Schrodinghost by Carduus
SCHRODINGHOST !
Just click everywere, hell yeah, it's a Point & click!
mass bugs, and no preloader...
10Mo, could be a bit long , sorry y_y, please wait a bit :)
BUT DAMMIT WE DID IT! AND YOU CAN FINISH IT!
We were very short on time because Point& click game seems to be "simple" to make, but for us... It was not. Not because it is technically hard, there is no big deal with that, but those kind of game need a huge and nice thought code architecture, in our case, it was only chaos!
Nevertheless, we are very proud, and we had so much fun with Schrodinghost!
We hope that you will feel the hapiness and the soul we tried to introduce in this game in spite of its defaults.
Some stuff has been rushed (really rush a LD ? no joke! )and some of gameplay we imagined were cutted in intend to have our game ready on time.
Code & blood tears: looPing + flashPunck
Music, Storytelling, distraction, Jim Beam Whiskey: Valmont de Ragondas
Graphics flood: Carduus
We will make some post compo typos corrections today (text that does not display correctly, bugged feedbacks... we hope that you'll not feel it unfair, no feature will be added, we'll maybe do a post compo version for that.
Just click everywere, hell yeah, it's a Point & click!
mass bugs, and no preloader...
10Mo, could be a bit long , sorry y_y, please wait a bit :)
BUT DAMMIT WE DID IT! AND YOU CAN FINISH IT!
We were very short on time because Point& click game seems to be "simple" to make, but for us... It was not. Not because it is technically hard, there is no big deal with that, but those kind of game need a huge and nice thought code architecture, in our case, it was only chaos!
Nevertheless, we are very proud, and we had so much fun with Schrodinghost!
We hope that you will feel the hapiness and the soul we tried to introduce in this game in spite of its defaults.
Some stuff has been rushed (really rush a LD ? no joke! )and some of gameplay we imagined were cutted in intend to have our game ready on time.
Code & blood tears: looPing + flashPunck
Music, Storytelling, distraction, Jim Beam Whiskey: Valmont de Ragondas
Graphics flood: Carduus
We will make some post compo typos corrections today (text that does not display correctly, bugged feedbacks... we hope that you'll not feel it unfair, no feature will be added, we'll maybe do a post compo version for that.
Ratings
| Coolness | 48% | 1265 |
| Overall(Jam) | 4.35 | 5 |
| Audio(Jam) | 4.53 | 1 |
| Fun(Jam) | 3.96 | 29 |
| Graphics(Jam) | 4.87 | 1 |
| Humor(Jam) | 4.25 | 11 |
| Innovation(Jam) | 3.64 | 99 |
| Mood(Jam) | 4.28 | 7 |
| Theme(Jam) | 3.77 | 95 |
Your assets are amazing, the stealth sections were fun, and I loved the idea of astral-projecting yourself into the electrical socket. Thank you for the game!
Also an original and really well thought idea of the use of the schrodinger's cat concept.
Amazing work, Bravo !
Bug (+spoiler) : on the last sequence the first time I clicked on the plug for the anvil shrodinger was walking without moving. After that with a second click the anvi lanim played but shrodinger stayed in that stance ( no death anim or splash, just walking )
I have only a few minor complaints about the glorious package that is this game (apart from the obvious typos). In the first screen I got Maru to run in place and the controls were somewhat stiff all over the place (the ghost controls were fine though). The ham and the anvil not having a cool falling animation also broke the illusion somewhat. Really nice entry especially when it comes to the aesthetics!
Anssi@MooseflyGames
Really enjoyed that game! Lovely graphics! And all the details. And I even like the music. Really, really good!
Liked the effects and animation quite a bit. Wow again.
Amazing quality! The graphics and the music are superb!
The game is really fun and funny, even with few possible interactions (for a point-and-click). Even the passages were you had to wait and move cautiously were fun because of the animations.
Congrats! =D
Love the animations and the music!
Great game! :)
Simple, but I stay on room to see and listen...
(and remind-me ghost trick too...)
I liked your use of shredinger's cat
Wasn't that fun but it sure was funny huh
Graphics are great
The gameplay serves to tell the story, so props on that!
this is really awesome! i really like the visuals and the story of this. this was fun.
really hoping to see this game in the future!
great job! :D
Love Quotes, Graphics, and great idea for the theme.
Great writing, beautiful art. Fantastic.
Got stuck in the last scene (just started clicking around randomly, where'd that anvil come from?)
we'll try to do better next LD in december!
This plays like a dream, but if I was to suggest anything it would be a little more consistency to what you can interact with in Ghost Mode - all the switches are in red and that makes sense, but I fell the electrical sockets should be too.
Thanks for making this! It was real cute.
...come to think of it, it really is like Ghost Trick. O.o"
Sure I wouldn't mind seeing more of that...
What i liked :
- The subjet you choose (Schrodinger) and the atmosphere you built around
- The realization, it's neat and really playable.
- The cat narration
- Musics and sounds
- Graphics and animations
- The difficulty (pretty well balanced imo)
What imo could be improved :
- The ending. An anvil ? Really ? There was better to do !
- Your game description. It's alot better than announced, don't talk about bugs (didn't see one, but maybe it was correcteed by the time ?), just keep the positive part, even if you think your game doesn't deserve too much praise. You can still highlight the parts your proud of and keep that humble approach without the negative points =)
A very good overall, thanks for the game !