The Lion's Song by LeafThief
The Lion's Song is a point & click Adventure Game.
The game is set in the early 20th century. You play as Wilma, a young composer who has been sent into the wild nature of the Austrian Alps to complete her greatest composition so far...
CONTROLS: Mouse
!Important Note!
Linux: It should be possible to run the game via wine, however I have not verified this.
Resolution: Some people reported that they weren't able to see anything and the whole game looked "Zoomed-in". I suspect it could've something to do with color-depth and thus made a 32-bit build. It is essentially the same game but maybe it helps!
Art, Code, Writing, Music and Sfx by @leafthief
Get in touch if you liked the game, I'd love to hear your feedback and where I could improve!
The game is set in the early 20th century. You play as Wilma, a young composer who has been sent into the wild nature of the Austrian Alps to complete her greatest composition so far...
CONTROLS: Mouse
!Important Note!
Linux: It should be possible to run the game via wine, however I have not verified this.
Resolution: Some people reported that they weren't able to see anything and the whole game looked "Zoomed-in". I suspect it could've something to do with color-depth and thus made a 32-bit build. It is essentially the same game but maybe it helps!
Art, Code, Writing, Music and Sfx by @leafthief
Get in touch if you liked the game, I'd love to hear your feedback and where I could improve!
| Windows (.zip, 16-bit) | https://dl.dropboxusercontent.com/u/3976458/LD30_TheLionsSong.zip |
| Windows (.zip, 32-bit) | https://dl.dropboxusercontent.com/u/3976458/TheLionsSong.zip |
| Timelapse Video | https://www.youtube.com/watch?v=Sk9w3BEmlXg |
| [Article] on Kill Screen | http://killscreendaily.com/articles/sit-fire-and-listen-lions-song/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923 |
Ratings
| Coolness | 92% | 2 |
| Overall(Jam) | 4.36 | 4 |
| Audio(Jam) | 4.07 | 26 |
| Fun(Jam) | 3.55 | 122 |
| Graphics(Jam) | 4.87 | 1 |
| Humor(Jam) | 3.07 | 158 |
| Innovation(Jam) | 3.46 | 168 |
| Mood(Jam) | 4.71 | 1 |
| Theme(Jam) | 4.24 | 13 |
P.S. Loved your game :D
Such a great game. Also it contains one of my favourite poems. So strong. I just wonder what made Wilma leave the hut. (Or are there other endings?)
So, lots of stars for this game!
the illustration are very nice and your sound design is gorgeous. made the most of its mood for me. also you captured the mood in generally very good (what made the kind of bored feeling in the first place). with every phonecall life came into game. i'm glad i play it to the end, thank you!
However, as I've heard it is possible to start Adventure Game Studio Builds using 'Wine' (for Linus).
Hope this helps.
A wonderful piece of work with a mood which will linger with me. Thank you!
Next, the game needed more of a narrative arc, I suppose. I didn't get a sense that anything was changing, or becoming. Often I'd pick a dialogue option and then the character would say that line, and then the other... so why did I choose? Yes, Wilma becomes closer to Leos, but who are these people? Wilma describes herself as delicate, but that's, well, a very common way to describe women that doesn't tell you much about her in particular. A poetic intellect to be sure, possibly consumptive or hysterical if she *whimpers* on discussion of her writer's block. A young woman sent off into the mountains entirely alone, in *that* era? It's highly unlikely... there should be something about that in there. Talking alone, unintroduced, unchaperoned, to an unknown man on the telephone would be the site of high scandal--in England, at least; it may well have been different in Austria, but from my understanding, not so entirely different.
I wish I had gotten a better sense of the burden of the passage of time, perhaps through some sort of rain SFX or the like. Making a silent game about musical composition is a very interesting choice.
Thank you for all of the food for thought, and for the game. Best of luck in the competition!
I have now removed the link to avoid confusions.
Thanks for your opinion and feedback.
Incredible!
Some of the choices felt a little redundant as a few were
the same choice phrased in a slightly different matter, but
that is the only critique I have for this game.
Great job, a very strong entry and one of the best I've
played this Ludum Dare.
This COULD work but I can't guarantee it, sorry.
I found myself reading the text out loud.
Art and mood are amazing and sounds support this feeling. Very well done!
Awesome graphics, really great sound (minimalistic though powerful -- the tunder really creeped me out), perfect timing & Storyline and interesting characters, which really come to life. Please keep doing such work!
Since you directly asked for things to improve: the scenery could be a little bit more active, e.g. the lamp flickering or some fireflies on the first day. But this is criticism on a very very high level which will not be in the score.
Window mode and filter graphics x3 is perfect!
Other than that, excellent graphics and interesting story. Well done!
(but yes, graphics and writing are strong in this entry)
It would be very cool if the song in the ending would change based on the decisions made.
Also RAWR! ;)
You made me reach for the telephone in the third act. One of many masterful touches. Applause, applause!
However, I do have some criticisms (sorry!). Sometimes it lacks subtlety -- for example with the way you describe emotions and expression, defying that old maxim of 'show, don't tell'. And the prose can at times be a bit too melodramatic for me -- "...form a synergy before his inner eye...", "...warm rain in a flowing autumn's breeze..." etc. When I replayed it also, I found that the choices were sometimes without any effect -- occasionally, if I remember rightly, the character would choose the same thing regardless of the player's choice. I'm guessing that was down to time constraints, but it would be good to maybe flavour the choices a bit more post-LD.
Congrats! :)
It is really, really well told. I was pulled along with it like a leaf in a stream. Just, wow.
Good Work
The rain-imitating background track didn't loop too nicely though, so it got somewhat irritating after a while. Also took me a while to realise I could click on the books during the second day for some reason. Would've also liked for the game to not show any text, if clicking the object didn't do anything. For example when hovering over Wilma it displayed the "myself" text even though clicking her didn't do anything.
Anssi@MooseflyGames