Onomo by komiga
So many ways I could've gone with this one.. Alas, there's not enough time.
There's no real goal, but monoliths can be activated. How is a little puzzle for you.
See README for controls and bug fixes.
Here is a postmortem:
http://allopoeia.komiga.com/dev/ludum-dare-30-postmortem-onomo/
There's no real goal, but monoliths can be activated. How is a little puzzle for you.
See README for controls and bug fixes.
Here is a postmortem:
http://allopoeia.komiga.com/dev/ludum-dare-30-postmortem-onomo/
Ratings
| Coolness | 67% | 3 |
| Overall | 3.10 | 666 |
| Audio | 4.08 | 13 |
| Fun | 2.48 | 1008 |
| Graphics | 4.18 | 60 |
| Innovation | 2.85 | 784 |
| Mood | 4.55 | 2 |
| Theme | 3.63 | 279 |
Loving the mood though!
This still wins out top in awesomeness/content ratio. Great job.
As for gameplay, well.. you know.
The mood is really perfect though.
I feel like it tells some kind of story, or different possible stories, but without any kind of text or nothing.
It just has a certain feeling of purpose, or .. finality?
It's all very somber.
Just too bad it didn't go any further. I mean, as a kind of interactive experience it already stands on its own, but you cleary had some plans in mind.
And thank you for your detailed comment on our entry!
- Qualia
But hey, I know how it goes for game-jams! ;)
I played it for a while without having read your disclaimer saying it was incomplete and now I am sad sad sad. I'm giving this a stupid high rating because I love it
- super duper graphics and atmosphere
- I wish there was more