Stratera by highlyinteractive

[raw]
made by highlyinteractive for LD30 (COMPO)
There's no real ending, but see how many points you can get before you run out of space.

INSTRUCTIONS:
Left-click to drag objects
Right-click to spin cube

Move wood to the desert & combine to build oil rig
Each area is connected (or it would be if I'd finished ;)

Ratings

Coolness 96% 2
Overall 3.37 391
Audio 1.53 978
Fun 2.77 800
Graphics 4.14 64
Humor 1.67 914
Innovation 3.70 176
Mood 2.75 766
Theme 3.09 678

Feedback

matthias_zarzecki
25. Aug 2014 · 03:07 UTC
This looks and feels great. Nice work! :D
MJamesShort
25. Aug 2014 · 03:09 UTC
Great execution. Loved the look of the game
Khaibit
25. Aug 2014 · 03:10 UTC
Pretty neat! Innovative concept!
Lacaranian
25. Aug 2014 · 03:11 UTC
Cool controls/concept! Simple, but elegant.
Duncan
25. Aug 2014 · 03:12 UTC
stylistically the most pretty game I have come across so far
mactinite
25. Aug 2014 · 03:12 UTC
I really like the way this looks though I'm not sure on the game mechanics. Just seems more time consuming than challenging. Nice entry!
cobracommander
25. Aug 2014 · 03:13 UTC
This looks fantastic. Very resourceful use of simple animations. The control feels perfect.
gillenew
25. Aug 2014 · 03:16 UTC
was a good time playing, was very good indeed your game, fantastic idea
mcapraro
25. Aug 2014 · 03:17 UTC
i really love the look of this game, really beautifully executed! it would really make a lovely mobile game, i hope you consider continuing to build on it, congrats on a great entry!
TeamOnBack
25. Aug 2014 · 03:17 UTC
Nice Job , be nice that when you clicked on a pyramid such as the oil rig or hovered over it said what it was
AndyBrown
25. Aug 2014 · 03:18 UTC
Interesting concept! It controls beautifully. The lighting and colors really do a good job at making the basic geometry look great.
Bemmu
25. Aug 2014 · 03:20 UTC
It was interesting to try and get all the combinations. I almost gave up at first as I couldn't figure out that I was supposed to drag things on top of each other on a certain type of terrain to get something to happen. The pleasing visuals are what kept me trying until I finally accidentally got something to happen. I continued until I had some orange barrels and then spent some time trying to combine them into each other over all terrain, but I suppose this is where you ran out of time.
C_Walden
25. Aug 2014 · 03:23 UTC
Very simple graphics, but very aesthetically pleasing. I liked the overall concept, and I could definitely imagine this being expanded upon. It was tricky to figure out some of the logic behind where things should go.
Clyde
25. Aug 2014 · 03:25 UTC
I like the idea of it and the visual is neat, though it was a little frustrating to try moving things to every side and figuring out which side to combine things on.
renatopp
25. Aug 2014 · 03:43 UTC
The visual is so good but the mechanics is a bit frustrating. Nice job anyway. I imagine that you had a hard work on the gameplay.
Miziziziz
25. Aug 2014 · 04:16 UTC
This is pretty cool, feels kinda like Doodle God (that mobile game where you start with the basic elements and combine them to create new things). I feel like this could turn into a pretty cool mobile game (or PC game ;) ).
Also, the visuals are really cool and unique .
disdanes
25. Aug 2014 · 05:47 UTC
This was a pretty fun simple concept
varun
25. Aug 2014 · 07:26 UTC
Interesting abstract way of representing resource gathering. I feel like this game would have been just as apt for the alchemy theme.
Split82
25. Aug 2014 · 12:40 UTC
Great aesthetics and flawless controls.
graebor
25. Aug 2014 · 16:40 UTC
This is sweet! Love the simple visual style. Fun to fiddle around with.
Lokiman
25. Aug 2014 · 17:02 UTC
I took me some time to figure it all out but in the end the "resource managements" mechanic works very good with your visual style.

But remove the GUI and add some info/help :)
Rialgar
25. Aug 2014 · 17:11 UTC
looks great, also i have no idea what each thing meant, I tried to get as many orange barrels as possible, before the cube is filled up, and I got 81. I could do better if I tried again, because knowing the mechanics helps, but that would be plain boring, doscovering it was the fun. A simple "yay, you made a orange barrel, thats cool" or some reward for combining stuff on ice would make it way more satisfactory
Alexandre Szybiak
25. Aug 2014 · 17:12 UTC
Cool idea :D
MerlijnVH
25. Aug 2014 · 17:29 UTC
Very beautiful game and I like the idea. It was a bit hard to figure out how to play, but it was interesting nonetheless.
JaJ
25. Aug 2014 · 18:05 UTC
It really looks like something you want to play with. What you can actually do is still limited, but there is potential for something really awesome!~

I love looking at the water.
laremere
25. Aug 2014 · 18:59 UTC
The thumbnail drew me in. I like the simplistic design of the cube and the terrain. I can't tell what half of the items are supposed to be. The game play and style shows promise but as it stands doesn't appear to have much point.
DragonXVI
25. Aug 2014 · 19:21 UTC
Love the style of the cube, found moving stuff a bit awkward and might've preferred to turn the cube manually, but that's just me.
Hyoga-3D
25. Aug 2014 · 20:45 UTC
Super nice game design, congrats!
Geckoo1337
26. Aug 2014 · 06:27 UTC
I don't understand all, but this game catches my mind for a long time. Well done ++
43iscoding
26. Aug 2014 · 06:57 UTC
Very fun and interesting to play! However I would like to see some information/legend. I could only guess what are all those triangles/cylinders :D
hazzahazzam
26. Aug 2014 · 08:11 UTC
Interesting game with simplistic graphics, I like it.
Larzan
26. Aug 2014 · 11:41 UTC
Nice idea, really like the gfx style, controls a bit sticky sometimes, would have been better with cursor-key rotation.
Good work!
Mase
26. Aug 2014 · 22:09 UTC
It's an attractive prototype and the controls are interesting, though there's not a lot of motivation for players to build things.

The models are nice in a sort of "German style board game" way but I wouldn't mind more detail.
tbamberg
26. Aug 2014 · 22:17 UTC
Very pretty, finding the combos was fun
mechabit
27. Aug 2014 · 12:13 UTC
Nice colour, good concept.
markusfisch
27. Aug 2014 · 22:57 UTC
Very interesting concept! You should definitly finish it! Very cool graphics!
dickpoelen
28. Aug 2014 · 08:58 UTC
Look and feels great, but I had no idea what I was doing :)
ponk
28. Aug 2014 · 12:58 UTC
Fun ! Very nice design
mrexcessive
29. Aug 2014 · 19:22 UTC
Hi there. Very nice looking, shame no sound. Probably some clear instruction that wood cylinders need to be combined on the desert... to get people started - in game 'cos who reads everything else... Bookmarked for another relook later. Good job!
maloki
29. Aug 2014 · 20:21 UTC
Interesting concept. Map & mechanics is a little confusing at first, but easy to pick up once the momentum starts.

Loving the art on this one. :D
SaintHeiser
30. Aug 2014 · 03:32 UTC
Idea looking promising. But it's hard to understand. And final point isn't clear.
Gaeel
30. Aug 2014 · 20:27 UTC
Looks very nice, has a nice "toy" feel to it...
sephyka
01. Sep 2014 · 18:04 UTC
Same than Mase "it's an attractive prototype and the controls are interesting". I really like the ergonomy and the simples 3D graphics of your game. Very good.
Wevel
02. Sep 2014 · 18:00 UTC
Great idea for a game.
Vandash
03. Sep 2014 · 10:31 UTC
Impressive
DeathPidgeon
07. Sep 2014 · 06:57 UTC
This is overall the most innovative game I've seen so far.
Yword
07. Sep 2014 · 13:23 UTC
Really innovative concept and polished graphics! But I think the drag control is not so convenient, maybe just click to select and click again to drop will be better. Well done!
lotusgame
09. Sep 2014 · 07:14 UTC
Super clean game with very good graphics ! It has a good potential. You have to finish it ;)
Snicklodocus
10. Sep 2014 · 21:04 UTC
Great base, but needs more content. Still, I had fun with it. Good controls and I loved the art. Good job!
Markavian
14. Sep 2014 · 20:14 UTC
Very pretty with good view controls, but the merge mechanic was really hard to grasp, especially because of the biome element. I couldn't figure out a use for the ice biome. In the end I stacked up orange cylinders across the world for a score of 74.
psychomonster
15. Sep 2014 · 09:02 UTC
Wow... this is a big one... Cool artwork... nice style. Cool controlls and very well created game mechanics. Good Job!