Wordkey by Draakhex

[raw]
made by Draakhex for LD36 (COMPO)
Known bugs:
Sometimes the player collides with the Health AND the treasure when trying to take it head on (so by pressing W); simply go around it and take it from the side (either walk over it with A or D, probably backwards with S also works), sorry for the inconvenience.


*Resolution is set to 1024x768*

You are a treasure hunter adventuring in a dungeon whose doors are protected by an ancient technology that locks them with some sort of password; you will have to guess them and make your way to the treasure room.

Feedback

elli
30. Aug 2016 · 00:02 UTC
Nice idea! And it seems educational as well!
I found the core gameplay quite hard, as there is very limited life and no clues at all as to what the word is. Also, it allows you to guess the same letter more than once, reducing your health further, which makes it even harder! The movement is not very smooth - Unity should provide the tools to make that easy - a more traditional movement scheme would suit this well.
doublesquare
30. Aug 2016 · 00:16 UTC
I like word puzzles in this style (Hangman/Wheel of Fortune) and they functionally worked. I died to the 2nd or 3rd attempted 5-letter word each time. I saw the health, but couldn't figure out how to pick it up. The movement is a little clunky, a couple of times I was able to unintentionally move into/through a wall. I think I would've liked a 2nd letter revealed, or maybe something with the UI letters to show which letters the solution isn't. Good job with the submission!
TiByte
30. Aug 2016 · 00:20 UTC
I like the idea and the game definitely works.
It's hard to guess -I- or similar words, because it feels like you can't even memorize possible words or patterns in them. (can you?)

Is it possible to make the movement "faster" the interrupts while walking around make the game feel jittery, even though it runs at a normal framerate.
Vaiaphraim
30. Aug 2016 · 00:34 UTC
This is really a hard game... To find the health, you need to unlock it first - it's a risky thing to attempt :)

I also agree with the above comments, that already used letters should have some indication. The movement mechanics are really unique. I somehow like the tilebased approach, but I'd prefer a smoother transition (and the ability to keep holding a key to move).

In any case, it was really fun to guess the hidden code behind the wheels :)
Elit3dGaming
31. Aug 2016 · 01:20 UTC
Very difficult. I feel like its similar to hangman which is a neat idea. Love the concept. I feel that there should be a different penalty rather than losing health. Great game though, nice work!