Multiverse Siege by chartinboy
(Note - The web version works, but not as well as the Windows version. If you use it, I highly recommend going fullscreen.)
A physics based game of destroying a giant castle and saving the world.
Sadly this ended up as more of a tech demo than a full game, but ah well.
You control a cannon, with multiple ammo types. With this cannon, you need to blow up the castle of the invaders from the past, with their deadly catapults, and the starships that have flown in from the future. Yeah, that's pretty much the story.
I chucked a few quickly generated tracks in there to pass the time, but I'm afraid no proper sound effects.
The original plan was a turn based catapult to cannon style siege game, with a fortress building mode. Shockingly and completely uncharacteristically, I aimed a little high for a 48 hour jam, and had to dial back a bit.
A physics based game of destroying a giant castle and saving the world.
Sadly this ended up as more of a tech demo than a full game, but ah well.
You control a cannon, with multiple ammo types. With this cannon, you need to blow up the castle of the invaders from the past, with their deadly catapults, and the starships that have flown in from the future. Yeah, that's pretty much the story.
I chucked a few quickly generated tracks in there to pass the time, but I'm afraid no proper sound effects.
The original plan was a turn based catapult to cannon style siege game, with a fortress building mode. Shockingly and completely uncharacteristically, I aimed a little high for a 48 hour jam, and had to dial back a bit.
Ratings
| Coolness | 66% | 3 |
| Overall | 2.86 | 890 |
| Audio | 2.43 | 701 |
| Fun | 3.23 | 390 |
| Graphics | 3.00 | 615 |
| Humor | 2.54 | 413 |
| Innovation | 2.40 | 1043 |
| Mood | 2.53 | 929 |
| Theme | 1.86 | 1163 |
I really liked the multiple ammo types with different cool downs. Although I felt using the explosion shot meant a sure win (or the buckshot for that matter).
It was a bit confusing seeing the alien ships shooting up that high and I lose health but I understand it is the 48 hours thing :D.
All in all, it was fun shooting stuff and having them break down like that and the multiple types of weapons kept the effect fresh. The way you added the story was hilarious enough to have some humor into it too XD
Well done :D
I know it's not much of a game yet, that's why I said as much in my description above!
Well done!
Good work!