks for that. Is it odd that I knew it was Bastet before I read the description?
Amine Tcherak
30. Aug 2016 · 16:29 UTC
Realy cool game good job
publicidadeba
01. Sep 2016 · 14:50 UTC
The weapon was the best part :D
Bom ver brazucas baianos fazendo joguinhos!
Madsj
04. Sep 2016 · 17:28 UTC
I would personally prefer if the player moved faster, the cats dealt more damage - and the enemy shots were faster as well to compensate.

The art style could also be more coherent because the resolution seems to vary among some of the assets, and the color palette could be more focused. A video I discovered some time ago talks about
this if you are interested: https://www.youtube.com/watch?v=34sAfLi9YLE