Spirit Shift by RhythmLynx
Spirit Shift is a multi-dimensional infinite runner.
Control the spirit forms of three worlds and use your Shift power to escape the collapse. Use your Dash power to blast through obstacles and don't forget to Shift again before time runs out! If you dash through an obstacle you can dash and jump again in mid air.
A or K to jump.
S or L to dash.
Space to world shift.
M to mute/unmute.
Art:
Cameron Moore - @_illucam
Tobias Cook - tghcook@gmail.com
Programming:
Connor Halford - codetrip.weebly.com
Rachel Crawford - @nershly
Music:
"Eternal Wings" by Mokhov via Beatpick.com
Made using GameMaker Studio and Photoshop. Everything was made within the 72 hours except the background music. This is the first jam for some and second for others, and it's the first time we've worked together.
Control the spirit forms of three worlds and use your Shift power to escape the collapse. Use your Dash power to blast through obstacles and don't forget to Shift again before time runs out! If you dash through an obstacle you can dash and jump again in mid air.
A or K to jump.
S or L to dash.
Space to world shift.
M to mute/unmute.
Art:
Cameron Moore - @_illucam
Tobias Cook - tghcook@gmail.com
Programming:
Connor Halford - codetrip.weebly.com
Rachel Crawford - @nershly
Music:
"Eternal Wings" by Mokhov via Beatpick.com
Made using GameMaker Studio and Photoshop. Everything was made within the 72 hours except the background music. This is the first jam for some and second for others, and it's the first time we've worked together.
Ratings
| Coolness | 47% | 1319 |
| Overall(Jam) | 3.55 | 168 |
| Audio(Jam) | 3.36 | 246 |
| Fun(Jam) | 3.11 | 338 |
| Graphics(Jam) | 4.32 | 60 |
| Humor(Jam) | 2.80 | 231 |
| Innovation(Jam) | 3.46 | 168 |
| Mood(Jam) | 3.60 | 139 |
| Theme(Jam) | 3.75 | 103 |
If the jumps changed height depending on how long you held the button, that would help a lot. As it was, so often I was put in certain-death situations and could only spam the change-world button and pray. I could barely work to time my jumps on the foreground layer, let alone pay any attention to the back.
Good game but can be improved in so many ways in the future. :)
@dickpoelen - The zoom took AGES
@dadman - Cameron spent the whole jam animating, glad you can tell :)
@borgi - Thank you!
@adrenalinehigh_Jam - Toby did all the environment artwork and has the current high score of 3458!
@arhpositive - I (Connor) sucked for ages, eventually it just kind of 'clicks'
Again, thank you!
@TeamQuadratic - Takes a long time for it to 'click', probably too long for a LD game
@Rage Paint - Thank you very much, the deer gave Rachel no end of problems...
@xxmicloxx - Cheers :)
@cstudios - That's very kind of you. Originally each character was just going to be a creature suited to that world, with the fox belonging to the forest world. The creature for the fire world was going to be a komodo dragon or monitor lizard, but Cameron realised the run cycle would look boring, so we moved the fox to the fire world and added the deer. That's when the idea of each creature being the 'spirit animal' for their world took hold
@BroCade - Thanks!
@elefantopia - Thank you :)
@mystakin - Thanks, there's now a post about the view shifting here: http://www.ludumdare.com/compo/2014/09/09/world-transitions-manipulating-viewports-in-spirit-shift/