Taxi No Roman by Nichii
You are Josh, a regular taxi driver living off of the average minimum wage in everyday society. Life’s boring, all he have is his TV. But wait, Josh somehow ends up in ancient rome. He has to make due. What could he do? Oh right, he could become a taxi driver, in a time when taxi drivers don’t exist. It’ll be marvelous, all of the lovely denarius’ he could gather. What could possibly go wrong aside from his carriage driving skills?
Up arrow - Forward
Left and Right arrow - Rotate
Down arrow - Stop/ Pickup
Shift - Swerve/ Quick Turn
F5- fullscreen/windowed
Esc - quit game
As with most software on Windows. Windows will attempt to block it for security, normally it will ask if you want to run it anyway. If it doesn't, right click -> properties -> uncheck unblock and you should be good to go.
Up arrow - Forward
Left and Right arrow - Rotate
Down arrow - Stop/ Pickup
Shift - Swerve/ Quick Turn
F5- fullscreen/windowed
Esc - quit game
As with most software on Windows. Windows will attempt to block it for security, normally it will ask if you want to run it anyway. If it doesn't, right click -> properties -> uncheck unblock and you should be good to go.
| Windows | https://docs.google.com/uc?authuser=0&id=0B5EVKqlrZ7PHQ3lrTmQ0anBFUzA&export=download |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=29131 |
The idea itself is unique and fits the theme.
I love the horse's flapping tongue. Sometimes it's the little things.
The speed and frequency that the camera zooms in and out is a little nauseating, though.
Things that could make it better off the top of my head:
> Procedurally generated (and ofc bigger) city.
> More pickup/drop-off points. Seemed like I was gettign the same ones in every playthrough.
> Some other ending condition, not time. Roman police chasing you maybe?
Great work though, loved it!
My one suggestion is maybe have a penalty for crashing to counter the pressure of the time limit, such as, perhaps if you crash too hard, you lose a passenger, possibly right before reaching the goal, or maybe less money for each hit.
One thing that bothered me though is that the camera zoomed out too much and too quickly. You get used to it after a while, and it probably added a bit of the intense dynamics this game has, but I still would ease it up a bit.
Great game!
That was tense.
But fun!
the only thing is that you have to wait in the markers,
i would like it better if you could just race past them.
But it was still realy awsome!
really fun game, art ok, gameplay challenging but rewarding, and with skill involved - to the end I was doing fast turns almost without bashing the chariot on the walls. It's interesting how speed to deliver and quantity of bashes affected the bonus denars you recieved for each run.
The problems:
The game keeps randomly crashing (I didn't managed to finish the game, not even once. The last time it crashed only 45 time-units [was that seconds?] to the end).
The music is ok, but it didn't fit well with the theme or the overall art. Maybe something more "roman-ish". But the pitch is nice.
Overall, it was a good laugh.
The only thing that bothered me was the camera when I tried to make some little movements. Maybe you should make the shot transition slower and more dynamic. But hey, good job!
What did you use to make this?
Also, really simple yet solid gameplay, I enjoyed it. Good job!
Controls are quite smooth and it feels great to make several turns without touching walls.
I liked the crazy music, but it's a bit too loud/agressive.
Good job !
@AWOL We used Game Maker Studio ;)
My only gripe is that the camera jerking out when you start moving is a little abrupt. That aside, this is a remarkably polished game.
@Danae123 Glad you liked it, mind telling us what was your channel called?
So, I loved it. What i would change however is the way the drop-offs work. I wish there was a visual component, e.g. passengers move to the edge of the cart when you are slow, but hold tight when you move fast. Only when they are on the edge they hop off. Currently it is kind of hard to understand at which speed they jump off.
Ooops, I just read that you press "down" to drop them off. So there was an automatic drop-off and a manual one?