Planetary Escape by peejaygee
I Found it really hard to think of something to link with the theme.. This is the best I could come up with :)
All done using Clickteam Fusion 2.5 Developer / Cinema 4D / cgMusic / Southern Comfort and 7up / a wife still needing things done over the weekend.
Also compiled the HTML5 version in the Free Version of CTF2.5, so if people are reluctant to download .exe's you can see what is looks like, it doesn't work as good as the .exe version, and there is no music, but you can play the game.
The HTML5 Version works (sometimes you have to hit F5 to get it to load) without music in :-
Chrome 36.0.1985.143
IE 11.0.9600.17239
Firefox 31.0
Seamonkey 2.26.1
Opera 23.0.1522.77
Palemoon 24.7.1 (x64)
Also compiled to .apk for Android. I have compiled to 4.2 - API 17, as that is the phone I have. Other builds available on request, although it doesn't run as fast, and has no music, and you have to use on-screen joystick. If you have to ask how to install this .apk (or get it to your phone) you shouldn't be trying, there are plenty of online tutorials about it.
Thanks for trying/testing/voting and any feedback you may provide, positive OR negative.
All done using Clickteam Fusion 2.5 Developer / Cinema 4D / cgMusic / Southern Comfort and 7up / a wife still needing things done over the weekend.
Also compiled the HTML5 version in the Free Version of CTF2.5, so if people are reluctant to download .exe's you can see what is looks like, it doesn't work as good as the .exe version, and there is no music, but you can play the game.
The HTML5 Version works (sometimes you have to hit F5 to get it to load) without music in :-
Chrome 36.0.1985.143
IE 11.0.9600.17239
Firefox 31.0
Seamonkey 2.26.1
Opera 23.0.1522.77
Palemoon 24.7.1 (x64)
Also compiled to .apk for Android. I have compiled to 4.2 - API 17, as that is the phone I have. Other builds available on request, although it doesn't run as fast, and has no music, and you have to use on-screen joystick. If you have to ask how to install this .apk (or get it to your phone) you shouldn't be trying, there are plenty of online tutorials about it.
Thanks for trying/testing/voting and any feedback you may provide, positive OR negative.
Ratings
| Coolness | 94% | 2 |
| Overall | 2.30 | 1176 |
| Audio | 2.25 | 775 |
| Fun | 2.02 | 1157 |
| Graphics | 2.53 | 902 |
| Humor | 1.77 | 884 |
| Innovation | 2.10 | 1141 |
| Mood | 2.08 | 1085 |
| Theme | 2.20 | 1100 |
As for the game, I think the two things you should concentrate at is the behavior of enemy planets and player control. I played the HTML version, and it often happened that a "checkpoint" would appear in a corner, and an enemy planet would get stuck there, rendering the level unwinnable - to avoid that, make sure that the enemy planets are always moving, and make them despawn after a while.
Also, because the game requires reflexes, you should give some more love to the players control - maybe remove the bounce when the player collides with the walls would help a lot in that sense.
Thanks for making your game available in so many different platforms! That rock :-)
For some reason, sound didn't work for me.
I got trapped in a corner pretty often in your game.