Blue Screen by varun

[raw]
made by varun for LD30 (COMPO)
Travel between cyberspace and the real world.

Controls:
Real World - WASD to Move, Q/E to Lean, Shift to Crouch, and Click to Interact
Cyberspace - WASD to move, Q/E to Roll, and Click to Shoot

Ratings

Coolness 100% 1
Overall 3.77 102
Audio 3.32 213
Fun 3.42 260
Graphics 3.86 146
Humor 2.45 476
Innovation 3.82 125
Mood 3.63 112
Theme 4.16 24

Feedback

FacticiusVir
25. Aug 2014 · 01:47 UTC
I really love the theme and the look...but I'm stuck in the first cyberspace area. When I get to the other end of the passage and click the other cylinder, I just go back to the terminal where I started...
Elforama
25. Aug 2014 · 03:22 UTC
Awesome idea. The mood of both worlds are done very well.
ShadowStryker
25. Aug 2014 · 03:24 UTC
Very good game, I love what you did with the wireframe cyberspace.
matthias_zarzecki
25. Aug 2014 · 03:26 UTC
Nice work with the line-drawing :D
Demorro
25. Aug 2014 · 03:27 UTC
A really creative idea. Love it.
Bemmu
25. Aug 2014 · 03:28 UTC
Very impressive work for 48 hours. It's amazing that you managed to model all this given the limited time and include sound and music as well. The enemies even seem to only react when they can see the player. I guess this is what it looks like when you get really familiar with Unity. Attempting this with something like Flash, I would probably be stuck just trying to get my rotation matrix to work for the first few hours :)

To me the game was pretty difficult though. I could get from the computer to the tablet computer on the desk, but from there couldn't proceed anymore as the red spheres would always get me.
siat
25. Aug 2014 · 03:36 UTC
Neat idea! It was tough to tell what areas were wall in cyberspace. The graphics were amazing, did you really design that all in 48 hours?
BoskoSokolov
25. Aug 2014 · 03:43 UTC
Cool game my man
AndyBrown
25. Aug 2014 · 03:44 UTC
Wow, that was really well done! The cyberspace part reminded me of playing Descent, so much fun! I was a bit confused on what to do after flipping the two switches, but I eventually made it through to the end.
DoobieDoctor5000
25. Aug 2014 · 03:51 UTC
I suppose if my laptop didn't suck, and if I wasn't using a laptop, this game would be a lot easier to control. I really lose my sense of direction in Cyberspace.

The music was great, and the overall theme was pretty cool and TRON-ish. The mouse-sensitivity was way too high for a touch-pad, especially on a junky laptop like mine. Great effort and cool graphics!
Cheshyr
25. Aug 2014 · 03:57 UTC
Interesting idea. I like the visual queues between worlds, and the old-school stylings.
ENDESGA
25. Aug 2014 · 04:58 UTC
Oh man that was a cool game to play :D
Geckoo1337
25. Aug 2014 · 05:56 UTC
Awesome idea. The mood of both worlds are done very well. Good game ++
phasebeta
25. Aug 2014 · 06:15 UTC
Cool concept actually. I like going inside electronics. Pretty impressive for the time given actually.
donan
25. Aug 2014 · 06:18 UTC
Good work :D
shico
25. Aug 2014 · 06:18 UTC
I'm having a hard time dodging any attacks in cyberspace, So I just keep dieing. Is there really any point to rolling? It just seems to make you spin in midair.
MrTedders
25. Aug 2014 · 06:22 UTC
nice use of the theme! Great work!
Tanner
25. Aug 2014 · 06:27 UTC
Really nice game. I like it.
stimpact
25. Aug 2014 · 06:31 UTC
Cool concept, name, intro, music, artwork... This whole thing oozed polish. Excellent work.
Techblogogy
25. Aug 2014 · 06:33 UTC
Nice game bro. Although shooting feels a bit wierd
vinhuman
25. Aug 2014 · 06:39 UTC
Really cool look. I think a game like this could be CRAZY in multiplayer. People popping out of electronics devices and stuff, would definitely be interesting.
Suvidriel
25. Aug 2014 · 06:54 UTC
Awesome :) really liked the style and atmosphere. Kinda difficult though.
maloki
25. Aug 2014 · 06:54 UTC
Sometimes movement is on the slow side, but overall I like the game. :D I love how you can roll! The cyberspace area can be a little disorienting, but it worked fine. Good job on this! :D
Akurn
25. Aug 2014 · 07:08 UTC
Really dig the concept, the wireframe levels were a bit confusing at first (maybe some transparent surfaces / depth perception would have helped?), but still really cool! :)
LaFleur
25. Aug 2014 · 07:12 UTC
This is absolutely fantastic! Great job!
tmpxyz
25. Aug 2014 · 07:22 UTC
The wireframe rendering looks quite interesting :)
Joshua_S
25. Aug 2014 · 07:29 UTC
Love the wireframe renders. I would just did not like how sometimes when you switch to the cyber world you start getting shot immediately. The spawn camping is real.
jsmars
25. Aug 2014 · 08:40 UTC
Really well done entry and challanging, nice job! A bit frustrating to get killed far in tho an not always sure what is shooting at you.
ArthurMaker
25. Aug 2014 · 08:54 UTC
REALLY NICE ARe you Sure You Made It In 48 Hours????
MerlijnVH
25. Aug 2014 · 09:53 UTC
That's awesome! I love the concept and style. Very System Shock.
wolfmother
25. Aug 2014 · 10:09 UTC
Absolutely beautiful.
Holding off rating until someone can tell me that this is 100% original work done entirely in the given timespan -- not that I doubt you! Just want to be sure :3
soyliquid
25. Aug 2014 · 10:13 UTC
Excellent visuals each world and interesting game design.
Good game!
DustyStylus
25. Aug 2014 · 11:17 UTC
Great use of the theme, well done. Quite difficult though, some of the red cones are just immune to gunfire?
TagliatL
25. Aug 2014 · 11:45 UTC
Really cool ! The final boss is not that hard but it's ok because that way you can finish the game :D
Loved the game, the infiltration part and the shooter part in the virtual world. It's cool !
I just had some problems to know where I had to go in the real world and where I was in the virtual one but it's ok, you get used to it !
Beard
25. Aug 2014 · 12:37 UTC
I like the concept, but would like to have seen more interaction between the two worlds. Looks great!
Robinerd
25. Aug 2014 · 13:03 UTC
Wow, this is really cool great work on the visual and sound design. Did you really model all this in only 48 hours? That's great! Smooth controls.
cmayhem
25. Aug 2014 · 13:22 UTC
Really cool concept and the cyberspace is trippy.
ninjascript
25. Aug 2014 · 13:29 UTC
Cyberspace is a dangerous place! The guards voices were extremely difficult to understand but the art and concept are awesome!
Clavus
25. Aug 2014 · 14:08 UTC
Managed to reach the end. That was a really solid game! Good concept and execution. The cyber enemies surprised me a few times because they were positioned right after a transition, but for the rest the level design was great. Nice work!
cacciatc
25. Aug 2014 · 15:00 UTC
Wow.
Laddo D
25. Aug 2014 · 15:28 UTC
very clever
tiff
25. Aug 2014 · 16:14 UTC
Really nicely done!
Macocco
25. Aug 2014 · 19:02 UTC
Great game, really difficult tough. I had the impression that shooting stuff in the cyber world didn't have any effect. I really liked the roll feature though :)
Fanttum
25. Aug 2014 · 19:19 UTC
Great game and great idea. I couldn't get very far in it, but a solid idea and it looked great very trippy.
DragonXVI
25. Aug 2014 · 21:21 UTC
The cyberspace wireframe world was occasionally a bit tricky to navigate, but picked up the mechanics quick enough. Didn't manage to escape though, couldn't figure out what the switch did in the closed room. Nifty idea though, and interesting dual-gameplay mechanic.
nicotuason
26. Aug 2014 · 02:21 UTC
This is the TRON game we deserve
Geckoo1337
26. Aug 2014 · 06:35 UTC
One of my favorite. Graphics are great ++
Pavel
26. Aug 2014 · 11:03 UTC
Great idea. Lot of work for 48 hours. I like the wire graphics.
nonetheless
26. Aug 2014 · 19:13 UTC
Nice cyber world :)
Jupiter_Hadley
26. Aug 2014 · 19:33 UTC
Interesting world! I included it in part 8 of my Ludum Dare 30 compilation video series :) http://youtu.be/_ZcQE6pTBcc
Jaenis
26. Aug 2014 · 19:44 UTC
Wonderful combination, reminded me of Descent and System Shock
MarekkPie
27. Aug 2014 · 03:04 UTC
WE WILL FIND YOU!
Wertle
27. Aug 2014 · 05:37 UTC
Nice job, we gave lots of feedback in the stream which I will not repeat here because it's long but hopefully it was helpful :D
TehSkull
27. Aug 2014 · 06:28 UTC
Woooooow!
Raphy
27. Aug 2014 · 16:18 UTC
Very nice idea, reminds me of the book Neuromancer! I found the virtual world graphics a bit confusing but they matched the "mood". Great job!
Crefossus
27. Aug 2014 · 21:36 UTC
I love how you used the theme. The sneaking aspect was done well and the movement (including the footsteps) added to the suspense. You had crouch but it wasn't really used, I guess it's okay or even fun?

The blue color designating the screens was smart in virtual world.

I like the enemy design of the cones, but the strategy for everything seemed to be the same in virtual world.
udo
27. Aug 2014 · 21:39 UTC
It's hard to figure out what's going on in cyberspace at first, but then it becomes quite fun :) Well done!
AtomicVikings
27. Aug 2014 · 21:47 UTC
so awesome! great job! cyberspace is awesome!
Cryovat
27. Aug 2014 · 21:47 UTC
Nice stealth game. Voice is a bit hard to make out, but really good presentation. :)
Rage Paint
27. Aug 2014 · 21:50 UTC
Cool concept. Glad you had some checkpoints in there, that helped a lot. Didn't figure out I could hold down the mouse button till the end :) click, click, click, click, click, click
IAmSpencer
28. Aug 2014 · 02:08 UTC
Really cool mechanics, and it felt pretty awesome in 'cyber-space' great job!
LTPATS
29. Aug 2014 · 03:00 UTC
Sweet game, I really liked the overall style and atmosphere a lot. The sound effects for traveling between areas were a lot louder than the music, which was too bad because I really liked the music! In some areas it felt a bit confusing and difficult to navigate, but in a way I felt it fit the mood of the game. I'd definitely like to see more from this if it was ever expanded on! Great job!
Crowbeak
29. Aug 2014 · 12:04 UTC
I love the idea (and the graphics), but the controls feel a little unresponsive.
ElectricSeagull
29. Aug 2014 · 13:35 UTC
Really impressive. The cyberspace part was a bit disorienting for me, but like another commenter I'm using a laptop and tracker pad.
commodoreKid
29. Aug 2014 · 22:09 UTC
Nice concept and quite good execution. One of the most polished 48h I've played so far. Nicely done!
AlexDJones
29. Aug 2014 · 22:48 UTC
I thought the wireframes were a really nice aesthetic touch, and the whole game has a great atmosphere to it! My only criticisms would be that the movement is a little slow, but apart from that, this was a fun game!
Steve | tacospice
30. Aug 2014 · 16:56 UTC
Difficult to get a sense of what's around me in cyberspace what with the completely transparent walls, also I kinda got lost after going in and out of it a couple of times.

On the other hand, the wireframe style is a very cool idea. Maybe the walls could be semi-transparent in the same color as the wireframe pieces?

Also, the enemies react very quickly and sometimes you enter cyberspace and they're right there, so they can be a little tough.

Generally though, the idea of a sneaky fps + cyberspace Descent/Forsaken hybrid is very cool, could definitely turn into something excellent. The "directionless" movement is very cool.

The real world models are also quite nice, and I like the music.
HayManMarc
30. Aug 2014 · 21:53 UTC
Cool wireframe effect, but hard to navigate because hard to see. A map screen would be nice, like in the old Doom game. Strafing up and down also needed. And a speed boost key of some sort. Excellent graphics and great idea for game.
Adam Thompson
30. Aug 2014 · 22:23 UTC
Excellent. I want to see a post-compo version, because I want more! :D Cheers!
barryrowe
31. Aug 2014 · 02:31 UTC
Great concept and look!
Lvyn
31. Aug 2014 · 09:20 UTC
Great idea, I like it ^^
mrexcessive
01. Sep 2014 · 15:35 UTC
Hi there. Love the cyberspace design/models/combat. The sounds are spot on for the time. Couldn't work out how to get to final part of cyberspace map. Good job!
Tom Gardiner
02. Sep 2014 · 16:53 UTC
Takes a while to get used to, however I really like the wireframe graphics! I'm not sure if the difficulty was a little to high though
vividhelix
06. Sep 2014 · 16:20 UTC
Very cool idea, the cyberspace needs some visual love though - either add some transparent textures to the walls or make the lines fade out in the distance, it was hard to get depth perception and very easy to get lost...
Traumendes_Madchen
12. Sep 2014 · 12:35 UTC
Interesting concept ! Too bad that cyberspace hurts my eyes so much X).
apiotrw
13. Sep 2014 · 14:07 UTC
Great idea