Wordkey by Draakhex
Known bugs:
Sometimes the player collides with the Health AND the treasure when trying to take it head on (so by pressing W); simply go around it and take it from the side (either walk over it with A or D, probably backwards with S also works), sorry for the inconvenience.
*Resolution is set to 1024x768*
You are a treasure hunter adventuring in a dungeon whose doors are protected by an ancient technology that locks them with some sort of password; you will have to guess them and make your way to the treasure room.
Sometimes the player collides with the Health AND the treasure when trying to take it head on (so by pressing W); simply go around it and take it from the side (either walk over it with A or D, probably backwards with S also works), sorry for the inconvenience.
*Resolution is set to 1024x768*
You are a treasure hunter adventuring in a dungeon whose doors are protected by an ancient technology that locks them with some sort of password; you will have to guess them and make your way to the treasure room.
| Web | https://draakhex.itch.io/wordkey |
| Source | https://mega.nz/#!B94l0Bgb!36IFoIoW_dBKT5XU5iPNuxeEzyjiq2iSVwkntxSCNEY |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111552 |
I found the core gameplay quite hard, as there is very limited life and no clues at all as to what the word is. Also, it allows you to guess the same letter more than once, reducing your health further, which makes it even harder! The movement is not very smooth - Unity should provide the tools to make that easy - a more traditional movement scheme would suit this well.
It's hard to guess -I- or similar words, because it feels like you can't even memorize possible words or patterns in them. (can you?)
Is it possible to make the movement "faster" the interrupts while walking around make the game feel jittery, even though it runs at a normal framerate.
I also agree with the above comments, that already used letters should have some indication. The movement mechanics are really unique. I somehow like the tilebased approach, but I'd prefer a smoother transition (and the ability to keep holding a key to move).
In any case, it was really fun to guess the hidden code behind the wheels :)