World of Beatrice, the girl next door by Lyszie

[raw]
made by Lyszie for LD30 (COMPO)
This is a storytelling game about Beatrice, the girl next door.

By living the life of Beatrice, the player is (hopefully) able to connect their own reality to the old-fashioned reality women face in the modern world. This game is for ladies and gents alike, in the hope that ladies will know they are not alone and the gents will experience this reality they might not know. In the hopes of a better world for everyone :)

Ratings

Coolness 70% 3
Overall 3.09 676
Audio 1.69 947
Fun 2.69 860
Graphics 2.68 825
Humor 2.15 679
Innovation 3.00 677
Mood 3.34 264
Theme 3.12 662

Feedback

ViliX
25. Aug 2014 · 05:26 UTC
The connection was unclear at first, but it's a lovely story :)
Boodog
25. Aug 2014 · 05:27 UTC
Nice job!
fserb
25. Aug 2014 · 05:28 UTC
Amazing idea. And I really enjoyed the image :) super cute. <3
stimpact
25. Aug 2014 · 05:28 UTC
This is the first game I've ever played that used Twine. I like your taken on the theme of 'Connected Worlds' to connect the player with others in the same world. The theme is especially relevant with all the things blowing up in games development this week. Nice concept, well done :)
ninjascript
25. Aug 2014 · 05:30 UTC
Poignant.
miwuc
25. Aug 2014 · 06:23 UTC
Cute and depressing, but that's the point. I would have liked it to be longer!
micdoodle8
25. Aug 2014 · 06:24 UTC
Nice job. Very interesting non-linear story.
jas7229
25. Aug 2014 · 06:32 UTC
What a story! I really love the progression through life choices and the way I could feel connected to choices I was making in the game.
Franklins Ghost
25. Aug 2014 · 06:43 UTC
Nicely written and thought the way you used the twine engine was great. Enjoyed reading this and seeing what would occur from my decisions.
kadybat
25. Aug 2014 · 07:00 UTC
My favorite part about Twine is the way it can make a person feel someone else's lived experience and this is a shining example of that potential. Well done!
kadybat
25. Aug 2014 · 07:01 UTC
A defining game for the Twine platform. On an 'objective/measurable' level, Twine games are technically basic, but this game's writing is incredibly poignant and transports the player somewhere else.
royvanrijn
25. Aug 2014 · 07:28 UTC
How very different! Now I regret everything in life...
Snuux
25. Aug 2014 · 07:36 UTC
Amazing!
Lars Faust
25. Aug 2014 · 07:53 UTC
Short but good.
dunin
25. Aug 2014 · 15:48 UTC
life is hard...
poor Beatrice
lorniebear
26. Aug 2014 · 14:49 UTC
The story is so depressing!
Aumni
26. Aug 2014 · 20:26 UTC
Nice story!! I enjoyed it :]
TrickFishPie
26. Aug 2014 · 22:29 UTC
I'm depressed now :(

Good job though :)
bluemaroo3
27. Aug 2014 · 14:13 UTC
Very moving. Lovely little twine game :)
JaJ
27. Aug 2014 · 14:18 UTC
Well done! :D
McFunkypants
29. Aug 2014 · 00:12 UTC
Interesting. I liked the font and the choices, and just wish there was more to it. Good work!
mrexcessive
29. Aug 2014 · 14:40 UTC
Hi there. Loved your story, ended up with baby and no sleep ... Nice presentation. Shame no background music to score... but not sure if Twine can do that ? Good job!
grayhaze
30. Aug 2014 · 12:25 UTC
Beautifully written and very revealing on multiple play throughs. Well done! :)
EncryptedCow
31. Aug 2014 · 18:51 UTC
Nice job. It was pretty good te first couple play throughs, but after that I started realizing that sometimes taking either choice in some spots will lead you to the same thing. (Saying Yes or No to Coolio still results in you guys together.) I think if you were to open it up more with some different endings it would work a lot better.
Snoother
03. Sep 2014 · 15:49 UTC
Engagingly written and has an important message that's clearly presented. I like that you've highlighted both sides of the prejudice: the stupid expectations for woman to aspire to marriage and disproportionately fulfil childbearing roles, but also the condescension sometimes directed towards women who do, for many reasons, end up in 'traditional' roles.

On the negative side, and this has been said so I won't swell on it, the choices could maybe be a bit more profound. A lot of the time the choices redirect to one set path -- or is that part of the message too? The inevitability of it all, how it can't be escaped?
jacklehamster
07. Sep 2014 · 19:08 UTC
So every path has a sad ending?
Dohan
08. Sep 2014 · 16:49 UTC
Interesting entry. I've played it several times to see other paths and I found how a couple of choices leads to the same results a bit disappointing (specially the one saying 'no' to Coolio), but the story kept me hooked.
GrooveMan
14. Sep 2014 · 00:02 UTC
I love that underneath the soft aesthetics, the commentary is incredibly sharp-toothed. I particularly like how you used the nature of Twine branching stories and that the player was likely to play through again to work in the theme.
Larzan
15. Sep 2014 · 21:47 UTC
Short but good. I like the intimate touch it has. Although it is about a female protagonist i think that everybody can see a bit of his / her own life in there, wanting to live your life a certain way but colliding with society / partners / fate which seem to push in the other direction.
Thumbs up!