Pharaoh's Diamond by Lojchin

[raw]
made by Lojchin for LD36 (COMPO)
This game is about treasure-hunter, which explores Pharaoh's Tomb.
Get to the Ancient Diamond, avoid Monsters, solve classic Sokoban puzzles.


Made using:
Game Maker Studio, BFXR.

Controls: Arrows to Move. R to restart.

Feedback

FaeLD
29. Aug 2016 · 08:52 UTC
That was cute! Gets hard at times
lonesurvivor
29. Aug 2016 · 09:04 UTC
Nice little sokoban clone. What I find a bit weird, is that you have so many keys in the levels while you need only a few.

The graphics could need some improvement, also the movement feels to slow. Oh yeah, and I got stuck on a boulder while moving it towards an enemy.
svyatozar
29. Aug 2016 · 20:12 UTC
It works in Wine on Linux! Way to go!
Xakkar
30. Aug 2016 · 10:58 UTC
Cool game =)
Kitkom
30. Aug 2016 · 11:22 UTC
Cute art, Cute game.
And the design of levels is ....... well relaxing
nice work
Amine Tcherak
30. Aug 2016 · 11:25 UTC
Very Nice i love your Game Good Works )=
MewSoul
30. Aug 2016 · 11:45 UTC
Nice way to go for a Sokoban game! As lonesurvivor said sometimes they're more keys than needed, maybe just trying to fit what's necessary would be nice. :)

I also got the glitch where I've been stuck in the rock, it happened when I was pushing it and that it collides with a monster.
yotam180
30. Aug 2016 · 11:55 UTC
Cute game! The style of the gameplay reminds me a little of the Scratch gaming engine. It's simple but it works. The game (at least in the 3-4 first levels) is easy and fun to play (didn't go any further than this). Cute game, Cute art, sound effects are a little annoying - could do better ;) But overall of the game is good!
I had fun playing this!
lordvorath
30. Aug 2016 · 12:16 UTC
Very nice! Starts simple and gets quite difficult.
Some funky collisions sometimes but other than that it's quite good!
Lênon Kramer
30. Aug 2016 · 13:11 UTC
Interesting puzzle game, but too easy on first levels, and then there is one a little too hard (the one with enemies on all lines and columns).
simple_blue
30. Aug 2016 · 23:38 UTC
Cool game. Keep up the good work. I would say to fix the Title on the game to actually be the game name, as well as the You Die screen, and possibly change the text to: "You died!".
Diptoman
30. Aug 2016 · 23:49 UTC
Nice use of Sokoban puzzling. The graphics could use some touching up, but the puzzles were pretty good. I would say this game would benefit from a faster grid movement speed - at this moment it kind of "lags" after key input. Good work overall!
Kazik_210
31. Aug 2016 · 08:59 UTC
This game not as easy as i thought on the beginning, good job!
Rakart
31. Aug 2016 · 11:38 UTC
I gave up on the level where the ennemies are all aligned (in a corner), I can't figure out how to win it. I tried starting with the slow one and progressing door by door from the end but at a moment even going as fast as it is humanly possible I still die.

The graphics could be a little bit less rough too.
Congratulations on your entry, keep up the good work.
TerraCottaFrog
05. Sep 2016 · 15:17 UTC
Cool take on sokoban. Puzzles are fun, although there should be no more keys than necessary. Movement was also a little slow.

But use of enemies to add a real time aspect to this type of puzzle is really cool.

Good work.
Erkberg
12. Sep 2016 · 21:22 UTC
A nice little puzzle game, there were two things that really puzzled me though: One was that it was always very, very easy to get to the exit until a certain stage where I did not know how to win (the one with all the enmies lines up behind locks).
Graphics are obviously pretty simple, but I like seeing something like this way more than the thousandth game with geometric shapes :)
Good job overall!