Shifting by ghenoroc

[raw]
made by ghenoroc for LD30 (JAM)
You play a pixel scientist , trying to fix the world after a catastrophic event.

- Main feature; phasing between worlds
- Must find all collectable items to fix the world
- Moving with arrow up, down, left & right, and WASD
- Q to display inventory.

Made by ghenoroc, laratheonigiri & russell689

Ratings

Coolness 46% 1364
Overall(Jam) 2.68 696
Fun(Jam) 2.50 651
Graphics(Jam) 2.88 582
Innovation(Jam) 3.24 261
Mood(Jam) 3.00 423
Theme(Jam) 3.80 83

Feedback

DaanVanYperen
29. Aug 2014 · 14:01 UTC
Wish it could've been developed a bit more! Pretty interesting and I like the art.
tcarter
02. Sep 2014 · 03:42 UTC
I really liked the simple controls and that shifting between worlds only required stepping on a tile. The preview of which world each tile connected with was good from a communication perspective. Unfortunately, I couldn't find any of the items. I thought that maybe the yellow circles were pointing me toward them, but I guess not. Remember that bigger isn't necessarily better, especially where maps are concerned. Keep up the good work!
dancingmad
10. Sep 2014 · 12:00 UTC
The concept is nice, and the world switching mechanism is original. I was a little lost since there is no minimap or indication on how to find the collectibles, but i still managed to find a few ones. Nice game!
Tosic
10. Sep 2014 · 14:33 UTC
It is very innovative, but kinda confusing.
MRvanderPants
10. Sep 2014 · 17:22 UTC
Interesting concept, the game itself was a little trippy sometimes
runvs
10. Sep 2014 · 18:26 UTC
I like the concept but it was a bit confusing.
kristof
10. Sep 2014 · 19:30 UTC
I couldn't find a single collectable :( The world is huge!
I like the idea of having to find your way through different "realities". A bit more help for the player and some explanations on some graphics (do the colored circles have a purpose?) would have been cool.
kyru
10. Sep 2014 · 19:58 UTC
Interesting start to a game, the world transition areas look very neat. Could use a bit more.
jprogman
11. Sep 2014 · 01:33 UTC
There were a few occasions where I've gotten stuck from entering a cluster of portals. The portals were interesting and how they shift from one world to another.
Tanser
11. Sep 2014 · 07:08 UTC
Very original idea! Good job!!
German Kuznetsov
11. Sep 2014 · 10:49 UTC
Liked the graphics; but had no idea how to play/what to do. A tutorial/briefing would be nice.
Team Klappermann
11. Sep 2014 · 13:23 UTC
Nicely done! Took me some time to find those items. I also really like the shifting mechanics, though it is currently easy to get stuck on some tiles. Keep up the good work!
handCraftedRadio
11. Sep 2014 · 14:27 UTC
Nice I liked how the portal between worlds looked like it was a combination of all the worlds mashed together.
Cake&Code
11. Sep 2014 · 14:41 UTC
Didn't really know what I was doing so I just spent some time learning about the world. Hunched blue guys kill you, pulsating ground tiles with different color palettes take you to different maps when stepped on, and that the worlds have ends.

I wish there was more to do but it was still fun to go exploring.
rjhelms
11. Sep 2014 · 16:39 UTC
Cool idea! I'd also love to see this one developed a bit more.
ElectricSeagull
14. Sep 2014 · 23:04 UTC
Pretty crazy. I don't think I found any collectibles, I'm not sure what was going on ...but it was kind of fun to walk around in the trippy worlds anyway.