Legacy of Lamas by Cell
WASD + Left mouse button play.
Pink shopkeeper sells distance score and resets your world to x - 1, also takes 10 of your health.
Red shopkeeper sells damage upgrades for 10 health.
7 hours and 32 minutes used on code. (game maker 8.0)
17 Minutes used on art. (paint.net)
4 minutes used on music. (FL Studio)
8 minutes used on sound effects. (bfxr)
- Olav (@Cellusious)
Cellusious.com
twitter: @cellusious
gmail: cellusious@gmail.com
The source is there for compo rules, and is not for other uses.
Pink shopkeeper sells distance score and resets your world to x - 1, also takes 10 of your health.
Red shopkeeper sells damage upgrades for 10 health.
7 hours and 32 minutes used on code. (game maker 8.0)
17 Minutes used on art. (paint.net)
4 minutes used on music. (FL Studio)
8 minutes used on sound effects. (bfxr)
- Olav (@Cellusious)
Cellusious.com
twitter: @cellusious
gmail: cellusious@gmail.com
The source is there for compo rules, and is not for other uses.
| Windows | http://cellusious.itch.io/legacy-of-lamas |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3295 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.18 | 586 |
| Audio | 3.34 | 204 |
| Fun | 2.70 | 850 |
| Graphics | 4.61 | 5 |
| Humor | 2.55 | 407 |
| Innovation | 2.80 | 827 |
| Mood | 3.62 | 118 |
| Theme | 2.90 | 781 |
...not that i disliked doing even that, though xD Nice job man!
Overall, an awesome game though. Still can't get over the pixels :D
The game is beautiful though, sound and music fit well, and the overall mood is really nice.
I like how it says "the warp core connects us all" in between every single level, like a mantra or something.
Maybe it's minor but, it feels significant to me.
Like a hint at an overarching plot that's kind of hidden behind the scenes. I dunno.
I liked all the different creatures but I wasn't sure why I was shooting them. I think it would have been more interesting if there was no combat and you just explored this trippy world.
I shot things, I warped around, something slapped me, eventually the game crashed...
Looks proper neat though...
Well done.
he's a priest.
The two L llama,
he's a beast.
And I will bet
my silk pyjama
There isn't any
three L lllama.
- Ogden Nash
Great Mood!
Lots of them in intruiging patterns and colors across lots and lots of worlds.
While the hupnotizing drone continued.
I like it a lot, but I don't know why :)
Hard to see what's going on with this small resolution.
The character is able to move one whole tile outside of the ground.. in any direction. Some parts of the music do not belong. It sounds like it's part of the game world (e.g., the player taking damage or enemies chirping), but it's not. I didn't realize that until it repeated a few times when I wasn't doing anything.
I don't think I was able to find either of the shopkeepers, but I suspect the red thing that floated towards you and replicated your.. missiles was supposed to be one of them.
Overall, I'm really not sure what this thing is, nor what purpose the face-backwards character has.
I feel like this game needs a goal, and/or an end point though.
It'd be cool if you got points for beating higher levels, and also for higher worlds. Like 1-5 might have you 25 points, 2-5 might give you 30 points, and 1-7 give you 49 points or something. So you balance between going to higher levels or losing health and starting over. Could be potential for a really fun mechanic