Gunship Diplomacy by rfgpfeiffer
You are a small ship in a big universe. Different factions ware at war over territory. You can intervene, make friends and enemies.
As usual, made with python2.7 and pygame. There are now downloads available for Windows (.exe) and the Ouya (.apk)
System Requirements
- Python 2.7
- PyGame 1.8 or higher
- game controller recommended
game play
Factions will send ships to connected worlds in order to capture planets. If a faction attacks another faction's planet, alliances deteriorate. If a faction is friendly to another faction, it is less likely to attack. Factions do not care how friendly other factions are, only how much they attack. If a faction attacks a common enemy, alliances can be forged.
You can only indirectly influence these alliances by shooting ships. Shooting a ship will make you lose repuation with the ship's faction and its allies factions. You gain reputation with the enemies of the ship in proportion to the enimity. If you are in good standing with a faction, you will be healed in its territory. If a faction hates you, they send their ships to attack you.
If you gain reputation by destroying a ship, you get score points. This means you have to switch sided from time to time to gain new reputation and score.
As usual, made with python2.7 and pygame. There are now downloads available for Windows (.exe) and the Ouya (.apk)
System Requirements
- Python 2.7
- PyGame 1.8 or higher
- game controller recommended
game play
Factions will send ships to connected worlds in order to capture planets. If a faction attacks another faction's planet, alliances deteriorate. If a faction is friendly to another faction, it is less likely to attack. Factions do not care how friendly other factions are, only how much they attack. If a faction attacks a common enemy, alliances can be forged.
You can only indirectly influence these alliances by shooting ships. Shooting a ship will make you lose repuation with the ship's faction and its allies factions. You gain reputation with the enemies of the ship in proportion to the enimity. If you are in good standing with a faction, you will be healed in its territory. If a faction hates you, they send their ships to attack you.
If you gain reputation by destroying a ship, you get score points. This means you have to switch sided from time to time to gain new reputation and score.
Ratings
| Coolness | 95% | 2 |
| Overall | 3.26 | 504 |
| Audio | 2.28 | 761 |
| Fun | 3.19 | 430 |
| Graphics | 2.66 | 839 |
| Humor | 2.12 | 713 |
| Innovation | 3.38 | 387 |
| Mood | 2.94 | 596 |
| Theme | 3.64 | 274 |
And aren#t you able to create a windows version of the game?
I think it's a bit difficult to adapt to changing alliances when changing worlds, because you have to keep an eye on incoming ships at the same time. So perhaps some visual clues to easily see if you're going to shoot allies would be helpful.
Solid anyways.
No doubt many (lazy) people will be put off by the Python + Pygame requirements, but as a fellow pygamer (though not for this LD), I feel your pain!
But good game !
The faction reputation changes were a bit to harsh IMHO, suddenly my best friend had me on their hate scala.
A little hard to understand the reputation/alliances but after, it's very interesting to play with it.
Just one think I found strange, i tried to help one faction, it loved me, and suddenly it fire at me, i don't know why ...
Anyway, a very good concept to develop !
On a side note, do you have anything to say about the modded version of gnome fortress I sent you? Or the list of changes? Please just send me an email back about what you think of the changes I made.
Overall it's a nice set of rules, and the dynamic playing field is cool. I think if there was a clearer goal, like "help a specific faction capture all of the planets" that could be achieved through using these rules and tools, that would lift the game to another level.
Btw.: I made a Linux build of "Der Klappermann" maybe you could check if it works and tell us about it ;)