Realm Raiders by RodRoy1
Realm Raiders is a card game entry for 2-4 players, all print and play rules are included. A post compo tutorial video has been added for those who don't like reading rules.
The idea behind the game is that you are a commander of a warring army hellbent on conquering three other realms, all four realms are connected by a tiny midway dimension and this is where the game takes place. The game gets really hectic really fast and all players will have to use large amounts of planning to make the battlefield work in their favor.
Finally I would like to thank Benjamin for making a fantastic web version. Go check out his entry here http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2952
The idea behind the game is that you are a commander of a warring army hellbent on conquering three other realms, all four realms are connected by a tiny midway dimension and this is where the game takes place. The game gets really hectic really fast and all players will have to use large amounts of planning to make the battlefield work in their favor.
Finally I would like to thank Benjamin for making a fantastic web version. Go check out his entry here http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2952
| Print + Play | https://drive.google.com/folderview?id=0BzqGaxTkJMzPZzBnaXlyd1VjRms&usp=sharing |
| Web Version (post compo) | http://benjaminsoule.fr/games/realmraiders/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31418 |
Ratings
| Coolness | 60% | 3 |
| Overall | 2.96 | 802 |
| Fun | 3.04 | 565 |
| Graphics | 2.32 | 1018 |
| Innovation | 3.45 | 328 |
| Mood | 2.90 | 619 |
| Theme | 2.36 | 1045 |
Hint: try the jam and make a videogame out of it.
if might have been placed or cast on a spellsword what happens on a clash ? does the spellsword pass the might to the other unit ?
I'm not sure to understand the uturn description.
if I must attach it face up on the target it means that once casted on a facing opponent unit it can player again and again on each turn since the target will be on my control. Is there something I miss here ?
If might is attached to a spellcaster and then casted on an other spellcaster, on the next turn it can be casted again, but do the player HAVE TO play the spell ? and it goes the same for others spell, can I wait to play a spell until the best occasion or do i have to cast it when it's ready ?
One last question : Are spell discarded after one use ? I assumed that they were but after reading the rules again I'm not so sure about it.
I guess my understanding of the rules is not good enough so it maybe not 100% accurate, plz let me now about it