Worlds Collide by Rage Paint
Worlds Collide is a mash up of Asteroids meets Katamari.
** HTML5 client was ported in the last hour so it is buggier. Firefox and IE are really laggy **
Our idea is that earth is out of resources, and it's up to the player's to go out into space and hoard entire planets for their resources.
Gameplay:
- Collide with stars and asteroids to build up your size
- Once you've collected enough you can collect planets!
- Planet's that are too large will be highlighted in red.
- Hurry, you only have a minute!
This is our first Ludum Dare,
Tell us what you think!
What's your highscore?
Thanks everyone for the support!
We are planning on doing a post-comp version some of the things we hope to accomplish with it are:
- Mobile(iOS/Android)
- Longer play time
- More planets/collectibles
- Better indicator for hazards(large objects)
- Better sounds/music
- Optimizing
- Polish
Thanks for stopping by!
Follow us on Twitter @SoutoArts and @MauiMc.
Artist's Highscore:6,614 - I dare you to beat it!
** HTML5 client was ported in the last hour so it is buggier. Firefox and IE are really laggy **
Our idea is that earth is out of resources, and it's up to the player's to go out into space and hoard entire planets for their resources.
Gameplay:
- Collide with stars and asteroids to build up your size
- Once you've collected enough you can collect planets!
- Planet's that are too large will be highlighted in red.
- Hurry, you only have a minute!
This is our first Ludum Dare,
Tell us what you think!
What's your highscore?
Thanks everyone for the support!
We are planning on doing a post-comp version some of the things we hope to accomplish with it are:
- Mobile(iOS/Android)
- Longer play time
- More planets/collectibles
- Better indicator for hazards(large objects)
- Better sounds/music
- Optimizing
- Polish
Thanks for stopping by!
Follow us on Twitter @SoutoArts and @MauiMc.
Artist's Highscore:6,614 - I dare you to beat it!
| Windows | http://bit.ly/WrldCol |
| HTML5 | http://bit.ly/html5wc |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39734 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.45 | 210 |
| Audio(Jam) | 3.16 | 345 |
| Fun(Jam) | 3.44 | 162 |
| Graphics(Jam) | 3.77 | 227 |
| Humor(Jam) | 3.00 | 171 |
| Innovation(Jam) | 3.11 | 345 |
| Mood(Jam) | 3.15 | 343 |
| Theme(Jam) | 3.58 | 182 |
Find Out! Summer 2015
I liked the graphics and crusing around with a planet collecting astroids is somewhat funny.
It was fun, thanks!
@ViliX I changed the install last night to have the correct name as well as being in a zipped exe instead of an installer.
@zdonkeyx Thanks! We had a blast making it. I think our team really enjoyed collecting a lot of things and then crashing into a planet and watching the debris spew everywhere!
@intersectiongames/@mklee We put the timer at a minute because nothing was optimized so we didn't want the game lagging/crashing. We agree that it would be much better with more time and probably add some flashes/noises to let you know time is running out.
Anssi@MooseflyGames
I like the nebula layer on top of the stars.
The movement of the ship felt really good with a lot of control.
The planets turning from red to blue was a good idea to let you know you can pick them up, however it was ambiguous for some other planets and I wasn't' sure if I would die or pick them up. Since you lose if you can't pick something up it's super important to know.
I think you could also use a tune-up on audio. The wub wub wub spaceship noises were great, but a crash sound for when you run into something and an improvement to the song would help.
Thank you for the game! I look forward to seeing the post-compo version.
@Everyone ~ Thank you for all the lovely compliments on the graphics and constructive critism, so we can make the game even better! We'll definitely be making a mobile version of this, so follow us on Twitter for updates!
@AtomicVikings ~ I'm so glad you liked it! It was fun watching you stream / play the game. It reminded me of why I enjoy making games: seeing the player have a good time.
@Partially Exciting ~ Haha I hear that a lot from people "Just one more time..." 3 times later...
@Crefossus and @MrJohnson22 ~ Yes, I'm glad you both mentioned the markings on the planet. I was hoping people would have a god reaction to that, and that it didn't make the game too easy. That is why some of the planets are a little hard to tell like the "lava" planet, which is red by nature. Might need to improve the red markings to make those planets more obvious that they are too big.
@Victory Garden ~ Thank you for pointing that out. I'll definitely be bugging Maui to make some changes to the spawning points, because I agre with you there. Audio was also done quickly / at the last minute. We're hoping to get a friend to make something nice for us later on.
My clump of miscellaneous space thingies started to expand really fast once I was able to absorb planets.
I'd have loved to keep playing after the game ended, but I understand that you want a limit if the intention is to compare high scores (and obviously to limit scope for this compo). Maybe make an optional mode without a time limit and score if you'll keep working on it?
Thumbs up!
@lkr We are planning on doing a post-compo version where we can address the issues people are listing. Definitely gonna add more play time with bigger planets.
Nice idea bro!
It is very laggy on html 5, but i see where you wanted to go with this game!
fun!
Also that 'wubwubwubwubwub' was a bit repetitive. You should rework the audio if you plan on releasing it on other plateforms
Nice spin on Katamari! Also nicely executed, it looks good and it's fun to play.
We thought about quite a similar idea at the begging.
Nice to see it in action :)