Planet Sweeper by pansapiens
TL;DR: Left click to try and find planets. It's a bit like Minesweeper meets Battleships in space.
You are a member of the elite Planet Sweeper team, tasked with discovering new planets throughout the galaxy. Fire anti-graviton bursts to detect gravity wells and discover new worlds - but don't delay - there are other entities within the galaxy also searching for planets to colonize.
= How to play =
* Click the left mouse button to fire anti-graviton particle bursts.
* Try to click on a planet to discover it.
* Watch the flow of particles to detect the location of planets - anti-gravitons are repelled by mass and take a path around or away from gravity wells.
* You may fire one anti-graviton burst each turn, after which your turn ends.
* Turns last a maximum of 15 seconds before the opposing players turn automatically starts.
* Anti-graviton bursts leave a zone of depletion that prevents another burst being fired in the vicinity for the next turn.
* The first player to discover 16 planets wins.
[Minor bug note: It looks like if you miss your turn, the AI (and UI popups) go a bit haywire .. so don't miss your turn :) -- thx MarekkPie for uncovering this]
= Notes =
The AI cheats a little, but I've also tried to make its moves somewhat plausible.
There are two game modes - Human vs. AI, and a local Human vs. Human mode. For the local two player game, each player needs to pass the mouse to the other player when their turn is done. This is a bit of a dumb way to do a two player game, but the ultimate intention is for players to take turns when sharing a tablet device (or use gamepads and/or network play).
= Credits & tools =
All code from scratch, except for generic stuff from my base code repo (SoundManager, MusicManager, SiteLock, Autoscreenshot from https://github.com/omgwtfgames/unity-bowerbird) and libraries (NGUI, GoKit, LeanTween, TouchScript [unused], Chevy Ray's great little ObjectPool, CSharpMessengerExtended).
Music made with NodeBeat, extra synth tone sfx made with Abelton Live 8 (Pad-Sweet Meditation).
I basically followed compo rules except for two sound effects that I couldn't be bothered making new versions of in bfxr ... oh, and having a relaxed jam by taking 72 hours.
The font is Orbitron Black.
You are a member of the elite Planet Sweeper team, tasked with discovering new planets throughout the galaxy. Fire anti-graviton bursts to detect gravity wells and discover new worlds - but don't delay - there are other entities within the galaxy also searching for planets to colonize.
= How to play =
* Click the left mouse button to fire anti-graviton particle bursts.
* Try to click on a planet to discover it.
* Watch the flow of particles to detect the location of planets - anti-gravitons are repelled by mass and take a path around or away from gravity wells.
* You may fire one anti-graviton burst each turn, after which your turn ends.
* Turns last a maximum of 15 seconds before the opposing players turn automatically starts.
* Anti-graviton bursts leave a zone of depletion that prevents another burst being fired in the vicinity for the next turn.
* The first player to discover 16 planets wins.
[Minor bug note: It looks like if you miss your turn, the AI (and UI popups) go a bit haywire .. so don't miss your turn :) -- thx MarekkPie for uncovering this]
= Notes =
The AI cheats a little, but I've also tried to make its moves somewhat plausible.
There are two game modes - Human vs. AI, and a local Human vs. Human mode. For the local two player game, each player needs to pass the mouse to the other player when their turn is done. This is a bit of a dumb way to do a two player game, but the ultimate intention is for players to take turns when sharing a tablet device (or use gamepads and/or network play).
= Credits & tools =
All code from scratch, except for generic stuff from my base code repo (SoundManager, MusicManager, SiteLock, Autoscreenshot from https://github.com/omgwtfgames/unity-bowerbird) and libraries (NGUI, GoKit, LeanTween, TouchScript [unused], Chevy Ray's great little ObjectPool, CSharpMessengerExtended).
Music made with NodeBeat, extra synth tone sfx made with Abelton Live 8 (Pad-Sweet Meditation).
I basically followed compo rules except for two sound effects that I couldn't be bothered making new versions of in bfxr ... oh, and having a relaxed jam by taking 72 hours.
The font is Orbitron Black.
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.63 | 126 |
| Audio(Jam) | 3.34 | 255 |
| Fun(Jam) | 3.57 | 108 |
| Graphics(Jam) | 3.78 | 221 |
| Innovation(Jam) | 4.14 | 24 |
| Mood(Jam) | 3.66 | 121 |
| Theme(Jam) | 3.43 | 260 |
The AI might be cheating a bit, but I still managed to win! Hooray for the human race :D
It's almost like meditating ;)
This game is a lot more fun when it works! I think it might be the best game I've played this LD. Nice work!
Thanks for your suggestions on our game! I'm getting around to working on a post-compo version. I've already implemented green planet depletion, but I hadn't thought of red planets killing you instantly - thanks :)
- Qualia