SpaceMail by Denisre3
My fisrt entry for Ludum Dare, a space mail delivery company simulator.
I made it in 48 hours and put it as a jam entry just in case I broke some of the compo rules.
The objective is to deliver mails to the different planets using your spaceships.
You can buy new ships, unlock the routes to new planets and buy upgrades to improve your spaceships.
You can earn money by delivering mails.
If the mails that a planet is waiting to send to another planet are more than 100, you lose.
Controls: Left click on a not bought planet, spaceship or upgrade to buy it(if you have the money).
Left click to an alredy bought spaceship to select it (alternatively you can use the number keys).
If a spaceship has landed on a planet, left click that planet while you have that spaceship selected to open the trade window. You can move mail from the ship to the planet by left clicking on the numbers on the left side, and from the planet to the spaceship by left clicking on those to the right side.
Right click to a planet to make you spaceship move to that planet(you can only move to planets connected to the one the spaceship is on and travelling takes time.)
Every planet has his color and the mails you have to send to that planet are of the same color.
Made in Processing.
Music by Bach (Suite No. 3 in D major, BWV 1068).
Background and planet images found on Google images and modified with Paint.net
All other icons made with Paint.net
I made it in 48 hours and put it as a jam entry just in case I broke some of the compo rules.
The objective is to deliver mails to the different planets using your spaceships.
You can buy new ships, unlock the routes to new planets and buy upgrades to improve your spaceships.
You can earn money by delivering mails.
If the mails that a planet is waiting to send to another planet are more than 100, you lose.
Controls: Left click on a not bought planet, spaceship or upgrade to buy it(if you have the money).
Left click to an alredy bought spaceship to select it (alternatively you can use the number keys).
If a spaceship has landed on a planet, left click that planet while you have that spaceship selected to open the trade window. You can move mail from the ship to the planet by left clicking on the numbers on the left side, and from the planet to the spaceship by left clicking on those to the right side.
Right click to a planet to make you spaceship move to that planet(you can only move to planets connected to the one the spaceship is on and travelling takes time.)
Every planet has his color and the mails you have to send to that planet are of the same color.
Made in Processing.
Music by Bach (Suite No. 3 in D major, BWV 1068).
Background and planet images found on Google images and modified with Paint.net
All other icons made with Paint.net
Ratings
| Coolness | 49% | 1204 |
| Overall(Jam) | 2.83 | 622 |
| Audio(Jam) | 2.32 | 573 |
| Fun(Jam) | 3.05 | 372 |
| Graphics(Jam) | 2.38 | 704 |
| Innovation(Jam) | 2.81 | 505 |
| Mood(Jam) | 2.53 | 639 |
| Theme(Jam) | 3.33 | 306 |
I can't work out the game over condition though, is it just a time limit?
As written in the description, the game over triggers when the mails that a planet has to send to another planet (the little numbers on top of each planet) reach 100.
"All game code and content must be created within the 48 hours." I'm pretty sure you are not Johann Sebastian Bach, and even if, the Orchestral Suite No. 3 in D has not - to my knowledge - been created in the last 48h. (Same for the Google pictures.)
Thanks for making me notice that.
I have changed it to a jam entry now.
It got pretty hectic with a lot of planets and ships, but it got more fun the more there was to do. I liked the extra upgrades you could buy as well.
My main issue was the user interface really didn't tell me much about what was going on. I had no idea if I had launched a spaceship without actually checking the planet and seeing if I could select it. Or how close it was to the destination. Basically figuring the game out was a matter of trial and error, but I had little feedback on if I was doing something.
Once I understood it was more enjoyable. I like the take on the theme, keeping worlds connected! as said, the mechanics were good. I just didn't know what was happening when.
==== JavaSound Minim Error ====
==== Don't know the ID3 code TSSE
==== JavaSound Minim Error ====
==== Don't know the ID3 code APIC
The file "Velocit脿.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
Exception in thread "Animation Thread" java.lang.NullPointerException
at processing.core.PGraphics.image(PGraphics.java:3572)
at processing.core.PApplet.image(PApplet.java:12773)
at SpaceMail.draw(SpaceMail.java:278)
at processing.core.PApplet.handleDraw(PApplet.java:2386)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:240)
at processing.core.PApplet.run(PApplet.java:2256)
at java.lang.Thread.run(Thread.java:745)
P.S. Funny thing, I made my game in 48 hours and put it in the jam for the same reasons as you!
Not really my kind of game